Player Matchup

Pele
Pele
BadZuka
Pele
Level 128
God Stats
4W - 3L
1,500 SR
Queue Stats
281W - 274L
1,492 Elo+
Party 1
Susano
Susano
ItsMisterBlue
Susano
Level 128
God Stats
13W - 12L
1,619 SR
Queue Stats
171W - 158L
1,543 Elo+
Party 1
Athena
Athena
Kheprussy
Athena
Level 167
God Stats
1W - 0L
1,731 SR
Queue Stats
12W - 7L
1,532 Elo+
Solo
Ix Chel
Ix Chel
SENPAI_Spud
Ix Chel
Level 155
God Stats
8W - 14L
1,352 SR
Queue Stats
701W - 649L
1,448 Elo+
Solo
Neith
Neith
SoulRaven10
Neith
Level 150
God Stats
10W - 3L
1,808 SR
Queue Stats
447W - 401L
1,506 Elo+
Solo
Team Averages
Level 146
1,602 SR
1,504 Elo+

VS

Team Averages
Level 112
1,506 SR
1,506 Elo+
Merlin
Merlin
BoneThugNHarmony
Merlin
Level 129
God Stats
1W - 2L
1,456 SR
Queue Stats
92W - 102L
1,502 Elo+
Solo
Izanami
Izanami
GR33D415
Izanami
Level 128
God Stats
9W - 10L
1,575 SR
Queue Stats
664W - 620L
1,546 Elo+
Solo
Gilgamesh
Gilgamesh
RoseODeath4950
Gilgamesh
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,462 Elo+
Solo
Serqet
Serqet
ScientificX
Serqet
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 86L
1,527 Elo+
Solo
Chang'e
Chang'e
tactfulsolid40
Chang'e
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
BadZuka
Pele
13
4 / 0 / 1
8,364
697
5,632
9,522
7,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
7 / 1 / 4
7,636
636
7,465
8,510
3,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
Kheprussy
Athena
11
1 / 1 / 6
6,478
540
4,504
10,487
8,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
SENPAI_Spud
Ix Chel
12
3 / 1 / 7
7,090
591
8,099
5,841
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
3 / 2 / 1
6,961
580
4,827
7,152
2,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,018
502
5,040
8,234
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
GR33D415
Izanami
13
2 / 0 / 1
7,630
636
4,764
6,619
2,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
RoseODeath4950
Gilgamesh
11
0 / 4 / 0
5,721
477
4,425
9,033
4,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
10
3 / 4 / 0
6,099
508
4,362
10,182
4,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 5 / 4
5,816
485
4,136
11,834
4,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
18
Kills
5
5
Deaths
18
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
BadZuka
Pele
4
0
1
4.5
L
0
5
1
0.1
L
Izanami
GR33D415
Izanami
2
0
1
2.5
W
7
1
4
9
W
Athena
Kheprussy
Athena
1
1
6
4
L
Gilgamesh
RoseODeath4950
Gilgamesh
0
4
0
0
W
Ix Chel
SENPAI_Spud
Ix Chel
3
1
7
6.5
L
Serqet
3
4
0
0.75
W
3
2
1
1.75
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,527
Damage
22,727
41,512
Taken
45,902
23,843
Mitigated
18,454
13,345
Healing
10,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
BadZuka
Pele
5,632
1,365
0
2,797
9,522
7,397
0
492
8,775
0
65,279
L
5,040
491
0
670
8,234
2,994
0
2,859
5,373
49,219
0
L
Izanami
GR33D415
Izanami
4,764
2,802
0
3,472
6,619
2,264
581
392
6,227
0
69,655
W
7,465
1,864
0
4,474
8,510
3,429
0
1,625
6,885
0
56,681
W
Athena
Kheprussy
Athena
4,504
1,484
0
1,505
10,487
8,179
19
4,289
5,874
17,530
0
L
Gilgamesh
RoseODeath4950
Gilgamesh
4,425
1,746
0
685
9,033
4,968
0
537
8,332
0
38,339
W
Ix Chel
SENPAI_Spud
Ix Chel
8,099
1,579
1,397
1,423
5,841
2,476
378
2,499
3,316
58,123
0
L
Serqet
4,362
1,339
0
780
10,182
4,100
0
2,256
7,896
0
34,396
W
4,827
1,290
0
1,749
7,152
2,362
0
437
6,715
0
59,062
L
4,136
1,275
1,939
3,406
11,834
4,128
0
6,560
5,240
17,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,529
Gold Earned
31,284
447
Minions Killed
349
0
Camps Cleared
0
1,206,184
Distance Traveled
1,199,292
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,364
697
127
11
0
230,659
0
L
Merlin
6,018
502
86
7
0
228,382
1
L
Izanami
7,630
636
128
11
0
232,154
2
W
Susano
7,636
636
88
7
0
276,565
0
W
Athena
6,478
540
22
2
0
250,909
6
L
Gilgamesh
5,721
477
62
5
0
260,054
0
W
Ix Chel
7,090
591
110
9
0
213,926
1
L
Serqet
6,099
508
53
4
0
248,284
0
W
Neith
6,961
580
100
8
0
234,125
0
L
Chang'e
5,816
485
20
2
0
230,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role