Player Matchup

Neith
Neith
Carter_VanJohn
Neith
Level 138
God Stats
67W - 83L
1,392 SR
Queue Stats
540W - 485L
1,508 Elo+
Solo
Kukulkan
Kukulkan
CerealEater445
Kukulkan
Level 28
God Stats
3W - 2L
1,742 SR
Queue Stats
8W - 14L
1,482 Elo+
Party 2
Lancelot
Lancelot
Goldbat500
Lancelot
Level 167
God Stats
16W - 11L
1,456 SR
Queue Stats
348W - 308L
1,602 Elo+
Party 2
Osiris
Osiris
ScrubMastar
Osiris
Level 132
God Stats
11W - 8L
1,558 SR
Queue Stats
448W - 401L
1,613 Elo+
Party 2
Kuzenbo
Kuzenbo
Sscuty
Kuzenbo
Level 36
God Stats
1W - 2L
1,742 SR
Queue Stats
31W - 40L
1,309 Elo+
Party 2
Team Averages
Level 100
1,578 SR
1,503 Elo+

VS

Team Averages
Level 134
1,418 SR
1,529 Elo+
Odin
Odin
 
Odin
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
ChaoticDeaths_
Artemis
Level 102
God Stats
1W - 3L
1,325 SR
Queue Stats
62W - 40L
1,564 Elo+
Solo
Fafnir
Fafnir
SirGarrison
Fafnir
Level 127
God Stats
10W - 3L
1,528 SR
Queue Stats
427W - 382L
1,578 Elo+
Solo
Sol
Sol
TUGEYFUGE73
Sol
Level 72
God Stats
1W - 2L
1,238 SR
Queue Stats
119W - 102L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,299
573
7,861
6,961
2,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
10
0 / 3 / 0
5,698
518
2,348
5,200
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Goldbat500
Lancelot
12
1 / 3 / 0
6,198
563
2,078
9,439
4,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
11
0 / 2 / 0
6,181
562
7,125
14,423
14,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Sscuty
Kuzenbo
9
0 / 1 / 1
5,397
491
1,748
5,814
5,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
2 / 0 / 1
6,655
605
7,943
10,430
9,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
 
Thor
11
4 / 0 / 2
6,519
593
1,899
6,179
2,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 0 / 0
7,108
646
6,246
4,273
1,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
9
0 / 0 / 4
6,061
551
4,107
6,961
6,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 2 / 2
6,089
554
4,656
9,103
2,926
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
10
10
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
0
1
2.5
W
Thor
 
Thor
4
0
2
5
L
1
1
1
1.5
L
Kukulkan
0
3
0
0
W
4
0
0
4
L
Lancelot
Goldbat500
Lancelot
1
3
0
0.33
L
Osiris
0
2
0
0
W
Fafnir
0
0
4
2
L
Kuzenbo
Sscuty
Kuzenbo
0
1
1
0.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,160
Damage
24,851
41,837
Taken
36,946
28,020
Mitigated
22,216
11,585
Healing
13,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
7,943
1,802
0
3,010
10,430
9,075
0
195
10,235
0
49,784
W
Thor
 
Thor
1,899
421
0
1,792
6,179
2,268
0
814
5,365
0
36,911
L
7,861
2,171
0
2,418
6,961
2,479
0
4,383
2,578
0
53,408
L
Kukulkan
2,348
437
0
500
5,200
1,793
0
280
4,920
35,825
0
W
6,246
2,209
0
647
4,273
1,514
0
1,861
2,412
0
52,524
L
Lancelot
Goldbat500
Lancelot
2,078
500
0
500
9,439
4,312
0
671
8,768
0
56,196
L
Osiris
7,125
3,278
0
6,231
14,423
14,318
0
917
13,506
0
46,612
W
Fafnir
4,107
1,030
0
3,531
6,961
6,433
0
1,204
5,757
13,284
0
L
Kuzenbo
Sscuty
Kuzenbo
1,748
943
0
1,936
5,814
5,118
0
2,560
3,254
12,438
0
W
4,656
1,368
0
4,542
9,103
2,926
394
231
8,872
49,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,773
Gold Earned
32,432
360
Minions Killed
350
0
Camps Cleared
0
1,138,947
Distance Traveled
1,153,128
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,655
605
79
7
0
220,983
0
W
Thor
6,519
593
58
5
0
246,337
0
L
Neith
6,299
573
87
8
0
201,745
0
L
Kukulkan
5,698
518
80
7
0
224,858
2
W
Artemis
7,108
646
105
10
0
217,066
2
L
Lancelot
6,198
563
92
8
0
279,017
0
L
Osiris
6,181
562
86
8
0
207,545
1
W
Fafnir
6,061
551
19
2
0
243,352
2
L
Kuzenbo
5,397
491
15
1
0
225,782
4
W
Sol
6,089
554
89
8
0
225,390
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role