Player Matchup

Freya
Freya
Ballin_Bobert
Freya
Level 37
God Stats
7W - 4L
1,369 SR
Queue Stats
97W - 142L
1,376 Elo+
Solo
Fenrir
Fenrir
ClassicaIz
Fenrir
Level 42
God Stats
3W - 1L
1,932 SR
Queue Stats
17W - 25L
1,413 Elo+
Party 1
Guan Yu
Guan Yu
CrAsHeRRR95
Guan Yu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,428 Elo+
Solo
Atlas
Atlas
Johto
Atlas
Level 61
God Stats
0W - 2L
1,757 SR
Queue Stats
13W - 12L
1,565 Elo+
Solo
Kukulkan
Kukulkan
NFF BOTTO
Kukulkan
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,772 Elo+
Party 1
Team Averages
Level 50
1,612 SR
1,511 Elo+

VS

Team Averages
Level 65
1,611 SR
1,449 Elo+
Ao Kuang
Ao Kuang
Emart02
Ao Kuang
Level 64
God Stats
5W - 7L
1,500 SR
Queue Stats
184W - 180L
1,445 Elo+
Party 2
Danzaburou
Danzaburou
Gavio10
Danzaburou
Level 104
God Stats
4W - 1L
1,909 SR
Queue Stats
145W - 127L
1,441 Elo+
Party 2
Nox
Nox
JoaoEspalhaLixoo
Nox
Level 61
God Stats
6W - 3L
1,639 SR
Queue Stats
280W - 287L
1,509 Elo+
Solo
Kuzenbo
Kuzenbo
clearveiwcavs99
Kuzenbo
Level 59
God Stats
6W - 8L
1,507 SR
Queue Stats
86W - 113L
1,381 Elo+
Party 2
Chaac
Chaac
我先润了
Chaac
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 0
6,916
494
7,186
9,965
3,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
ClassicaIz
Fenrir
11
1 / 3 / 1
6,580
470
4,367
11,827
4,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
CrAsHeRRR95
Guan Yu
11
0 / 5 / 1
6,576
470
4,795
13,260
11,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
Johto
Atlas
10
0 / 0 / 4
6,424
459
4,923
11,011
6,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
NFF BOTTO
Kukulkan
11
1 / 6 / 0
6,731
481
7,007
10,999
4,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Emart02
Ao Kuang
13
5 / 2 / 5
8,016
573
6,901
12,614
4,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Gavio10
Danzaburou
12
3 / 1 / 1
8,041
574
9,331
8,949
3,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 0 / 3
8,346
596
7,872
5,749
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 1 / 5
7,672
548
3,582
9,144
8,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 1 / 6
8,498
607
9,999
11,847
10,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
16
17
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
Fenrir
ClassicaIz
Fenrir
1
3
1
0.5
L
Guan Yu
CrAsHeRRR95
Guan Yu
0
5
1
0.1
W
Ao Kuang
Emart02
Ao Kuang
5
2
5
3.75
W
Danzaburou
Gavio10
Danzaburou
3
1
1
3.5
W
5
0
3
6.5
L
Atlas
Johto
Atlas
0
0
4
2
L
Kukulkan
NFF BOTTO
Kukulkan
1
6
0
0.17
W
2
1
5
4.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,278
Damage
37,685
57,062
Taken
48,303
31,004
Mitigated
30,259
11,078
Healing
14,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,186
1,843
0
2,432
9,965
3,808
0
2,797
7,168
45,709
0
L
Fenrir
ClassicaIz
Fenrir
4,367
1,068
0
796
11,827
4,587
0
3,827
8,000
0
47,238
L
Guan Yu
CrAsHeRRR95
Guan Yu
4,795
1,017
138
3,561
13,260
11,162
0
2,063
11,197
0
28,785
W
Ao Kuang
Emart02
Ao Kuang
6,901
2,100
0
2,719
12,614
4,788
0
3,362
9,202
51,045
0
W
Danzaburou
Gavio10
Danzaburou
9,331
3,801
0
4,288
8,949
3,603
647
5,500
3,161
0
55,771
W
7,872
250
0
1,930
5,749
2,486
180
2,141
3,608
62,123
0
L
Atlas
Johto
Atlas
4,923
1,979
1,161
1,794
11,011
6,861
0
2,175
8,580
19,974
0
L
Kukulkan
NFF BOTTO
Kukulkan
7,007
956
0
1,196
10,999
4,586
0
7,338
3,661
48,461
0
W
3,582
1,336
0
2,693
9,144
8,487
54
5,215
3,545
23,766
0
W
9,999
2,189
0
2,746
11,847
10,895
105
2,247
9,600
101
69,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,227
Gold Earned
40,573
311
Minions Killed
409
0
Camps Cleared
0
1,371,914
Distance Traveled
1,404,266
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,916
494
74
5
0
279,280
0
L
Fenrir
6,580
470
77
6
0
302,624
0
L
Guan Yu
6,576
470
47
3
0
288,299
0
W
Ao Kuang
8,016
573
64
5
0
334,681
0
W
Danzaburou
8,041
574
96
7
0
247,672
0
W
Nox
8,346
596
98
7
0
291,623
0
L
Atlas
6,424
459
33
2
0
266,315
3
L
Kukulkan
6,731
481
80
6
0
235,396
0
W
Kuzenbo
7,672
548
36
3
0
265,920
5
W
Chaac
8,498
607
115
8
0
264,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role