Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Johahahan
Bacchus
Level 117
God Stats
30W - 16L
1,703 SR
Queue Stats
919W - 867L
1,456 Elo+
Solo
Hel
Hel
PandaMatt4371
Hel
Level 138
God Stats
1W - 2L
1,432 SR
Queue Stats
124W - 143L
1,442 Elo+
Party 1
Chernobog
Chernobog
SillyCalf126252
Chernobog
Level 123
God Stats
1W - 0L
1,758 SR
Queue Stats
12W - 10L
1,550 Elo+
Party 1
Nemesis
Nemesis
iShugah
Nemesis
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,492 Elo+
Party 1
Team Averages
Level 129
1,578 SR
1,488 Elo+

VS

Team Averages
Level 77
1,408 SR
1,442 Elo+
Chronos
Chronos
AaronOfTheLEAF
Chronos
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 126L
1,469 Elo+
Solo
Cerberus
Cerberus
BleedGaming
Cerberus
Level 92
God Stats
1W - 1L
1,244 SR
Queue Stats
6W - 8L
1,462 Elo+
Solo
Kali
Kali
Djinnbop
Kali
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
SitUrButtDown
Hel
Level 23
God Stats
0W - 3L
1,285 SR
Queue Stats
76W - 100L
1,270 Elo+
Solo
Fenrir
Fenrir
wanMarte
Fenrir
Level 129
God Stats
3W - 4L
1,513 SR
Queue Stats
506W - 512L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
12 / 1 / 12
9,671
1,209
14,802
7,145
3,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Johahahan
Bacchus
14
6 / 3 / 14
8,788
1,099
7,819
17,340
19,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 2 / 23
8,782
1,098
12,310
9,326
4,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chernobog
SillyCalf126252
Chernobog
16
3 / 1 / 19
8,947
1,118
9,395
8,715
3,904
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
iShugah
Nemesis
13
3 / 2 / 15
7,613
952
5,052
7,793
3,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 5
7,413
927
11,036
8,220
3,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
BleedGaming
Cerberus
15
2 / 5 / 4
8,202
1,025
7,445
15,735
15,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
12
1 / 10 / 3
6,453
807
5,019
14,098
6,185
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 3 / 1
5,619
702
1,619
4,693
1,457
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
wanMarte
Fenrir
12
1 / 6 / 2
6,321
790
7,670
14,287
8,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
21
28
Kills
6
9
Deaths
28
83
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
12
1
12
18
L
2
4
5
1.13
L
Cerberus
BleedGaming
Cerberus
2
5
4
0.8
L
Kali
1
10
3
0.25
W
Bacchus
Johahahan
Bacchus
6
3
14
4.33
W
4
2
23
7.75
W
Chernobog
SillyCalf126252
Chernobog
3
1
19
12.5
L
0
3
1
0.17
W
Nemesis
iShugah
Nemesis
3
2
15
5.25
L
Fenrir
wanMarte
Fenrir
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,378
Damage
32,789
50,319
Taken
57,033
34,910
Mitigated
34,884
26,784
Healing
10,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
14,802
930
1,710
2,013
7,145
3,236
1,529
3,733
3,412
24,349
0
L
11,036
1,604
191
592
8,220
3,524
0
5,331
2,781
25,749
0
L
Cerberus
BleedGaming
Cerberus
7,445
160
256
5,245
15,735
15,427
14
9,245
6,202
18,254
0
L
Kali
5,019
2,093
0
902
14,098
6,185
102
7,325
6,654
0
7,581
W
Bacchus
Johahahan
Bacchus
7,819
711
1,183
4,436
17,340
19,828
458
5,336
11,946
9,114
325
W
12,310
1,302
7,642
4,849
9,326
4,203
1,292
4,283
4,903
23,607
0
W
Chernobog
SillyCalf126252
Chernobog
9,395
3,978
780
2,650
8,715
3,904
1,763
3,763
4,916
0
25,821
L
1,619
45
737
711
4,693
1,457
0
3,993
700
1,780
0
W
Nemesis
iShugah
Nemesis
5,052
2,503
636
885
7,793
3,739
911
2,855
4,854
0
9,145
L
Fenrir
wanMarte
Fenrir
7,670
552
298
1,860
14,287
8,291
0
8,460
5,707
0
11,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,801
Gold Earned
34,008
120
Minions Killed
64
0
Camps Cleared
0
830,448
Distance Traveled
631,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,671
1,209
25
3
0
170,471
0
L
Chronos
7,413
927
43
5
0
131,998
0
L
Cerberus
8,202
1,025
12
2
0
139,223
0
L
Kali
6,453
807
6
1
0
143,817
0
W
Bacchus
8,788
1,099
4
1
0
156,630
0
W
Hel
8,782
1,098
29
4
0
169,978
0
W
Chernobog
8,947
1,118
52
7
0
166,510
0
L
Hel
5,619
702
0
0
0
64,711
0
W
Nemesis
7,613
952
10
1
0
166,859
0
L
Fenrir
6,321
790
3
0
0
151,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role