Player Matchup

Sol
Sol
 
Sol
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BolasSM
Charon
Level 90
God Stats
17W - 16L
1,476 SR
Queue Stats
223W - 253L
1,430 Elo+
Party 2
Medusa
Medusa
Manriquez6106
Medusa
Level 46
God Stats
17W - 18L
1,517 SR
Queue Stats
90W - 100L
1,438 Elo+
Solo
Scylla
Scylla
edgarramalho_82
Scylla
Level 143
God Stats
16W - 16L
1,532 SR
Queue Stats
828W - 877L
1,417 Elo+
Party 2
Cerberus
Cerberus
tulikath334
Cerberus
Level 45
God Stats
4W - 3L
1,500 SR
Queue Stats
43W - 53L
1,486 Elo+
Solo
Team Averages
Level 87
1,505 SR
1,454 Elo+

VS

Team Averages
Level 69
1,528 SR
1,407 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Latcher5k
Hachiman
Level 18
God Stats
6W - 6L
1,556 SR
Queue Stats
15W - 37L
1,272 Elo+
Party 1
Cthulhu
Cthulhu
Lord_LOKI23
Cthulhu
Level 99
God Stats
1W - 1L
1,710 SR
Queue Stats
21W - 32L
1,401 Elo+
Solo
Cerberus
Cerberus
SpaceThunder18
Cerberus
Level 119
God Stats
5W - 2L
1,512 SR
Queue Stats
176W - 163L
1,505 Elo+
Solo
Pele
Pele
icypolarbear
Pele
Level 62
God Stats
17W - 31L
1,359 SR
Queue Stats
50W - 77L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 1 / 3
6,844
622
7,404
7,864
2,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
BolasSM
Charon
10
3 / 0 / 4
6,963
633
4,374
8,491
5,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 1 / 4
6,067
552
4,816
5,617
1,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 0 / 1
6,838
622
4,521
5,374
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
tulikath334
Cerberus
11
2 / 3 / 1
6,259
569
3,999
9,213
5,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
0 / 4 / 0
5,810
528
3,991
5,823
2,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Latcher5k
Hachiman
8
0 / 1 / 0
4,746
431
3,968
7,210
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Lord_LOKI23
Cthulhu
10
3 / 2 / 1
6,217
565
5,526
10,039
7,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cerberus
8
0 / 4 / 0
4,636
421
3,725
9,399
5,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 2 / 1
5,379
489
3,999
8,543
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
13
Kills
5
5
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
3
5.5
L
Yu Huang
 
Yu Huang
0
4
0
0
W
Charon
BolasSM
Charon
3
0
4
5
L
Hachiman
Latcher5k
Hachiman
0
1
0
0
L
Cthulhu
Lord_LOKI23
Cthulhu
3
2
1
1.75
W
1
1
4
3
L
Cerberus
0
4
0
0
W
3
0
1
3.5
L
2
2
1
1.25
W
Cerberus
tulikath334
Cerberus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,114
Damage
21,209
36,559
Taken
41,014
17,311
Mitigated
20,261
15,781
Healing
10,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,404
3,018
0
4,265
7,864
2,324
1,160
1,414
6,249
54,948
0
L
Yu Huang
 
Yu Huang
3,991
333
0
575
5,823
2,142
465
3,723
1,860
41,561
0
W
Charon
BolasSM
Charon
4,374
1,101
1,776
3,426
8,491
5,243
168
2,757
5,662
16,342
0
L
Hachiman
Latcher5k
Hachiman
3,968
2,451
0
2,669
7,210
2,396
0
2,854
4,322
0
23,230
L
Cthulhu
Lord_LOKI23
Cthulhu
5,526
843
0
2,798
10,039
7,542
0
5,102
4,452
38,367
0
W
4,816
2,583
0
1,929
5,617
1,864
384
1,684
3,873
0
33,722
L
Cerberus
3,725
0
0
2,209
9,399
5,244
0
4,090
5,285
21,113
0
W
4,521
274
0
1,450
5,374
1,987
0
3,163
2,211
45,732
0
L
3,999
1,023
0
2,264
8,543
2,937
0
3,977
4,465
0
24,694
W
Cerberus
tulikath334
Cerberus
3,999
603
0
2,935
9,213
5,893
203
3,301
4,995
31,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,971
Gold Earned
26,788
336
Minions Killed
261
0
Camps Cleared
0
1,013,319
Distance Traveled
1,101,121
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,844
622
86
8
0
209,841
0
L
Yu Huang
5,810
528
84
8
0
196,839
0
W
Charon
6,963
633
14
1
0
199,406
2
L
Hachiman
4,746
431
41
4
0
189,048
0
L
Cthulhu
6,217
565
64
6
0
225,620
0
W
Medusa
6,067
552
60
5
0
189,273
0
L
Cerberus
4,636
421
36
3
0
207,813
0
W
Scylla
6,838
622
98
9
0
212,886
2
L
Pele
5,379
489
36
3
0
281,801
0
W
Cerberus
6,259
569
78
7
0
201,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role