Player Matchup

Zeus
Zeus
Platinum II
 
Zeus
Platinum II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
AríinZ
Ne Zha
Diamond IV
Level 106
God Stats
2W - 2L
1,736 SR
Queue Stats
515W - 501L
2,069 MMR
Solo
Ullr
Ullr
Diamond III
ChaoticHeadZzMaN
Ullr
Diamond III
Level 155
God Stats
33W - 26L
1,562 SR
Queue Stats
151W - 138L
2,136 MMR
Solo
Nike
Nike
Diamond III
Srayne
Nike
Diamond III
Level 147
God Stats
8W - 5L
1,615 SR
Queue Stats
208W - 182L
2,077 MMR
Solo
Thor
Thor
Diamond V
Tomj95
Thor
Diamond V
Level 168
God Stats
4W - 1L
1,739 SR
Queue Stats
87W - 70L
2,074 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,630 SR
1,971 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,562 SR
1,972 MMR
Sun Wukong
Sun Wukong
Platinum II
 
Sun Wukong
Platinum II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Platinum III
BLAZE102GAMER
Da Ji
Platinum III
Level 148
God Stats
0W - 1L
1,290 SR
Queue Stats
146W - 120L
2,010 MMR
Solo
Tyr
Tyr
Diamond V
Ismxxel
Tyr
Diamond V
Level 158
God Stats
6W - 4L
1,889 SR
Queue Stats
176W - 156L
2,020 MMR
Solo
Janus
Janus
Diamond V
Legitdogs
Janus
Diamond V
Level 109
God Stats
3W - 4L
1,851 SR
Queue Stats
133W - 117L
2,137 MMR
Party 1
Hachiman
Hachiman
Diamond IV
p0werbott0m
Hachiman
Diamond IV
Level 88
God Stats
1W - 7L
1,279 SR
Queue Stats
82W - 58L
2,191 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
5 / 0 / 4
9,016
601
10,598
6,049
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ne Zha
AríinZ
Ne Zha
13
3 / 2 / 2
8,160
544
7,555
13,997
12,518
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
2 / 1 / 2
8,183
546
6,435
11,183
4,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
Srayne
Nike
13
1 / 1 / 2
8,352
557
8,524
18,411
10,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
Tomj95
Thor
14
4 / 1 / 4
8,048
537
8,133
10,219
4,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bans
Ao KuangSusanoKaliHe Bo

VS

Bans
RavanaThanatosMartichorasBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 2 / 1
6,975
465
4,952
10,132
7,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

12
2 / 4 / 3
7,316
488
6,186
13,472
5,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tyr
14
0 / 1 / 1
8,357
557
8,818
14,809
11,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
Legitdogs
Janus
13
1 / 5 / 1
7,345
490
5,494
10,663
3,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
p0werbott0m
Hachiman
12
0 / 3 / 2
7,145
476
8,816
11,031
3,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
15
Kills
5
5
Deaths
15
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
0
4
7
L
Sun Wukong
 
Sun Wukong
2
2
1
1.25
W
Ne Zha
AríinZ
Ne Zha
3
2
2
2
L
2
4
3
0.88
W
2
1
2
3
L
Tyr
0
1
1
0.5
L
Janus
Legitdogs
Janus
1
5
1
0.3
W
Nike
Srayne
Nike
1
1
2
2
W
Thor
Tomj95
Thor
4
1
4
6
L
Hachiman
p0werbott0m
Hachiman
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,245
Damage
34,266
59,859
Taken
60,107
33,699
Mitigated
31,856
15,348
Healing
18,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
10,598
753
0
1,365
6,049
2,032
0
1,851
4,112
84,741
0
L
Sun Wukong
 
Sun Wukong
4,952
1,345
0
2,026
10,132
7,928
0
3,306
6,826
0
22,790
W
Ne Zha
AríinZ
Ne Zha
7,555
1,585
0
3,193
13,997
12,518
0
1,279
12,576
0
38,585
L
6,186
1,320
0
4,951
13,472
5,608
0
1,131
12,341
0
54,955
W
6,435
3,201
0
2,693
11,183
4,808
0
147
11,010
0
74,829
L
Tyr
8,818
1,511
0
8,020
14,809
11,612
0
918
13,891
184
80,040
L
Janus
Legitdogs
Janus
5,494
208
0
462
10,663
3,340
0
5,256
5,407
63,626
0
W
Nike
Srayne
Nike
8,524
839
0
7,117
18,411
10,081
0
2,519
15,846
0
72,954
W
Thor
Tomj95
Thor
8,133
935
0
980
10,219
4,260
0
1,165
8,940
0
60,134
L
Hachiman
p0werbott0m
Hachiman
8,816
3,779
0
3,521
11,031
3,368
0
0
11,031
0
54,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,759
Gold Earned
37,138
524
Minions Killed
463
0
Camps Cleared
0
1,485,553
Distance Traveled
1,558,535
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,016
601
140
9
0
287,336
5
L
Sun Wukong
6,975
465
24
2
0
307,489
7
W
Ne Zha
8,160
544
62
4
0
279,771
1
L
Da Ji
7,316
488
75
5
0
327,343
0
W
Ullr
8,183
546
117
8
0
280,161
1
L
Tyr
8,357
557
140
9
0
309,366
5
L
Janus
7,345
490
137
9
0
340,047
0
W
Nike
8,352
557
118
8
0
302,611
4
W
Thor
8,048
537
87
6
0
335,674
1
L
Hachiman
7,145
476
87
6
0
274,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role