Player Matchup

Hera
Hera
Masters
EnZoReach
Hera
Masters
Level 155
God Stats
4W - 1L
1,983 SR
Queue Stats
78W - 15L
2,981 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 155
1,983 SR
2,981 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,768 SR
2,118 MMR
Vulcan
Vulcan
Diamond V
TurretMain69
Vulcan
Diamond V
Level 125
God Stats
26W - 20L
1,768 SR
Queue Stats
29W - 23L
2,118 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
5 / 1 / 0
11,209
1,121
9,813
7,519
5,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Ah Muzen CabBakasuraHou YiHe BoFreya

VS

Bans
HadesKaliAnubisUllrSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
1 / 5 / 0
9,141
914
5,100
11,049
9,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hera
5
1
0
5
L
Vulcan
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,813
Damage
5,100
7,519
Taken
11,049
5,399
Mitigated
9,581
1,433
Healing
423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
9,813
2,460
0
1,433
7,519
5,399
450
5,463
2,056
68,706
0
L
Vulcan
5,100
2,301
0
423
11,049
9,581
0
9,893
1,156
49,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,209
Gold Earned
9,141
155
Minions Killed
102
6
Camps Cleared
4
206,917
Distance Traveled
211,492
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,209
1,121
155
16
6
206,917
0
L
Vulcan
9,141
914
102
10
4
211,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role