Player Matchup

Janus
Janus
CutLip
Janus
Level 156
God Stats
7W - 6L
1,367 SR
Queue Stats
157W - 151L
1,558 Elo+
Party 2
Cabrakan
Cabrakan
ObamaX
Cabrakan
Level 124
God Stats
2W - 2L
1,737 SR
Queue Stats
77W - 103L
1,490 Elo+
Party 2
Charybdis
Charybdis
TheSkier
Charybdis
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 163L
1,601 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
in6ig0
Morgan Le Fay
Level 111
God Stats
12W - 14L
1,385 SR
Queue Stats
410W - 380L
1,600 Elo+
Party 2
Artio
Artio
stankypersephone
Artio
Level 60
God Stats
1W - 0L
1,704 SR
Queue Stats
61W - 64L
1,571 Elo+
Solo
Team Averages
Level 114
1,539 SR
1,564 Elo+

VS

Team Averages
Level 122
1,635 SR
1,553 Elo+
Sun Wukong
Sun Wukong
HippieDicc
Sun Wukong
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,465 Elo+
Party 3
Hachiman
Hachiman
JacksonOff
Hachiman
Level 159
God Stats
1W - 2L
1,800 SR
Queue Stats
45W - 31L
1,567 Elo+
Party 1
Atlas
Atlas
RichardMixon232
Atlas
Level 68
God Stats
7W - 4L
1,653 SR
Queue Stats
55W - 51L
1,529 Elo+
Party 1
Ra
Ra
TheeSheldonFox
Ra
Level 158
God Stats
6W - 5L
1,648 SR
Queue Stats
99W - 117L
1,565 Elo+
Party 1
Janus
Janus
camsy
Janus
Level 165
God Stats
0W - 3L
1,572 SR
Queue Stats
38W - 24L
1,641 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CutLip
Janus
15
2 / 1 / 1
8,221
632
5,153
5,133
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cabrakan
ObamaX
Cabrakan
11
1 / 6 / 4
6,667
513
5,664
12,300
7,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
TheSkier
Charybdis
13
1 / 3 / 1
7,588
584
6,508
12,070
4,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
in6ig0
Morgan Le Fay
15
8 / 0 / 0
9,496
730
11,512
11,348
10,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 2 / 6
7,663
589
5,407
14,024
10,049
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HippieDicc
Sun Wukong
10
0 / 6 / 0
5,584
430
3,798
13,516
8,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
JacksonOff
Hachiman
14
3 / 1 / 2
7,713
593
9,729
10,403
3,479
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 2
6,246
480
2,562
10,120
6,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 1 / 4
7,720
594
7,136
9,501
4,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
camsy
Janus
14
8 / 2 / 1
8,329
641
7,178
10,733
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
13
Kills
12
12
Deaths
13
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
CutLip
Janus
2
1
1
2.5
L
Sun Wukong
HippieDicc
Sun Wukong
0
6
0
0
L
Hachiman
JacksonOff
Hachiman
3
1
2
4
W
Cabrakan
ObamaX
Cabrakan
1
6
4
0.5
L
0
3
2
0.33
W
Charybdis
TheSkier
Charybdis
1
3
1
0.5
L
1
1
4
3
L
Janus
camsy
Janus
8
2
1
4.25
W
Morgan Le Fay
in6ig0
Morgan Le Fay
8
0
0
8
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,244
Damage
30,403
54,875
Taken
54,273
33,891
Mitigated
27,160
17,192
Healing
16,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
CutLip
Janus
5,153
107
0
1,580
5,133
1,937
0
2,746
2,387
81,964
0
L
Sun Wukong
HippieDicc
Sun Wukong
3,798
732
0
405
13,516
8,424
0
9,281
3,747
0
34,365
L
Hachiman
JacksonOff
Hachiman
9,729
6,731
0
5,507
10,403
3,479
0
1,505
8,865
0
67,862
W
Cabrakan
ObamaX
Cabrakan
5,664
879
0
2,923
12,300
7,154
0
6,488
5,727
38,523
0
L
2,562
881
130
2,236
10,120
6,940
0
5,499
4,461
17,090
0
W
Charybdis
TheSkier
Charybdis
6,508
3,295
0
4,777
12,070
4,572
0
486
11,584
0
69,614
L
7,136
735
502
3,006
9,501
4,129
0
5,551
3,804
77,927
0
L
Janus
camsy
Janus
7,178
540
0
4,953
10,733
4,188
0
4,474
6,084
67,057
0
W
Morgan Le Fay
in6ig0
Morgan Le Fay
11,512
1,742
0
3,727
11,348
10,179
0
591
10,757
74,063
494
W
5,407
370
515
3,670
14,024
10,049
0
6,172
7,516
19,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,635
Gold Earned
35,592
463
Minions Killed
451
0
Camps Cleared
0
1,346,810
Distance Traveled
1,321,122
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,221
632
151
12
0
290,650
2
L
Sun Wukong
5,584
430
51
4
0
229,160
0
L
Hachiman
7,713
593
116
9
0
259,950
2
W
Cabrakan
6,667
513
54
4
0
264,530
0
L
Atlas
6,246
480
16
1
0
257,738
0
W
Charybdis
7,588
584
115
9
0
237,185
0
L
Ra
7,720
594
148
11
0
269,354
1
L
Janus
8,329
641
120
9
0
304,920
1
W
Morgan Le Fay
9,496
730
128
10
0
251,062
0
W
Artio
7,663
589
15
1
0
303,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role