Player Matchup

Discordia
Discordia
AJS002
Discordia
Level 106
God Stats
7W - 5L
1,718 SR
Queue Stats
48W - 82L
1,443 Elo+
Solo
Athena
Athena
BenHomeless
Athena
Level 151
God Stats
12W - 3L
1,663 SR
Queue Stats
64W - 67L
1,462 Elo+
Party 2
Ravana
Ravana
Chrisjungle7
Ravana
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,431 Elo+
Party 2
Shiva
Shiva
Kombaticus
Shiva
Level 148
God Stats
3W - 1L
1,499 SR
Queue Stats
120W - 112L
1,508 Elo+
Solo
Cupid
Cupid
MJungnickel
Cupid
Level 113
God Stats
4W - 5L
1,462 SR
Queue Stats
73W - 73L
1,481 Elo+
Party 2
Team Averages
Level 132
1,568 SR
1,465 Elo+

VS

Team Averages
Level 135
1,424 SR
1,444 Elo+
Zhong Kui
Zhong Kui
DJ_Icy20
Zhong Kui
Level 136
God Stats
2W - 3L
1,396 SR
Queue Stats
33W - 57L
1,426 Elo+
Party 1
Osiris
Osiris
JuanFKennedy1
Osiris
Level 159
God Stats
0W - 2L
1,219 SR
Queue Stats
70W - 94L
1,468 Elo+
Party 1
Ix Chel
Ix Chel
SirCancerlot
Ix Chel
Level 159
God Stats
1W - 1L
1,458 SR
Queue Stats
64W - 93L
1,464 Elo+
Party 1
Jormungandr
Jormungandr
iverkids
Jormungandr
Level 75
God Stats
38W - 35L
1,548 SR
Queue Stats
69W - 73L
1,351 Elo+
Solo
Ullr
Ullr
rubiodabom
Ullr
Level 146
God Stats
20W - 23L
1,499 SR
Queue Stats
494W - 469L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AJS002
Discordia
16
2 / 0 / 8
8,611
783
10,522
5,459
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
14
0 / 4 / 11
8,253
750
4,203
15,660
14,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
14
2 / 3 / 11
8,096
736
8,742
9,055
6,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shiva
17
10 / 1 / 4
9,669
879
12,776
11,961
6,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 1 / 8
8,758
796
6,347
6,742
3,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DJ_Icy20
Zhong Kui
14
2 / 6 / 2
7,758
705
8,962
14,291
10,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 1 / 2
7,516
683
4,736
6,632
7,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
SirCancerlot
Ix Chel
13
1 / 6 / 5
7,515
683
6,697
10,408
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
iverkids
Jormungandr
13
1 / 2 / 2
7,170
652
5,536
6,284
3,985
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 3 / 2
8,027
730
5,379
12,935
5,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
22
18
Kills
9
9
Deaths
18
42
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Discordia
AJS002
Discordia
2
0
8
6
W
Athena
0
4
11
1.38
W
Ravana
2
3
11
2.5
L
Zhong Kui
DJ_Icy20
Zhong Kui
2
6
2
0.5
L
2
1
2
3
W
Shiva
10
1
4
12
W
4
1
8
8
L
Ix Chel
SirCancerlot
Ix Chel
1
6
5
0.58
L
Jormungandr
iverkids
Jormungandr
1
2
2
1
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,590
Damage
31,310
48,877
Taken
50,550
33,011
Mitigated
31,337
11,514
Healing
6,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AJS002
Discordia
10,522
478
0
1,498
5,459
2,253
352
2,857
2,542
40,589
0
W
Athena
4,203
1,351
0
2,117
15,660
14,806
278
6,469
8,891
13,435
0
W
Ravana
8,742
1,587
0
1,040
9,055
6,109
210
5,147
3,741
0
18,574
L
Zhong Kui
DJ_Icy20
Zhong Kui
8,962
936
0
1,601
14,291
10,517
353
3,302
10,727
25,815
0
L
4,736
1,154
0
615
6,632
7,921
0
464
6,166
0
12,085
W
Shiva
12,776
3,448
348
2,497
11,961
6,488
523
3,786
7,853
0
37,505
W
6,347
3,908
750
3,264
6,742
3,355
1,976
2,548
4,021
0
34,028
L
Ix Chel
SirCancerlot
Ix Chel
6,697
584
158
330
10,408
3,734
0
3,405
6,825
21,413
0
L
Jormungandr
iverkids
Jormungandr
5,536
856
114
1,166
6,284
3,985
0
2,383
3,749
16,121
0
L
5,379
2,200
0
2,688
12,935
5,180
144
4,390
8,295
0
27,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,387
Gold Earned
37,986
257
Minions Killed
192
0
Camps Cleared
0
1,141,233
Distance Traveled
834,543
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,611
783
77
7
0
237,767
0
W
Athena
8,253
750
8
1
0
222,937
2
W
Ravana
8,096
736
24
2
0
230,018
1
L
Zhong Kui
7,758
705
52
5
0
191,225
0
L
Osiris
7,516
683
18
2
0
134,371
0
W
Shiva
9,669
879
66
6
0
246,435
0
W
Cupid
8,758
796
82
7
0
204,076
0
L
Ix Chel
7,515
683
47
4
0
147,750
0
L
Jormungandr
7,170
652
23
2
0
142,995
0
L
Ullr
8,027
730
52
5
0
218,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role