Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
OMARINHO
Sol
Level 149
God Stats
2W - 0L
1,372 SR
Queue Stats
13W - 17L
1,417 Elo+
Party 1
Vulcan
Vulcan
PiferinFdezZ
Vulcan
Level 78
God Stats
12W - 3L
1,657 SR
Queue Stats
156W - 158L
1,483 Elo+
Solo
Sun Wukong
Sun Wukong
Poggenstein
Sun Wukong
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,529 Elo+
Solo
Mercury
Mercury
Ralzakio
Mercury
Level 145
God Stats
1W - 3L
1,304 SR
Queue Stats
35W - 32L
1,465 Elo+
Party 1
Team Averages
Level 118
1,467 SR
1,479 Elo+

VS

Team Averages
Level 130
1,561 SR
1,493 Elo+
Sylvanus
Sylvanus
AUGUSTINER13_28
Sylvanus
Level 101
God Stats
26W - 22L
1,492 SR
Queue Stats
352W - 336L
1,429 Elo+
Solo
Chaac
Chaac
JJCas
Chaac
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
241W - 242L
1,484 Elo+
Party 2
Loki
Loki
KillerKiers
Loki
Level 129
God Stats
3W - 3L
1,667 SR
Queue Stats
115W - 127L
1,503 Elo+
Party 2
Hachiman
Hachiman
MaSoN213453
Hachiman
Level 104
God Stats
1W - 2L
1,621 SR
Queue Stats
65W - 56L
1,551 Elo+
Solo
Vulcan
Vulcan
ProbsAsh
Vulcan
Level 158
God Stats
4W - 6L
1,522 SR
Queue Stats
189W - 187L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
3 / 0 / 10
9,146
572
7,611
11,756
15,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 3 / 7
8,816
551
10,777
9,945
3,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
16
3 / 2 / 3
9,559
597
4,290
6,835
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Poggenstein
Sun Wukong
16
4 / 0 / 2
10,222
639
12,953
16,026
14,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Ralzakio
Mercury
16
10 / 0 / 2
10,019
626
12,201
10,327
4,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
0 / 10 / 1
6,653
416
2,977
18,471
15,706
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
JJCas
Chaac
14
0 / 4 / 2
8,244
515
8,573
17,808
14,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 5 / 0
7,743
484
7,045
16,876
6,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
MaSoN213453
Hachiman
13
0 / 2 / 0
7,593
475
4,982
8,815
3,525
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
ProbsAsh
Vulcan
15
2 / 2 / 1
8,658
541
9,183
7,801
3,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
22
Kills
5
5
Deaths
23
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
0
10
8
L
Sylvanus
0
10
1
0.05
L
Chaac
JJCas
Chaac
0
4
2
0.25
L
3
5
0
0.6
L
Hachiman
MaSoN213453
Hachiman
0
2
0
0
W
2
3
7
1.83
W
Vulcan
3
2
3
2.25
W
Sun Wukong
Poggenstein
Sun Wukong
4
0
2
5
L
Vulcan
ProbsAsh
Vulcan
2
2
1
1.25
W
Mercury
Ralzakio
Mercury
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,832
Damage
32,760
54,889
Taken
69,771
40,374
Mitigated
43,184
13,409
Healing
18,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,611
3,116
0
2,194
11,756
15,088
132
3,500
8,256
25,805
0
L
Sylvanus
2,977
713
486
2,550
18,471
15,706
0
9,678
8,754
19,547
0
L
Chaac
JJCas
Chaac
8,573
712
0
5,272
17,808
14,517
0
700
17,108
1,219
69,031
L
7,045
2,206
0
4,820
16,876
6,314
0
4,213
12,549
0
63,669
L
Hachiman
MaSoN213453
Hachiman
4,982
2,327
0
4,599
8,815
3,525
0
4,661
4,154
0
58,448
W
10,777
5,372
0
3,552
9,945
3,637
2,184
1,656
8,289
67,569
0
W
Vulcan
4,290
424
0
750
6,835
2,730
0
3,185
3,650
89,499
0
W
Sun Wukong
Poggenstein
Sun Wukong
12,953
3,389
0
5,385
16,026
14,599
187
1,095
14,931
0
83,059
L
Vulcan
ProbsAsh
Vulcan
9,183
2,877
0
736
7,801
3,122
0
3,213
4,514
87,554
0
W
Mercury
Ralzakio
Mercury
12,201
5,876
0
1,528
10,327
4,320
0
3,251
7,076
0
86,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,762
Gold Earned
38,891
572
Minions Killed
503
0
Camps Cleared
0
1,783,943
Distance Traveled
1,587,518
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,146
572
27
2
0
352,579
6
L
Sylvanus
6,653
416
27
2
0
291,205
4
L
Chaac
8,244
515
118
7
0
305,372
0
L
Loki
7,743
484
87
5
0
351,224
0
L
Hachiman
7,593
475
117
7
0
293,146
2
W
Sol
8,816
551
124
8
0
294,746
1
W
Vulcan
9,559
597
167
10
0
346,855
2
W
Sun Wukong
10,222
639
142
9
0
349,337
2
L
Vulcan
8,658
541
154
10
0
346,571
0
W
Mercury
10,019
626
112
7
0
440,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role