Player Matchup

Bakasura
Bakasura
AndyrewSushi
Bakasura
Level 77
God Stats
1W - 3L
1,500 SR
Queue Stats
102W - 96L
1,375 Elo+
Party 2
Jormungandr
Jormungandr
RockRyanator77
Jormungandr
Level 25
God Stats
4W - 5L
1,456 SR
Queue Stats
104W - 141L
1,432 Elo+
Solo
Tiamat
Tiamat
SleepingBear006
Tiamat
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 132L
1,322 Elo+
Party 2
Scylla
Scylla
XCrazyBBgun101
Scylla
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
151W - 142L
1,478 Elo+
Party 2
Aphrodite
Aphrodite
YungDovahkin
Aphrodite
Level 88
God Stats
3W - 2L
1,749 SR
Queue Stats
262W - 247L
1,435 Elo+
Party 2
Team Averages
Level 64
1,541 SR
1,408 Elo+

VS

Team Averages
Level 54
1,500 SR
1,416 Elo+
Hel
Hel
 
Hel
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
DADEASE1997
Kali
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 47L
1,425 Elo+
Party 1
Bacchus
Bacchus
Mystic_Impetus
Bacchus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 45L
1,422 Elo+
Party 1
Ratatoskr
Ratatoskr
TopoftheCactus
Ratatoskr
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
493W - 472L
1,462 Elo+
Solo
Lancelot
Lancelot
Vailixx
Lancelot
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AndyrewSushi
Bakasura
19
12 / 5 / 13
12,514
834
12,413
16,536
10,796
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
RockRyanator77
Jormungandr
20
7 / 2 / 20
12,094
806
18,042
16,188
27,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
2 / 5 / 20
10,394
693
10,242
12,513
9,397
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 2 / 14
12,216
814
23,152
7,741
3,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
YungDovahkin
Aphrodite
18
3 / 1 / 21
10,910
727
13,564
14,761
9,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
2 / 6 / 9
9,475
632
9,463
14,999
6,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 7 / 6
10,145
676
8,546
18,903
10,101
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 4 / 8
9,578
639
11,354
19,972
29,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ratatoskr
TopoftheCactus
Ratatoskr
16
5 / 8 / 4
9,892
659
12,855
22,086
12,325
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
Vailixx
Lancelot
17
1 / 7 / 6
9,577
638
8,141
17,506
14,098
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
45
32
Kills
12
15
Deaths
32
88
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
6
9
1.08
W
Bakasura
AndyrewSushi
Bakasura
12
5
13
3.7
L
4
7
6
1
L
0
4
8
1
W
Jormungandr
RockRyanator77
Jormungandr
7
2
20
8.5
W
2
5
20
2.4
L
Ratatoskr
TopoftheCactus
Ratatoskr
5
8
4
0.88
L
Lancelot
Vailixx
Lancelot
1
7
6
0.57
W
8
2
14
7.5
W
Aphrodite
YungDovahkin
Aphrodite
3
1
21
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,413
Damage
50,359
67,739
Taken
93,466
60,461
Mitigated
73,202
35,381
Healing
30,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,463
1,649
6,574
4,501
14,999
6,946
451
10,416
3,656
19,101
0
W
Bakasura
AndyrewSushi
Bakasura
12,413
8,619
3,279
4,259
16,536
10,796
1,803
4,365
11,148
0
14,407
L
8,546
4,283
1,354
3,870
18,903
10,101
0
13,345
4,573
0
17,848
L
11,354
1,502
288
4,699
19,972
29,732
0
11,820
6,821
17,640
1,183
W
Jormungandr
RockRyanator77
Jormungandr
18,042
2,234
905
2,478
16,188
27,183
816
4,237
11,507
39,227
0
W
10,242
2,909
290
2,116
12,513
9,397
1,855
3,691
8,530
19,475
0
L
Ratatoskr
TopoftheCactus
Ratatoskr
12,855
4,274
656
5,278
22,086
12,325
0
16,431
4,710
0
27,713
L
Lancelot
Vailixx
Lancelot
8,141
741
464
2,542
17,506
14,098
0
10,879
6,143
0
23,983
W
23,152
2,350
1,547
972
7,741
3,727
3,069
2,364
5,074
48,581
0
W
Aphrodite
YungDovahkin
Aphrodite
13,564
3,184
9,490
10,045
14,761
9,358
352
4,537
9,993
19,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,128
Gold Earned
48,667
154
Minions Killed
134
0
Camps Cleared
0
1,427,980
Distance Traveled
1,329,782
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,475
632
28
2
0
234,679
0
W
Bakasura
12,514
834
23
2
0
277,399
1
L
Kali
10,145
676
21
1
0
275,839
0
L
Bacchus
9,578
639
21
1
0
287,314
0
W
Jormungandr
12,094
806
39
3
0
286,339
0
W
Tiamat
10,394
693
11
1
0
268,540
0
L
Ratatoskr
9,892
659
27
2
0
251,723
0
L
Lancelot
9,577
638
37
2
0
280,227
0
W
Scylla
12,216
814
64
4
0
305,725
0
W
Aphrodite
10,910
727
17
1
0
289,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role