Player Matchup

Bakasura
Bakasura
Platinum II
 
Bakasura
Platinum II
Level 274
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Gold I
Igneeell
Horus
Gold I
Level 124
God Stats
24W - 14L
1,608 SR
Queue Stats
133W - 129L
1,813 MMR
Solo
Zeus
Zeus
Gold II
Klubiii
Zeus
Gold II
Level 203
God Stats
14W - 8L
1,647 SR
Queue Stats
237W - 229L
1,620 MMR
Party 1
Sol
Sol
Platinum I
SPLTyr
Sol
Platinum I
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 248L
1,789 MMR
Solo
Jing Wei
Jing Wei
Platinum V
Tomtehole
Jing Wei
Platinum V
Level 163
God Stats
10W - 13L
1,585 SR
Queue Stats
294W - 287L
1,739 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 169
1,568 SR
1,692 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 157
1,540 SR
1,716 MMR
Skadi
Skadi
Gold III
 
Skadi
Gold III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum III
Réber
Geb
Platinum III
Level 249
God Stats
89W - 67L
1,630 SR
Queue Stats
1,044W - 1,041L
1,774 MMR
Solo
Yu Huang
Yu Huang
Platinum V
dane-97
Yu Huang
Platinum V
Level 189
God Stats
13W - 12L
1,571 SR
Queue Stats
207W - 186L
1,729 MMR
Solo
Olorun
Olorun
Gold II
muertedenoobs
Olorun
Gold II
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 7L
1,758 MMR
Solo
Hun Batz
Hun Batz
Gold III
slanka7
Hun Batz
Gold III
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 52L
1,820 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
5
0 / 1 / 0
3,246
649
218
4,614
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
Igneeell
Horus
1
0 / 0 / 0
2,467
493
0
245
91
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
Klubiii
Zeus
6
0 / 0 / 0
3,462
692
2,238
2,416
661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
SPLTyr
Sol
6
0 / 3 / 0
3,156
631
1,636
3,898
1,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
Tomtehole
Jing Wei
6
0 / 0 / 0
3,089
618
308
2,590
657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
Morgan Le FaySusanoThor

VS

Bans
LokiSun WukongAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
0 / 0 / 0
3,698
740
2,074
2,205
584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
Réber
Geb
4
0 / 0 / 0
3,135
627
81
1,083
591
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yu Huang
dane-97
Yu Huang
8
0 / 0 / 1
3,887
777
1,244
1,310
423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 0 / 1
4,742
948
3,194
3,393
1,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
slanka7
Hun Batz
6
2 / 0 / 0
3,572
714
500
4,043
1,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
4
4
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
1
0
0
W
Skadi
 
Skadi
0
0
0
0
L
Horus
Igneeell
Horus
0
0
0
0
L
Zeus
Klubiii
Zeus
0
0
0
0
W
Geb
Réber
Geb
0
0
0
0
L
Sol
SPLTyr
Sol
0
3
0
0
L
Jing Wei
Tomtehole
Jing Wei
0
0
0
0
W
Yu Huang
dane-97
Yu Huang
0
0
1
0.5
W
2
0
1
2.5
W
Hun Batz
slanka7
Hun Batz
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,400
Damage
7,093
13,763
Taken
12,034
4,341
Mitigated
4,162
4,442
Healing
6,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
218
218
0
1,608
4,614
1,559
0
799
3,815
0
11,117
W
Skadi
 
Skadi
2,074
563
0
871
2,205
584
0
0
2,205
0
22,297
L
Horus
Igneeell
Horus
0
0
0
8
245
91
0
0
245
0
0
L
Zeus
Klubiii
Zeus
2,238
265
0
1,149
2,416
661
0
1,061
1,355
18,441
0
W
Geb
Réber
Geb
81
28
0
328
1,083
591
0
0
1,083
5,860
0
L
Sol
SPLTyr
Sol
1,636
862
0
810
3,898
1,373
0
2,372
1,526
12,146
1,682
L
Jing Wei
Tomtehole
Jing Wei
308
232
0
867
2,590
657
0
0
2,590
0
14,113
W
Yu Huang
dane-97
Yu Huang
1,244
169
0
250
1,310
423
0
744
566
23,096
0
W
3,194
1,563
0
2,246
3,393
1,337
594
2,049
1,344
27,657
4,084
W
Hun Batz
slanka7
Hun Batz
500
95
0
2,430
4,043
1,227
0
955
3,088
0
13,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,420
Gold Earned
19,034
113
Minions Killed
166
0
Camps Cleared
0
453,476
Distance Traveled
477,139
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
3,246
649
31
6
0
120,280
0
W
Skadi
3,698
740
37
7
0
105,703
1
L
Horus
2,467
493
0
0
0
13,069
0
L
Zeus
3,462
692
40
8
0
109,093
1
W
Geb
3,135
627
10
2
0
55,729
0
L
Sol
3,156
631
27
5
0
108,440
0
L
Jing Wei
3,089
618
15
3
0
102,594
0
W
Yu Huang
3,887
777
36
7
0
105,827
0
W
Olorun
4,742
948
54
11
0
101,831
0
W
Hun Batz
3,572
714
29
6
0
108,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role