Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
CCgaming
Achilles
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 124L
1,430 Elo+
Party 1
Freya
Freya
DrSnowglobes
Freya
Level 108
God Stats
10W - 10L
1,506 SR
Queue Stats
61W - 63L
1,469 Elo+
Solo
Ao Kuang
Ao Kuang
EverettJ-_-
Ao Kuang
Level 62
God Stats
18W - 14L
1,514 SR
Queue Stats
25W - 30L
1,340 Elo+
Party 1
Hera
Hera
xOG BtNt1vEz
Hera
Level 116
God Stats
2W - 4L
1,359 SR
Queue Stats
384W - 375L
1,437 Elo+
Solo
Team Averages
Level 102
1,476 SR
1,435 Elo+

VS

Team Averages
Level 122
1,561 SR
1,474 Elo+
Hachiman
Hachiman
 
Hachiman
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AlxndrSC
Cthulhu
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
442W - 433L
1,455 Elo+
Solo
Artemis
Artemis
BlazingCain24
Artemis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,457 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Karlitator
Morgan Le Fay
Level 118
God Stats
1W - 1L
1,647 SR
Queue Stats
73W - 57L
1,456 Elo+
Solo
Thanatos
Thanatos
Ravenous814
Thanatos
Level 126
God Stats
21W - 13L
1,658 SR
Queue Stats
239W - 212L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
1 / 0 / 0
6,076
506
4,384
7,121
4,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
CCgaming
Achilles
12
1 / 1 / 0
6,909
576
4,152
9,363
8,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 1
5,950
496
6,405
8,517
2,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
EverettJ-_-
Ao Kuang
9
1 / 2 / 0
5,818
485
3,265
9,718
3,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 4 / 0
6,325
527
4,907
6,663
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 1 / 0
6,232
519
4,491
6,578
2,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
AlxndrSC
Cthulhu
10
1 / 0 / 1
6,381
532
4,318
8,624
6,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Artemis
10
1 / 2 / 1
5,419
452
6,395
7,891
3,254
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Karlitator
Morgan Le Fay
11
2 / 2 / 1
6,836
570
3,735
6,466
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Ravenous814
Thanatos
14
5 / 0 / 0
7,749
646
5,058
11,145
4,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
5
Kills
9
9
Deaths
5
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
0
0
1
W
Hachiman
 
Hachiman
0
1
0
0
W
Cthulhu
AlxndrSC
Cthulhu
1
0
1
1.5
W
Artemis
1
2
1
0.75
L
Achilles
CCgaming
Achilles
1
1
0
1
L
1
2
1
0.75
L
Ao Kuang
EverettJ-_-
Ao Kuang
1
2
0
0.5
W
Morgan Le Fay
Karlitator
Morgan Le Fay
2
2
1
1.25
W
Thanatos
Ravenous814
Thanatos
5
0
0
5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,113
Damage
23,997
41,382
Taken
40,704
20,555
Mitigated
18,541
10,371
Healing
19,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,384
656
85
2,986
7,121
4,460
0
2,412
4,709
22,700
0
W
Hachiman
 
Hachiman
4,491
2,244
0
1,071
6,578
2,175
0
541
6,037
0
39,476
W
Cthulhu
AlxndrSC
Cthulhu
4,318
71
1,403
3,161
8,624
6,026
140
4,221
4,403
27,433
0
W
Artemis
6,395
3,079
0
1,989
7,891
3,254
874
6,135
1,756
0
32,267
L
Achilles
CCgaming
Achilles
4,152
473
0
1,250
9,363
8,089
198
166
9,197
0
42,822
L
6,405
2,035
0
3,160
8,517
2,951
0
1,832
6,685
38,105
0
L
Ao Kuang
EverettJ-_-
Ao Kuang
3,265
410
0
2,515
9,718
3,050
0
1,265
8,405
32,392
0
W
Morgan Le Fay
Karlitator
Morgan Le Fay
3,735
492
0
1,790
6,466
2,422
0
5,274
1,192
45,607
0
W
Thanatos
Ravenous814
Thanatos
5,058
499
0
9,597
11,145
4,664
0
2,881
8,264
0
66,352
L
4,907
1,297
0
375
6,663
2,005
0
2,381
4,282
49,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,078
Gold Earned
32,617
289
Minions Killed
342
0
Camps Cleared
0
1,142,392
Distance Traveled
1,219,014
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,076
506
14
1
0
204,390
0
W
Hachiman
6,232
519
75
6
0
228,451
1
W
Cthulhu
6,381
532
38
3
0
255,112
0
W
Artemis
5,419
452
53
4
0
208,533
0
L
Achilles
6,909
576
75
6
0
229,524
1
L
Freya
5,950
496
62
5
0
231,402
2
L
Ao Kuang
5,818
485
54
5
0
243,052
0
W
Morgan Le Fay
6,836
570
82
7
0
246,500
4
W
Thanatos
7,749
646
94
8
0
280,418
0
L
Hera
6,325
527
84
7
0
234,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role