Player Matchup

King Arthur
King Arthur
Death13will
King Arthur
Level 34
God Stats
2W - 9L
1,283 SR
Queue Stats
45W - 44L
1,471 Elo+
Solo
Danzaburou
Danzaburou
Greguregs
Danzaburou
Level 77
God Stats
24W - 22L
1,500 SR
Queue Stats
29W - 33L
1,408 Elo+
Solo
Artio
Artio
KiddNacho
Artio
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,574 Elo+
Solo
Anubis
Anubis
MLG329
Anubis
Level 124
God Stats
0W - 2L
1,322 SR
Queue Stats
51W - 62L
1,440 Elo+
Party 2
Ne Zha
Ne Zha
TTV RoyalB
Ne Zha
Level 122
God Stats
2W - 2L
1,529 SR
Queue Stats
74W - 84L
1,468 Elo+
Party 2
Team Averages
Level 93
1,427 SR
1,472 Elo+

VS

Team Averages
Level 81
1,503 SR
1,505 Elo+
Morgan Le Fay
Morgan Le Fay
Allohio937
Morgan Le Fay
Level 109
God Stats
97W - 83L
1,600 SR
Queue Stats
326W - 316L
1,514 Elo+
Solo
Hou Yi
Hou Yi
BoticHands
Hou Yi
Level 67
God Stats
1W - 0L
1,304 SR
Queue Stats
6W - 3L
1,767 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Maxyboy69
Kumbhakarna
Level 77
God Stats
3W - 6L
1,455 SR
Queue Stats
90W - 136L
1,385 Elo+
Party 1
Loki
Loki
Silvyur
Loki
Level 107
God Stats
7W - 7L
1,599 SR
Queue Stats
141W - 186L
1,430 Elo+
Party 1
Shiva
Shiva
goldwire1738
Shiva
Level 47
God Stats
22W - 15L
1,557 SR
Queue Stats
110W - 151L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Death13will
King Arthur
15
1 / 1 / 5
8,227
686
8,825
12,688
12,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Greguregs
Danzaburou
14
3 / 5 / 1
8,301
692
4,520
9,107
4,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
KiddNacho
Artio
14
1 / 2 / 6
7,741
645
8,121
14,500
13,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
MLG329
Anubis
14
0 / 5 / 6
7,760
647
13,762
11,413
5,662
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
TTV RoyalB
Ne Zha
15
3 / 5 / 4
8,554
713
9,854
12,423
5,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Allohio937
Morgan Le Fay
15
3 / 2 / 4
8,893
741
13,608
9,096
4,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
BoticHands
Hou Yi
15
1 / 2 / 11
8,269
689
8,821
11,867
4,075
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Maxyboy69
Kumbhakarna
14
0 / 2 / 11
8,401
700
4,472
14,641
12,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
Silvyur
Loki
16
8 / 2 / 1
9,574
798
7,509
9,964
3,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
6 / 0 / 8
8,941
745
14,327
12,249
11,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
8
Kills
18
18
Deaths
8
22
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Allohio937
Morgan Le Fay
3
2
4
2.5
W
Hou Yi
BoticHands
Hou Yi
1
2
11
3.25
L
King Arthur
Death13will
King Arthur
1
1
5
3.5
L
Danzaburou
Greguregs
Danzaburou
3
5
1
0.7
L
Artio
KiddNacho
Artio
1
2
6
2
L
Anubis
MLG329
Anubis
0
5
6
0.6
W
Kumbhakarna
Maxyboy69
Kumbhakarna
0
2
11
2.75
W
Loki
Silvyur
Loki
8
2
1
4.25
L
Ne Zha
TTV RoyalB
Ne Zha
3
5
4
1
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,082
Damage
48,737
60,131
Taken
57,817
41,346
Mitigated
36,405
8,661
Healing
7,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Allohio937
Morgan Le Fay
13,608
86
0
2,638
9,096
4,623
494
3,735
5,172
40,823
0
W
Hou Yi
BoticHands
Hou Yi
8,821
4,833
0
1,931
11,867
4,075
0
5,173
6,266
0
26,155
L
King Arthur
Death13will
King Arthur
8,825
671
0
0
12,688
12,520
0
3,628
8,335
302
27,944
L
Danzaburou
Greguregs
Danzaburou
4,520
1,439
0
1,139
9,107
4,022
210
3,514
5,513
0
25,149
L
Artio
KiddNacho
Artio
8,121
776
722
3,430
14,500
13,169
0
2,926
11,232
18,488
0
L
Anubis
MLG329
Anubis
13,762
379
0
2,454
11,413
5,662
0
3,444
7,473
35,625
0
W
Kumbhakarna
Maxyboy69
Kumbhakarna
4,472
456
0
685
14,641
12,809
0
5,294
8,480
9,103
549
W
Loki
Silvyur
Loki
7,509
1,585
0
415
9,964
3,640
0
2,335
7,300
0
31,687
L
Ne Zha
TTV RoyalB
Ne Zha
9,854
1,901
0
916
12,423
5,973
0
4,355
7,485
0
30,695
W
14,327
1,825
212
1,600
12,249
11,258
45
4,342
7,381
229
26,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,583
Gold Earned
44,078
212
Minions Killed
182
0
Camps Cleared
0
1,159,927
Distance Traveled
1,275,089
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,893
741
67
6
0
251,900
0
W
Hou Yi
8,269
689
28
2
0
220,818
1
L
King Arthur
8,227
686
55
5
0
247,569
0
L
Danzaburou
8,301
692
40
3
0
221,872
4
L
Artio
7,741
645
19
2
0
234,050
0
L
Anubis
7,760
647
47
4
0
224,612
0
W
Kumbhakarna
8,401
700
8
1
0
277,218
5
W
Loki
9,574
798
56
5
0
254,407
0
L
Ne Zha
8,554
713
51
4
0
231,824
0
W
Shiva
8,941
745
23
2
0
270,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role