Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
AlfaChrille
Thor
Level 126
God Stats
6W - 5L
1,546 SR
Queue Stats
42W - 51L
1,471 Elo+
Party 1
Baron Samedi
Baron Samedi
L0OP1
Baron Samedi
Level 128
God Stats
13W - 9L
1,876 SR
Queue Stats
128W - 128L
1,479 Elo+
Party 1
Team Averages
Level 121
1,641 SR
1,483 Elo+

VS

Team Averages
Level 117
1,476 SR
1,455 Elo+
Achilles
Achilles
KilluaZoIdIk
Achilles
Level 115
God Stats
0W - 3L
1,225 SR
Queue Stats
16W - 16L
1,388 Elo+
Party 2
Sylvanus
Sylvanus
Over-Snek
Sylvanus
Level 139
God Stats
0W - 1L
1,505 SR
Queue Stats
73W - 67L
1,505 Elo+
Party 2
Fenrir
Fenrir
PUurPle_971
Fenrir
Level 97
God Stats
19W - 19L
1,697 SR
Queue Stats
118W - 133L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
3 / 0 / 8
9,446
727
9,581
10,833
9,514
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 1 / 8
9,893
761
7,749
7,167
2,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
L0OP1
Baron Samedi
13
6 / 1 / 7
10,383
799
14,564
6,987
3,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KilluaZoIdIk
Achilles
11
0 / 3 / 1
8,045
619
7,093
14,757
15,679
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
Over-Snek
Sylvanus
12
1 / 4 / 1
8,585
660
6,060
11,768
5,930
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
9
1 / 6 / 0
8,011
616
2,882
11,849
4,567
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
13
Kills
2
2
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
8
7
W
4
1
8
8
L
Achilles
KilluaZoIdIk
Achilles
0
3
1
0.17
W
Baron Samedi
L0OP1
Baron Samedi
6
1
7
9.5
L
Sylvanus
Over-Snek
Sylvanus
1
4
1
0.38
L
Fenrir
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,894
Damage
16,035
24,987
Taken
38,374
15,472
Mitigated
26,176
8,588
Healing
5,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,581
1,860
0
2,324
10,833
9,514
0
3,675
7,134
0
28,194
W
7,749
584
0
0
7,167
2,875
538
1,634
5,533
0
34,850
L
Achilles
KilluaZoIdIk
Achilles
7,093
118
0
930
14,757
15,679
0
6,736
8,021
519
18,186
W
Baron Samedi
L0OP1
Baron Samedi
14,564
775
3,694
2,570
6,987
3,083
352
1,726
5,261
40,677
0
L
Sylvanus
Over-Snek
Sylvanus
6,060
1,332
1,428
2,071
11,768
5,930
0
3,948
7,820
34,861
0
L
Fenrir
2,882
92
0
1,227
11,849
4,567
0
4,326
7,495
0
19,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,722
Gold Earned
24,641
125
Minions Killed
95
0
Camps Cleared
0
719,006
Distance Traveled
625,840
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,446
727
27
2
0
261,138
6
W
Thor
9,893
761
48
4
0
227,184
0
L
Achilles
8,045
619
18
1
0
226,581
0
W
Baron Samedi
10,383
799
50
4
0
230,684
0
L
Sylvanus
8,585
660
52
4
0
196,874
2
L
Fenrir
8,011
616
25
2
0
202,385
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role