Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
El Casa DINO
Ah Puch
Level 65
God Stats
10W - 6L
1,835 SR
Queue Stats
354W - 348L
1,430 Elo+
Party 1
Nu Wa
Nu Wa
GIGI FR
Nu Wa
Level 200
God Stats
29W - 23L
1,704 SR
Queue Stats
630W - 607L
1,485 Elo+
Party 1
Ymir
Ymir
LePigeonCelest
Ymir
Level 149
God Stats
1W - 4L
1,628 SR
Queue Stats
529W - 531L
1,523 Elo+
Party 2
Nemesis
Nemesis
Stanoouu07
Nemesis
Level 135
God Stats
1W - 2L
1,500 SR
Queue Stats
393W - 396L
1,504 Elo+
Party 1
Team Averages
Level 135
1,633 SR
1,488 Elo+

VS

Team Averages
Level 85
1,545 SR
1,526 Elo+
Poseidon
Poseidon
IhateThissGame
Poseidon
Level 27
God Stats
3W - 3L
1,312 SR
Queue Stats
38W - 36L
1,551 Elo+
Party 3
Fenrir
Fenrir
Mrloverman
Fenrir
Level 132
God Stats
83W - 58L
1,619 SR
Queue Stats
313W - 281L
1,534 Elo+
Solo
Rama
Rama
NooCCeM
Rama
Level 29
God Stats
2W - 1L
1,607 SR
Queue Stats
64W - 63L
1,558 Elo+
Party 3
Arachne
Arachne
SirGoofAlot8207
Arachne
Level 133
God Stats
5W - 4L
1,594 SR
Queue Stats
346W - 367L
1,440 Elo+
Solo
Mulan
Mulan
mereles
Mulan
Level 105
God Stats
7W - 6L
1,593 SR
Queue Stats
250W - 213L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
3 / 4 / 0
9,302
547
12,231
13,427
5,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
El Casa DINO
Ah Puch
15
4 / 4 / 0
8,769
516
16,081
15,630
12,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
GIGI FR
Nu Wa
13
0 / 4 / 1
8,095
476
6,596
9,294
3,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 5 / 4
7,254
427
7,124
20,281
18,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Stanoouu07
Nemesis
12
2 / 6 / 1
7,825
460
8,249
15,440
5,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
17
9 / 0 / 5
10,547
620
17,309
9,872
3,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Mrloverman
Fenrir
14
4 / 3 / 7
8,727
513
7,648
16,915
13,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
NooCCeM
Rama
16
4 / 1 / 5
10,182
599
13,626
13,845
5,517
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 2 / 5
9,210
542
5,586
14,641
5,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
mereles
Mulan
16
4 / 3 / 3
9,782
575
12,177
23,017
19,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
9
Kills
23
23
Deaths
9
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
4
0
0.75
L
Ah Puch
El Casa DINO
Ah Puch
4
4
0
1
L
Nu Wa
GIGI FR
Nu Wa
0
4
1
0.13
W
Poseidon
9
0
5
11.5
L
0
5
4
0.4
W
Fenrir
Mrloverman
Fenrir
4
3
7
2.5
W
Rama
NooCCeM
Rama
4
1
5
6.5
W
2
2
5
2.25
L
Nemesis
Stanoouu07
Nemesis
2
6
1
0.42
W
Mulan
mereles
Mulan
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,281
Damage
56,346
74,072
Taken
78,290
45,142
Mitigated
47,632
16,214
Healing
24,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
12,231
10,014
0
3,971
13,427
5,148
0
482
12,903
0
79,850
L
Ah Puch
El Casa DINO
Ah Puch
16,081
1,208
0
5,808
15,630
12,149
0
2,643
12,987
65,703
0
L
Nu Wa
GIGI FR
Nu Wa
6,596
2,223
0
787
9,294
3,554
193
3,094
6,200
69,010
0
W
Poseidon
17,309
3,592
0
1,841
9,872
3,641
450
4,303
5,401
102,158
0
L
7,124
2,070
0
1,400
20,281
18,750
0
7,416
12,706
21,658
0
W
Fenrir
Mrloverman
Fenrir
7,648
1,882
0
2,490
16,915
13,862
405
3,485
12,739
0
24,416
W
Rama
NooCCeM
Rama
13,626
11,414
0
8,342
13,845
5,517
440
1,579
11,963
0
95,848
W
5,586
3,244
0
4,710
14,641
5,594
0
4,890
9,591
0
88,662
L
Nemesis
Stanoouu07
Nemesis
8,249
3,074
0
4,248
15,440
5,541
0
3,723
11,661
0
54,299
W
Mulan
mereles
Mulan
12,177
2,343
0
6,633
23,017
19,018
33
12,015
8,208
0
79,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,245
Gold Earned
48,448
480
Minions Killed
595
0
Camps Cleared
0
1,676,870
Distance Traveled
1,890,775
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,302
547
159
9
0
343,097
0
L
Ah Puch
8,769
516
88
5
0
285,187
0
L
Nu Wa
8,095
476
128
8
0
304,888
2
W
Poseidon
10,547
620
161
9
0
402,421
8
L
Ymir
7,254
427
26
2
0
330,945
5
W
Fenrir
8,727
513
24
1
0
383,594
0
W
Rama
10,182
599
159
9
0
359,343
3
W
Arachne
9,210
542
118
7
0
400,776
3
L
Nemesis
7,825
460
79
5
0
412,753
0
W
Mulan
9,782
575
133
8
0
344,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role