Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Dyslexican1983
Cupid
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 142L
1,427 Elo+
Solo
Mercury
Mercury
Gome77
Mercury
Level 109
God Stats
1W - 0L
1,776 SR
Queue Stats
22W - 13L
1,641 Elo+
Party 2
Erlang Shen
Erlang Shen
JoJosef159
Erlang Shen
Level 134
God Stats
2W - 1L
1,167 SR
Queue Stats
37W - 18L
1,610 Elo+
Party 2
Cerberus
Cerberus
ScriptedFailure
Cerberus
Level 116
God Stats
3W - 0L
1,500 SR
Queue Stats
327W - 329L
1,462 Elo+
Solo
Team Averages
Level 110
1,489 SR
1,528 Elo+

VS

Team Averages
Level 119
1,566 SR
1,577 Elo+
Set
Set
AmusedGod
Set
Level 122
God Stats
3W - 3L
1,613 SR
Queue Stats
51W - 34L
1,710 Elo+
Party 1
King Arthur
King Arthur
Djrcamel
King Arthur
Level 107
God Stats
3W - 1L
1,638 SR
Queue Stats
182W - 148L
1,568 Elo+
Solo
Janus
Janus
MrDaFaQ
Janus
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,527 Elo+
Solo
Sylvanus
Sylvanus
Truly Soaked
Sylvanus
Level 131
God Stats
1W - 4L
1,539 SR
Queue Stats
46W - 54L
1,461 Elo+
Solo
Horus
Horus
whatskin
Horus
Level 76
God Stats
3W - 4L
1,538 SR
Queue Stats
166W - 141L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
6 / 2 / 7
9,227
577
17,410
10,215
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 0 / 3
8,223
514
4,926
7,106
3,434
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Gome77
Mercury
14
3 / 4 / 8
8,717
545
7,155
15,433
5,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
JoJosef159
Erlang Shen
17
5 / 1 / 0
10,144
634
12,062
12,904
12,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
13
3 / 1 / 7
8,589
537
5,726
11,584
8,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
8,157
510
6,312
13,160
6,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Djrcamel
King Arthur
11
1 / 4 / 0
7,217
451
6,915
16,489
14,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
MrDaFaQ
Janus
14
1 / 3 / 3
8,216
514
8,941
9,253
3,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Truly Soaked
Sylvanus
13
1 / 3 / 1
7,614
476
6,940
11,759
7,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
whatskin
Horus
10
2 / 3 / 3
7,262
454
6,242
15,444
14,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
19
Kills
7
8
Deaths
19
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
6
2
7
4.75
L
2
6
2
0.5
L
King Arthur
Djrcamel
King Arthur
1
4
0
0.25
W
2
0
3
3.5
W
Mercury
Gome77
Mercury
3
4
8
1.75
W
Erlang Shen
JoJosef159
Erlang Shen
5
1
0
5
L
Janus
MrDaFaQ
Janus
1
3
3
0.83
W
Cerberus
3
1
7
6.5
L
Sylvanus
Truly Soaked
Sylvanus
1
3
1
0.5
L
Horus
whatskin
Horus
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,279
Damage
35,350
57,242
Taken
66,105
34,708
Mitigated
45,557
20,518
Healing
11,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
17,410
2,166
1,902
2,898
10,215
3,969
0
2,957
6,928
81,037
0
L
6,312
2,190
0
1,592
13,160
6,106
0
4,825
8,187
0
70,538
L
King Arthur
Djrcamel
King Arthur
6,915
674
0
2,756
16,489
14,058
0
2,232
14,157
0
45,943
W
4,926
2,828
0
2,839
7,106
3,434
2,215
3,034
4,072
0
55,226
W
Mercury
Gome77
Mercury
7,155
4,267
0
985
15,433
5,740
0
4,609
10,524
0
71,562
W
Erlang Shen
JoJosef159
Erlang Shen
12,062
5,388
0
5,560
12,904
12,852
34
84
12,486
0
93,711
L
Janus
MrDaFaQ
Janus
8,941
256
0
750
9,253
3,634
0
5,444
3,597
70,027
0
W
Cerberus
5,726
403
1,938
4,396
11,584
8,713
0
4,020
7,374
22,896
0
L
Sylvanus
Truly Soaked
Sylvanus
6,940
2,546
113
1,642
11,759
7,194
805
2,284
9,298
45,680
12,108
L
Horus
whatskin
Horus
6,242
2,256
903
4,007
15,444
14,565
0
7,334
7,542
0
16,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,900
Gold Earned
38,466
508
Minions Killed
439
0
Camps Cleared
0
1,572,413
Distance Traveled
1,509,944
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,227
577
123
8
0
314,473
1
L
Set
8,157
510
108
7
0
328,850
0
L
King Arthur
7,217
451
79
5
0
293,061
0
W
Cupid
8,223
514
96
6
0
269,248
0
W
Mercury
8,717
545
103
6
0
371,949
4
W
Erlang Shen
10,144
634
142
9
0
307,918
0
L
Janus
8,216
514
137
9
0
314,428
0
W
Cerberus
8,589
537
44
3
0
308,825
4
L
Sylvanus
7,614
476
94
6
0
245,162
0
L
Horus
7,262
454
21
1
0
328,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role