Player Matchup

Cliodhna
Cliodhna
F1areee
Cliodhna
Level 62
God Stats
3W - 2L
1,701 SR
Queue Stats
7W - 3L
1,685 Elo+
Party 1
Camazotz
Camazotz
JuanMaganFanboy
Camazotz
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,303 Elo+
Party 1
Anubis
Anubis
LentejaSkere
Anubis
Level 64
God Stats
0W - 1L
1,343 SR
Queue Stats
7W - 8L
1,445 Elo+
Party 1
Anhur
Anhur
Sastree
Anhur
Level 107
God Stats
5W - 5L
1,607 SR
Queue Stats
39W - 32L
1,554 Elo+
Party 1
Ne Zha
Ne Zha
XupoXotitas_1803
Ne Zha
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,405 Elo+
Party 1
Team Averages
Level 69
1,530 SR
1,478 Elo+

VS

Team Averages
Level 109
1,590 SR
1,464 Elo+
Charybdis
Charybdis
ABSOLUTION14052
Charybdis
Level 125
God Stats
5W - 5L
1,637 SR
Queue Stats
250W - 256L
1,496 Elo+
Party 2
Scylla
Scylla
Bulraku
Scylla
Level 127
God Stats
15W - 15L
1,706 SR
Queue Stats
346W - 325L
1,480 Elo+
Party 2
Surtr
Surtr
Sixpackhund
Surtr
Level 127
God Stats
68W - 33L
1,661 SR
Queue Stats
222W - 193L
1,459 Elo+
Party 2
Charon
Charon
aquamariine
Charon
Level 116
God Stats
14W - 13L
1,535 SR
Queue Stats
314W - 298L
1,481 Elo+
Party 2
Lancelot
Lancelot
shadowarcher666
Lancelot
Level 52
God Stats
12W - 10L
1,412 SR
Queue Stats
123W - 128L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
F1areee
Cliodhna
9
0 / 5 / 1
5,600
431
1,965
9,124
3,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Camazotz
11
0 / 4 / 0
5,695
438
2,846
9,242
3,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
11
1 / 4 / 0
6,088
468
5,663
8,190
3,730
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Sastree
Anhur
11
2 / 1 / 0
6,349
488
5,840
8,533
2,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
1 / 2 / 2
5,738
441
2,409
9,616
6,381
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ABSOLUTION14052
Charybdis
10
1 / 1 / 2
6,482
499
4,104
9,004
2,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Bulraku
Scylla
14
3 / 0 / 2
8,522
656
5,114
4,827
1,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
6 / 0 / 3
8,893
684
8,389
10,407
5,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charon
10
1 / 0 / 3
7,199
554
4,839
8,715
5,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
10
3 / 3 / 6
6,769
521
5,737
8,700
2,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
14
16
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ABSOLUTION14052
Charybdis
1
1
2
2
W
Scylla
Bulraku
Scylla
3
0
2
4
L
Cliodhna
F1areee
Cliodhna
0
5
1
0.1
L
Camazotz
0
4
0
0
L
Anubis
1
4
0
0.25
L
Anhur
Sastree
Anhur
2
1
0
2
W
6
0
3
7.5
L
1
2
2
1
W
Charon
1
0
3
2.5
W
Lancelot
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,723
Damage
28,183
44,705
Taken
41,653
19,068
Mitigated
18,064
9,120
Healing
10,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ABSOLUTION14052
Charybdis
4,104
2,152
0
4,470
9,004
2,422
18
0
9,004
0
41,847
W
Scylla
Bulraku
Scylla
5,114
372
0
1,411
4,827
1,392
1,171
1,761
3,066
65,554
0
L
Cliodhna
F1areee
Cliodhna
1,965
127
0
0
9,124
3,067
0
1,123
8,001
0
36,065
L
Camazotz
2,846
523
0
1,883
9,242
3,053
0
1,287
7,955
0
40,154
L
Anubis
5,663
211
0
2,053
8,190
3,730
0
2,492
5,532
46,767
0
L
Anhur
Sastree
Anhur
5,840
4,079
0
2,920
8,533
2,837
0
3,441
5,060
0
43,790
W
8,389
2,709
0
1,686
10,407
5,843
180
2,636
7,771
2,526
60,669
L
2,409
461
0
2,264
9,616
6,381
0
2,145
7,410
0
13,251
W
Charon
4,839
606
0
1,352
8,715
5,644
135
176
8,539
26,707
0
W
Lancelot
5,737
1,245
0
1,874
8,700
2,763
3
1,186
7,514
0
31,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,470
Gold Earned
37,865
299
Minions Killed
381
0
Camps Cleared
0
1,205,121
Distance Traveled
1,326,587
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,482
499
62
5
0
240,615
0
W
Scylla
8,522
656
126
10
0
250,001
0
L
Cliodhna
5,600
431
54
4
0
190,578
0
L
Camazotz
5,695
438
58
4
0
241,818
0
L
Anubis
6,088
468
81
6
0
242,208
0
L
Anhur
6,349
488
96
7
0
254,868
0
W
Surtr
8,893
684
108
8
0
261,549
2
L
Ne Zha
5,738
441
10
1
0
275,649
2
W
Charon
7,199
554
43
3
0
269,498
3
W
Lancelot
6,769
521
42
3
0
304,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role