Player Matchup

Bacchus
Bacchus
Gold II
CJ4675
Bacchus
Gold II
Level 146
God Stats
2W - 1L
1,358 SR
Queue Stats
66W - 58L
1,507 MMR
Party 2
Awilix
Awilix
Gold IV
PKTripGaming
Awilix
Gold IV
Level 139
God Stats
15W - 9L
1,608 SR
Queue Stats
53W - 49L
1,448 MMR
Party 2
He Bo
He Bo
Platinum IV
SyCoShAlOm
He Bo
Platinum IV
Level 125
God Stats
1W - 1L
1,792 SR
Queue Stats
55W - 43L
1,797 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,586 SR
1,584 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 110
1,704 SR
1,566 MMR
Neith
Neith
Bronze III
ForAllaaaahhhh
Neith
Bronze III
Level 105
God Stats
1W - 2L
1,691 SR
Queue Stats
3W - 3L
1,553 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
GANGISH
Zhong Kui
Bronze III
Level 104
God Stats
2W - 1L
1,691 SR
Queue Stats
8W - 8L
1,573 MMR
Party 1
Vamana
Vamana
Bronze III
Mxuii
Vamana
Bronze III
Level 121
God Stats
1W - 2L
1,729 SR
Queue Stats
7W - 7L
1,573 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CJ4675
Bacchus
14
0 / 3 / 12
11,866
698
7,519
15,778
18,157
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
18
10 / 3 / 2
14,812
871
12,903
15,609
8,031
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
17
4 / 4 / 9
13,350
785
13,451
13,570
5,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KaliAchillesRavanaAnubisHorus

VS

Bans
HeraGaneshaArtemisKuzenboCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 4
13,570
798
10,392
7,305
3,262
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
GANGISH
Zhong Kui
15
4 / 7 / 5
12,504
736
16,829
17,799
13,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Mxuii
Vamana
13
0 / 6 / 9
11,740
691
7,604
17,848
13,449
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
14
Kills
9
10
Deaths
14
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CJ4675
Bacchus
0
3
12
2
L
5
1
4
7
L
Zhong Kui
GANGISH
Zhong Kui
4
7
5
0.93
L
Vamana
Mxuii
Vamana
0
6
9
0.75
W
Awilix
10
3
2
3.67
W
He Bo
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,873
Damage
34,825
44,957
Taken
42,952
31,453
Mitigated
30,329
4,646
Healing
4,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CJ4675
Bacchus
7,519
334
0
2,013
15,778
18,157
196
6,958
8,820
31,961
0
L
10,392
4,558
0
1,061
7,305
3,262
2,033
4,581
2,724
0
68,260
L
Zhong Kui
GANGISH
Zhong Kui
16,829
561
0
3,227
17,799
13,618
738
8,588
9,211
45,216
0
L
Vamana
Mxuii
Vamana
7,604
3,679
0
585
17,848
13,449
743
8,157
9,691
0
35,657
W
Awilix
12,903
3,645
0
2,068
15,609
8,031
1,692
5,511
10,098
0
77,695
W
He Bo
13,451
510
0
565
13,570
5,265
1,082
5,315
8,255
65,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,028
Gold Earned
37,814
201
Minions Killed
169
0
Camps Cleared
0
977,577
Distance Traveled
865,582
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,866
698
32
2
0
313,284
4
L
Neith
13,570
798
91
5
0
281,578
2
L
Zhong Kui
12,504
736
41
2
0
260,958
0
L
Vamana
11,740
691
37
2
0
323,046
12
W
Awilix
14,812
871
93
5
0
335,502
6
W
He Bo
13,350
785
76
4
0
328,791
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role