Player Matchup

Medusa
Medusa
CannibalVector
Medusa
Level 100
God Stats
3W - 3L
1,398 SR
Queue Stats
150W - 155L
1,525 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KottenPride
Ah Muzen Cab
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 19L
1,661 Elo+
Party 2
Fenrir
Fenrir
Nymgue
Fenrir
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 54L
1,482 Elo+
Solo
He Bo
He Bo
TheBadWinner
He Bo
Level 105
God Stats
1W - 2L
1,530 SR
Queue Stats
89W - 64L
1,599 Elo+
Party 2
Terra
Terra
fortnitedubz1234
Terra
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 83L
1,619 Elo+
Solo
Team Averages
Level 83
1,486 SR
1,577 Elo+

VS

Team Averages
Level 79
1,401 SR
1,511 Elo+
Charybdis
Charybdis
Argonaut774
Charybdis
Level 86
God Stats
8W - 12L
1,423 SR
Queue Stats
378W - 358L
1,505 Elo+
Party 1
Horus
Horus
CREAMYVOID69
Horus
Level 27
God Stats
1W - 0L
1,255 SR
Queue Stats
65W - 69L
1,447 Elo+
Solo
Maui
Maui
Draxx912
Maui
Level 84
God Stats
4W - 1L
1,435 SR
Queue Stats
267W - 249L
1,522 Elo+
Party 1
Chaac
Chaac
ExSolutionz
Chaac
Level 76
God Stats
5W - 0L
1,609 SR
Queue Stats
73W - 67L
1,616 Elo+
Solo
Raijin
Raijin
PassionateMunch
Raijin
Level 120
God Stats
1W - 1L
1,282 SR
Queue Stats
149W - 152L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 7
10,023
911
13,269
8,638
4,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
KottenPride
Ah Muzen Cab
16
4 / 4 / 7
8,845
804
17,418
12,470
6,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
Nymgue
Fenrir
11
0 / 4 / 8
7,227
657
4,761
9,835
9,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 4 / 7
8,626
784
11,160
9,555
3,920
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 3 / 11
9,069
824
9,963
13,040
15,575
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Argonaut774
Charybdis
18
7 / 3 / 6
10,186
926
16,423
10,322
6,004
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
5 / 3 / 7
8,416
765
8,625
12,324
10,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Maui
16
1 / 3 / 15
9,294
845
4,989
12,977
16,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
1 / 2 / 11
8,440
767
8,135
18,036
14,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 5 / 8
8,190
745
9,634
9,364
4,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
64
16
Kills
17
17
Deaths
16
40
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Argonaut774
Charybdis
7
3
6
3.33
W
5
3
7
2.83
L
6
2
7
4.75
W
Maui
1
3
15
2.83
W
1
2
11
3.25
L
Ah Muzen Cab
KottenPride
Ah Muzen Cab
4
4
7
1.88
L
Fenrir
Nymgue
Fenrir
0
4
8
1
W
3
5
8
1.4
L
4
4
7
1.88
L
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,571
Damage
47,806
53,538
Taken
63,023
40,061
Mitigated
52,358
16,140
Healing
23,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Argonaut774
Charybdis
16,423
9,267
448
1,938
10,322
6,004
1,404
2,736
7,296
0
37,371
W
8,625
2,419
2,953
3,695
12,324
10,348
10
4,674
7,452
0
9,272
L
13,269
4,415
904
2,154
8,638
4,053
500
1,387
6,761
0
34,062
W
Maui
4,989
351
319
1,399
12,977
16,670
0
4,234
8,259
12,198
0
W
8,135
1,432
1,360
10,018
18,036
14,746
69
5,374
12,261
0
19,842
L
Ah Muzen Cab
KottenPride
Ah Muzen Cab
17,418
7,376
22
1,245
12,470
6,654
887
3,725
8,233
0
32,034
L
Fenrir
Nymgue
Fenrir
4,761
508
1,172
1,252
9,835
9,859
0
3,471
6,159
0
6,506
W
9,634
682
261
1,221
9,364
4,590
27
3,132
6,232
22,446
0
L
11,160
941
724
1,314
9,555
3,920
280
2,979
6,366
15,872
0
L
9,963
583
4,523
2,830
13,040
15,575
104
3,037
9,460
13,927
305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,790
Gold Earned
44,526
113
Minions Killed
152
0
Camps Cleared
0
908,846
Distance Traveled
978,842
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,186
926
64
6
0
185,471
0
W
Horus
8,416
765
9
1
0
197,814
0
L
Medusa
10,023
911
49
4
0
183,604
0
W
Maui
9,294
845
20
2
0
206,148
0
W
Chaac
8,440
767
21
2
0
223,956
0
L
Ah Muzen Cab
8,845
804
40
4
0
156,495
0
L
Fenrir
7,227
657
2
0
0
144,506
0
W
Raijin
8,190
745
38
3
0
165,453
0
L
He Bo
8,626
784
17
2
0
220,884
0
L
Terra
9,069
824
5
0
0
203,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role