Player Matchup

Xing Tian
Xing Tian
DrakensWrld
Xing Tian
Level 29
God Stats
4W - 0L
1,310 SR
Queue Stats
52W - 78L
1,267 Elo+
Party 1
Izanami
Izanami
KN_GriffinForce
Izanami
Level 90
God Stats
9W - 1L
1,730 SR
Queue Stats
64W - 83L
1,309 Elo+
Party 1
Sylvanus
Sylvanus
NinjaArtwork
Sylvanus
Level 73
God Stats
17W - 24L
1,239 SR
Queue Stats
138W - 143L
1,391 Elo+
Solo
Agni
Agni
TJSplidush-
Agni
Level 62
God Stats
4W - 2L
1,688 SR
Queue Stats
62W - 78L
1,318 Elo+
Party 1
Mercury
Mercury
VincentThe4th
Mercury
Level 37
God Stats
2W - 1L
1,419 SR
Queue Stats
39W - 46L
1,235 Elo+
Solo
Team Averages
Level 58
1,477 SR
1,304 Elo+

VS

Team Averages
Level 93
1,500 SR
1,395 Elo+
Fafnir
Fafnir
Chaosking3281
Fafnir
Level 48
God Stats
8W - 7L
1,471 SR
Queue Stats
92W - 120L
1,352 Elo+
Solo
Thoth
Thoth
Conservxtive
Thoth
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 61L
1,360 Elo+
Solo
Anubis
Anubis
Juanca5126l
Anubis
Level 121
God Stats
56W - 33L
1,669 SR
Queue Stats
366W - 348L
1,525 Elo+
Solo
Hachiman
Hachiman
SamuraiDC4ever
Hachiman
Level 86
God Stats
37W - 68L
1,381 SR
Queue Stats
114W - 162L
1,305 Elo+
Solo
Ne Zha
Ne Zha
omarzito1997
Ne Zha
Level 156
God Stats
9W - 12L
1,481 SR
Queue Stats
195W - 194L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DrakensWrld
Xing Tian
12
1 / 1 / 6
8,485
499
2,937
12,893
9,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
4 / 3 / 0
10,674
628
5,605
9,918
3,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
NinjaArtwork
Sylvanus
15
0 / 6 / 1
8,973
528
7,128
14,718
8,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

16
15 / 4 / 5
10,680
628
16,366
11,383
3,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
13
4 / 4 / 9
9,049
532
8,898
14,499
4,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 13 / 2
5,941
349
13
15,225
10,564
13
3 / 5 / 1
8,142
479
11,496
11,341
3,688
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
15
10 / 2 / 2
10,401
612
17,372
15,384
12,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
11
2 / 3 / 6
7,704
453
4,247
10,162
3,164
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
13
3 / 3 / 1
8,466
498
8,466
12,145
4,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
24
Kills
18
18
Deaths
26
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
13
2
0.08
L
3
5
1
0.7
W
Xing Tian
DrakensWrld
Xing Tian
1
1
6
4
L
Anubis
10
2
2
5.5
W
4
3
0
1.33
W
Sylvanus
NinjaArtwork
Sylvanus
0
6
1
0.08
L
Hachiman
2
3
6
1.67
W
15
4
5
4.38
W
Mercury
4
4
9
2.13
L
Ne Zha
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,934
Damage
41,594
63,411
Taken
64,257
30,265
Mitigated
34,216
12,069
Healing
12,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13
13
0
50
15,225
10,564
0
6,468
8,679
3,326
0
L
11,496
793
0
1,756
11,341
3,688
0
5,040
6,301
47,141
0
W
Xing Tian
DrakensWrld
Xing Tian
2,937
372
112
3,702
12,893
9,983
415
6,142
6,431
28,509
0
L
Anubis
17,372
1,299
0
5,762
15,384
12,017
672
7,396
7,988
72,833
411
W
5,605
2,288
0
2,133
9,918
3,378
5,850
2,067
7,743
0
80,413
W
Sylvanus
NinjaArtwork
Sylvanus
7,128
2,362
398
4,315
14,718
8,762
562
6,847
7,831
58,255
17,480
L
Hachiman
4,247
2,699
0
1,255
10,162
3,164
463
5,129
5,033
0
22,367
W
16,366
4,123
0
1,409
11,383
3,944
435
6,535
4,310
67,530
0
W
Mercury
8,898
5,117
0
0
14,499
4,198
858
6,201
7,984
0
34,955
L
Ne Zha
8,466
2,690
0
3,354
12,145
4,783
666
1,850
10,295
0
60,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,861
Gold Earned
40,654
445
Minions Killed
304
0
Camps Cleared
0
1,465,137
Distance Traveled
1,357,904
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,941
349
1
0
0
245,375
0
L
Thoth
8,142
479
84
5
0
255,691
0
W
Xing Tian
8,485
499
26
2
0
268,029
1
L
Anubis
10,401
612
97
6
0
264,535
0
W
Izanami
10,674
628
170
10
0
272,720
7
W
Sylvanus
8,973
528
111
7
0
257,328
1
L
Hachiman
7,704
453
33
2
0
306,137
8
W
Agni
10,680
628
95
6
0
292,004
5
W
Mercury
9,049
532
43
3
0
375,056
0
L
Ne Zha
8,466
498
89
5
0
286,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role