Player Matchup

Thanatos
Thanatos
Gold V
Devadot
Thanatos
Gold V
Level 156
God Stats
38W - 36L
1,549 SR
Queue Stats
670W - 680L
1,478 MMR
Solo
Ra
Ra
Gold II
EccoLuis93
Ra
Gold II
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 56L
1,619 MMR
Party 1
Izanami
Izanami
Gold V
JxXAVIER
Izanami
Gold V
Level 64
God Stats
9W - 4L
1,934 SR
Queue Stats
236W - 238L
1,336 MMR
Party 2
Ne Zha
Ne Zha
Silver I
MaxElMenteFria
Ne Zha
Silver I
Level 174
God Stats
1W - 7L
1,217 SR
Queue Stats
390W - 405L
1,272 MMR
Party 1
Hercules
Hercules
Gold III
lililFISHlilil
Hercules
Gold III
Level 127
God Stats
3W - 6L
1,545 SR
Queue Stats
202W - 214L
1,566 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,549 SR
1,454 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,373 SR
1,457 MMR
Sylvanus
Sylvanus
Silver II
BlackG0per
Sylvanus
Silver II
Level 116
God Stats
1W - 4L
1,480 SR
Queue Stats
45W - 49L
1,409 MMR
Solo
Nike
Nike
Silver I
DIABLOLIght
Nike
Silver I
Level 124
God Stats
2W - 2L
1,245 SR
Queue Stats
12W - 12L
1,465 MMR
Solo
Mercury
Mercury
Silver I
JAGold
Mercury
Silver I
Level 149
God Stats
2W - 2L
1,183 SR
Queue Stats
18W - 18L
1,477 MMR
Solo
Martichoras
Martichoras
Silver I
MaverickJack
Martichoras
Silver I
Level 188
God Stats
9W - 3L
1,459 SR
Queue Stats
47W - 43L
1,458 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
iiAMii
Baron Samedi
Gold IV
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
203W - 200L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Devadot
Thanatos
9
1 / 7 / 2
5,967
426
3,928
13,835
4,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 1 / 0
8,699
621
3,562
6,890
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
JxXAVIER
Izanami
13
0 / 2 / 2
7,195
514
5,524
7,666
2,866
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
2 / 2 / 2
6,453
461
6,440
9,912
5,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Hercules
13
2 / 2 / 0
7,882
563
6,356
13,913
10,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
RavanaKaliHeimdallrSet

VS

Bans
Sun WukongAgniAo KuangJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlackG0per
Sylvanus
13
0 / 2 / 3
7,626
545
5,632
11,276
8,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
3 / 2 / 5
6,875
491
9,778
10,898
5,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
JAGold
Mercury
15
7 / 1 / 0
8,918
637
5,055
13,210
5,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Martichoras
MaverickJack
Martichoras
14
2 / 1 / 3
8,048
575
7,813
9,235
3,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
iiAMii
Baron Samedi
13
2 / 1 / 1
7,314
522
4,739
5,381
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
7
Kills
14
14
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BlackG0per
Sylvanus
0
2
3
0.75
W
3
2
5
2.75
L
Thanatos
Devadot
Thanatos
1
7
2
0.29
L
2
1
0
2
W
Mercury
JAGold
Mercury
7
1
0
7
L
Izanami
JxXAVIER
Izanami
0
2
2
0.5
W
Martichoras
MaverickJack
Martichoras
2
1
3
3.5
L
2
2
2
1.5
W
Baron Samedi
iiAMii
Baron Samedi
2
1
1
2.5
L
Hercules
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,810
Damage
33,017
52,216
Taken
50,000
26,267
Mitigated
25,470
15,248
Healing
11,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BlackG0per
Sylvanus
5,632
2,281
276
3,527
11,276
8,896
0
41
10,594
42,334
12,742
W
9,778
1,411
0
633
10,898
5,477
0
709
10,094
78
35,569
L
Thanatos
Devadot
Thanatos
3,928
591
0
4,679
13,835
4,477
0
3,172
10,346
0
34,333
L
3,562
149
156
1,612
6,890
2,933
0
1,483
5,274
82,892
0
W
Mercury
JAGold
Mercury
5,055
2,525
0
977
13,210
5,244
0
983
12,186
0
81,983
L
Izanami
JxXAVIER
Izanami
5,524
2,859
0
2,513
7,666
2,866
0
0
7,524
0
66,196
W
Martichoras
MaverickJack
Martichoras
7,813
3,196
0
4,007
9,235
3,608
0
546
8,689
35
68,320
L
6,440
1,044
0
1,558
9,912
5,140
0
902
8,830
0
39,037
W
Baron Samedi
iiAMii
Baron Samedi
4,739
114
114
1,611
5,381
2,245
0
1,366
4,015
55,962
0
L
Hercules
6,356
2,241
0
4,730
13,913
10,851
0
4,524
9,131
0
56,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,196
Gold Earned
38,781
465
Minions Killed
467
0
Camps Cleared
0
1,459,639
Distance Traveled
1,407,555
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,626
545
105
8
0
230,864
5
W
Nike
6,875
491
47
3
0
294,213
0
L
Thanatos
5,967
426
52
4
0
274,110
0
L
Ra
8,699
621
148
11
0
326,260
0
W
Mercury
8,918
637
122
9
0
344,863
0
L
Izanami
7,195
514
111
8
0
293,781
6
W
Martichoras
8,048
575
99
7
0
270,088
0
L
Ne Zha
6,453
461
51
4
0
296,678
0
W
Baron Samedi
7,314
522
94
7
0
267,527
3
L
Hercules
7,882
563
103
7
0
268,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role