Player Matchup

Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MrTwistty
Danzaburou
Level 154
God Stats
3W - 9L
1,474 SR
Queue Stats
459W - 474L
1,463 Elo+
Solo
Bastet
Bastet
RyanParker
Bastet
Level 179
God Stats
1W - 4L
1,429 SR
Queue Stats
216W - 203L
1,552 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
V1ban
Morgan Le Fay
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,277 Elo+
Solo
Ah Puch
Ah Puch
josephmoi666
Ah Puch
Level 183
God Stats
6W - 2L
1,689 SR
Queue Stats
211W - 222L
1,475 Elo+
Solo
Team Averages
Level 138
1,518 SR
1,453 Elo+

VS

Team Averages
Level 114
1,373 SR
1,498 Elo+
Tyr
Tyr
EchoStormwind
Tyr
Level 79
God Stats
3W - 1L
1,513 SR
Queue Stats
152W - 149L
1,452 Elo+
Solo
Sun Wukong
Sun Wukong
Godspeace
Sun Wukong
Level 144
God Stats
6W - 5L
1,413 SR
Queue Stats
406W - 340L
1,502 Elo+
Party 1
Skadi
Skadi
JayMac90
Skadi
Level 106
God Stats
1W - 2L
1,175 SR
Queue Stats
280W - 293L
1,464 Elo+
Party 1
Yemoja
Yemoja
Sloanly
Yemoja
Level 135
God Stats
3W - 4L
1,225 SR
Queue Stats
405W - 388L
1,515 Elo+
Party 1
Nox
Nox
causticsTOXIC
Nox
Level 106
God Stats
2W - 0L
1,538 SR
Queue Stats
43W - 40L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
1 / 4 / 3
9,923
551
8,919
16,608
9,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
MrTwistty
Danzaburou
20
3 / 3 / 5
11,721
651
12,071
19,562
10,871
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
RyanParker
Bastet
19
5 / 6 / 5
11,922
662
23,612
25,769
17,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
V1ban
Morgan Le Fay
5
0 / 0 / 0
7,404
411
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Puch
josephmoi666
Ah Puch
20
4 / 4 / 4
12,410
689
35,785
14,025
8,494
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 11
13,003
722
11,981
27,873
36,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Godspeace
Sun Wukong
20
6 / 2 / 8
13,214
734
21,565
22,296
28,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Skadi
JayMac90
Skadi
19
1 / 3 / 12
11,632
646
10,271
17,720
6,957
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Yemoja
Sloanly
Yemoja
20
0 / 2 / 15
12,483
694
9,801
23,460
16,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
6 / 2 / 8
12,846
714
17,237
14,637
6,511
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
71
13
Kills
17
17
Deaths
13
17
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
4
3
0.63
W
4
4
11
2.38
W
Sun Wukong
Godspeace
Sun Wukong
6
2
8
5
W
Skadi
JayMac90
Skadi
1
3
12
2.33
L
Danzaburou
MrTwistty
Danzaburou
3
3
5
1.83
L
Bastet
RyanParker
Bastet
5
6
5
1.25
W
Yemoja
Sloanly
Yemoja
0
2
15
3.75
L
Morgan Le Fay
V1ban
Morgan Le Fay
0
0
0
0
W
6
2
8
5
L
Ah Puch
josephmoi666
Ah Puch
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,387
Damage
70,855
75,964
Taken
105,986
45,962
Mitigated
95,630
38,424
Healing
51,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
8,919
438
13,774
7,819
16,608
9,238
0
4,561
11,931
19,446
0
W
11,981
664
823
3,661
27,873
36,721
384
13,063
14,810
0
19,459
W
Sun Wukong
Godspeace
Sun Wukong
21,565
2,093
1,510
5,104
22,296
28,966
1,275
8,736
13,496
821
41,422
W
Skadi
JayMac90
Skadi
10,271
3,108
2,952
4,451
17,720
6,957
2,859
8,804
8,916
0
49,054
L
Danzaburou
MrTwistty
Danzaburou
12,071
4,597
843
4,943
19,562
10,871
0
8,374
11,072
0
32,081
L
Bastet
RyanParker
Bastet
23,612
4,000
1,422
6,217
25,769
17,359
53
8,773
16,996
0
33,133
W
Yemoja
Sloanly
Yemoja
9,801
1,343
22,632
8,647
23,460
16,475
835
9,070
14,390
22,071
0
L
Morgan Le Fay
V1ban
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
W
17,237
882
897
576
14,637
6,511
1,701
5,117
9,520
35,433
0
L
Ah Puch
josephmoi666
Ah Puch
35,785
290
2,034
1,372
14,025
8,494
0
5,723
8,302
80,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,380
Gold Earned
63,178
184
Minions Killed
223
0
Camps Cleared
0
1,247,109
Distance Traveled
1,698,715
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,923
551
22
1
0
326,859
0
W
Tyr
13,003
722
15
1
0
371,292
0
W
Sun Wukong
13,214
734
56
3
0
331,472
0
W
Skadi
11,632
646
81
5
0
333,033
0
L
Danzaburou
11,721
651
48
3
0
302,581
0
L
Bastet
11,922
662
22
1
0
319,881
0
W
Yemoja
12,483
694
18
1
0
310,461
0
L
Morgan Le Fay
7,404
411
0
0
0
0
0
W
Nox
12,846
714
53
3
0
352,457
0
L
Ah Puch
12,410
689
92
5
0
297,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role