Player Matchup

Ullr
Ullr
CojudoCTMR
Ullr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,586 Elo+
Party 3
Ao Kuang
Ao Kuang
Fantonmax22
Ao Kuang
Level 89
God Stats
1W - 1L
1,704 SR
Queue Stats
26W - 19L
1,573 Elo+
Party 1
Atlas
Atlas
QuitaVirgo69
Atlas
Level 114
God Stats
2W - 2L
1,570 SR
Queue Stats
33W - 35L
1,462 Elo+
Party 1
Nu Wa
Nu Wa
Rogueckt
Nu Wa
Level 20
God Stats
1W - 3L
1,638 SR
Queue Stats
21W - 30L
1,230 Elo+
Party 1
King Arthur
King Arthur
ronaldis320
King Arthur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 34L
1,421 Elo+
Party 3
Team Averages
Level 63
1,582 SR
1,454 Elo+

VS

Team Averages
Level 62
1,489 SR
1,440 Elo+
Janus
Janus
JuanQuistoo
Janus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,275 Elo+
Party 4
Hel
Hel
NANDATOO
Hel
Level 12
God Stats
1W - 2L
1,200 SR
Queue Stats
5W - 5L
1,302 Elo+
Party 4
Medusa
Medusa
Raddlebones
Medusa
Level 48
God Stats
20W - 6L
1,764 SR
Queue Stats
261W - 234L
1,521 Elo+
Party 2
Cthulhu
Cthulhu
X_MIAMI_DUD3_X
Cthulhu
Level 108
God Stats
9W - 4L
1,480 SR
Queue Stats
109W - 104L
1,544 Elo+
Party 2
Serqet
Serqet
hawdefiofds
Serqet
Level 26
God Stats
6W - 4L
1,500 SR
Queue Stats
163W - 126L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
8,357
557
6,045
12,370
4,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
Fantonmax22
Ao Kuang
12
5 / 7 / 2
8,120
541
8,752
17,567
6,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 3 / 3
6,662
444
6,768
12,398
7,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nu Wa
Rogueckt
Nu Wa
13
1 / 5 / 3
7,796
520
9,092
10,526
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
ronaldis320
King Arthur
13
0 / 2 / 1
7,679
512
5,814
13,862
9,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 2
9,316
621
4,980
7,986
3,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 5 / 6
8,281
552
6,748
13,183
5,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Medusa
16
5 / 0 / 3
9,541
636
11,621
10,516
5,303
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 1 / 8
8,323
555
9,829
13,181
10,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serqet
14
6 / 3 / 7
8,903
594
9,051
13,443
6,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
7
Kills
20
20
Deaths
9
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Ao Kuang
Fantonmax22
Ao Kuang
5
7
2
0.86
W
2
0
2
3
W
2
5
6
1
L
0
3
3
0.5
W
Medusa
5
0
3
6.5
L
Nu Wa
Rogueckt
Nu Wa
1
5
3
0.5
W
5
1
8
9
W
Serqet
6
3
7
3.17
L
King Arthur
ronaldis320
King Arthur
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,471
Damage
42,229
66,723
Taken
58,309
30,949
Mitigated
30,837
12,444
Healing
17,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,045
2,348
0
1,794
12,370
4,632
0
935
11,435
0
75,330
L
Ao Kuang
Fantonmax22
Ao Kuang
8,752
2,533
0
5,184
17,567
6,085
430
4,973
11,808
54,243
0
W
4,980
179
0
3,110
7,986
3,127
132
1,396
6,590
69,337
0
W
6,748
638
1,125
5,265
13,183
5,540
731
7,055
5,934
59,944
0
L
6,768
1,539
98
425
12,398
7,219
90
6,206
5,914
24,560
351
W
Medusa
11,621
6,292
0
5,089
10,516
5,303
845
2,103
8,263
0
80,425
L
Nu Wa
Rogueckt
Nu Wa
9,092
2,009
0
2,343
10,526
3,577
240
4,581
5,687
64,482
0
W
9,829
662
76
1,653
13,181
10,795
225
6,892
5,527
38,481
0
W
Serqet
9,051
2,430
0
815
13,443
6,072
0
6,530
6,715
0
64,576
L
King Arthur
ronaldis320
King Arthur
5,814
460
0
2,600
13,862
9,436
0
4,415
9,058
0
55,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,614
Gold Earned
44,364
435
Minions Killed
500
0
Camps Cleared
0
1,530,706
Distance Traveled
1,583,246
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,357
557
138
9
0
311,352
6
L
Ao Kuang
8,120
541
69
5
0
335,087
0
W
Janus
9,316
621
129
9
0
319,790
0
W
Hel
8,281
552
101
7
0
293,871
0
L
Atlas
6,662
444
36
2
0
309,494
0
W
Medusa
9,541
636
135
9
0
292,087
0
L
Nu Wa
7,796
520
105
7
0
289,932
2
W
Cthulhu
8,323
555
51
3
0
312,109
0
W
Serqet
8,903
594
84
6
0
365,389
0
L
King Arthur
7,679
512
87
6
0
284,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role