Player Matchup

Medusa
Medusa
DaGamingNoob
Medusa
Level 119
God Stats
13W - 4L
1,629 SR
Queue Stats
82W - 70L
1,479 Elo+
Solo
Atlas
Atlas
Monkspunk
Atlas
Level 98
God Stats
2W - 2L
1,616 SR
Queue Stats
155W - 157L
1,605 Elo+
Party 1
Hades
Hades
OfficialPresson
Hades
Level 108
God Stats
5W - 4L
1,849 SR
Queue Stats
310W - 297L
1,568 Elo+
Party 1
Danzaburou
Danzaburou
OniRavoli
Danzaburou
Level 69
God Stats
18W - 15L
1,575 SR
Queue Stats
95W - 97L
1,543 Elo+
Party 1
Ne Zha
Ne Zha
Playboiikobe367
Ne Zha
Level 59
God Stats
10W - 19L
1,425 SR
Queue Stats
202W - 221L
1,489 Elo+
Solo
Team Averages
Level 91
1,619 SR
1,537 Elo+

VS

Team Averages
Level 123
1,622 SR
1,556 Elo+
Kukulkan
Kukulkan
FredChudd
Kukulkan
Level 144
God Stats
14W - 6L
1,786 SR
Queue Stats
75W - 84L
1,550 Elo+
Party 2
Izanami
Izanami
GoGettert
Izanami
Level 93
God Stats
33W - 15L
1,638 SR
Queue Stats
56W - 56L
1,587 Elo+
Party 2
Fafnir
Fafnir
IfTheSchuFitz
Fafnir
Level 105
God Stats
2W - 1L
1,534 SR
Queue Stats
11W - 18L
1,447 Elo+
Party 2
Horus
Horus
TheStalkerV1
Horus
Level 144
God Stats
35W - 20L
1,653 SR
Queue Stats
826W - 846L
1,474 Elo+
Solo
Baron Samedi
Baron Samedi
ripnathan
Baron Samedi
Level 130
God Stats
13W - 6L
1,500 SR
Queue Stats
259W - 239L
1,719 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
1 / 1 / 4
9,198
1,022
12,367
8,780
4,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Monkspunk
Atlas
14
0 / 3 / 5
9,650
1,072
8,177
16,842
20,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

14
2 / 6 / 2
9,223
1,025
13,821
16,692
9,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
OniRavoli
Danzaburou
14
1 / 5 / 2
8,669
963
9,202
14,029
6,623
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 3 / 0
8,448
939
3,773
7,761
3,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

193

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FredChudd
Kukulkan
15
7 / 1 / 8
10,402
1,156
21,255
6,822
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
GoGettert
Izanami
15
4 / 1 / 11
9,644
1,072
14,772
7,496
3,853
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 0 / 16
10,406
1,156
6,604
14,680
16,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
2 / 2 / 14
9,335
1,037
6,925
14,849
14,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Baron Samedi
ripnathan
Baron Samedi
15
4 / 1 / 10
9,826
1,092
10,151
6,223
3,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
77
5
Kills
18
18
Deaths
5
13
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
1
4
3
W
Kukulkan
FredChudd
Kukulkan
7
1
8
11
W
Izanami
GoGettert
Izanami
4
1
11
9.5
W
1
0
16
9
L
Atlas
Monkspunk
Atlas
0
3
5
0.83
L
2
6
2
0.5
L
Danzaburou
OniRavoli
Danzaburou
1
5
2
0.4
L
1
3
0
0.33
W
2
2
14
4.5
W
Baron Samedi
ripnathan
Baron Samedi
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,340
Damage
59,707
64,104
Taken
50,070
44,155
Mitigated
43,126
5,878
Healing
22,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
12,367
5,206
0
612
8,780
4,270
0
5,040
3,740
0
29,731
W
Kukulkan
FredChudd
Kukulkan
21,255
1,833
0
0
6,822
3,636
0
2,711
4,111
61,506
0
W
Izanami
GoGettert
Izanami
14,772
10,754
0
104
7,496
3,853
0
3,384
4,112
0
27,607
W
6,604
2,157
2,020
5,070
14,680
16,872
0
5,343
9,142
13,085
0
L
Atlas
Monkspunk
Atlas
8,177
2,740
0
864
16,842
20,593
0
9,914
6,085
23,508
0
L
13,821
796
495
2,654
16,692
9,345
0
8,679
7,887
27,776
0
L
Danzaburou
OniRavoli
Danzaburou
9,202
3,569
0
726
14,029
6,623
0
9,066
4,963
0
22,953
L
3,773
1,648
0
527
7,761
3,324
0
4,934
2,827
0
10,676
W
6,925
2,493
5,252
6,555
14,849
14,876
0
6,544
8,151
0
10,215
W
Baron Samedi
ripnathan
Baron Samedi
10,151
929
2,991
917
6,223
3,889
0
3,771
2,427
17,562
573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,188
Gold Earned
49,613
170
Minions Killed
189
6
Camps Cleared
4
791,023
Distance Traveled
873,072
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,198
1,022
58
6
2
164,144
0
W
Kukulkan
10,402
1,156
112
12
0
177,516
0
W
Izanami
9,644
1,072
29
3
2
158,324
0
W
Fafnir
10,406
1,156
18
2
0
174,187
0
L
Atlas
9,650
1,072
17
2
0
180,736
0
L
Hades
9,223
1,025
39
4
0
176,296
0
L
Danzaburou
8,669
963
38
4
1
159,661
0
L
Ne Zha
8,448
939
18
2
3
110,186
0
W
Horus
9,335
1,037
11
1
2
187,543
0
W
Baron Samedi
9,826
1,092
19
2
0
175,502
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role