Player Matchup

Awilix
Awilix
 
Awilix
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
IHARVESTER706
Ravana
Level 107
God Stats
2W - 0L
1,583 SR
Queue Stats
29W - 27L
1,470 Elo+
Party 2
Vulcan
Vulcan
REDSALTxxx
Vulcan
Level 102
God Stats
1W - 0L
1,872 SR
Queue Stats
33W - 35L
1,484 Elo+
Party 2
Jing Wei
Jing Wei
RinsakiOuO
Jing Wei
Level 147
God Stats
8W - 7L
1,330 SR
Queue Stats
131W - 159L
1,419 Elo+
Solo
Atlas
Atlas
StuManChu1
Atlas
Level 88
God Stats
6W - 10L
1,436 SR
Queue Stats
73W - 73L
1,484 Elo+
Solo
Team Averages
Level 124
1,544 SR
1,471 Elo+

VS

Team Averages
Level 83
1,421 SR
1,484 Elo+
Charybdis
Charybdis
B1oHaZaRD_PUrg3
Charybdis
Level 68
God Stats
35W - 50L
1,373 SR
Queue Stats
158W - 181L
1,331 Elo+
Solo
Sun Wukong
Sun Wukong
D3athEatEr465
Sun Wukong
Level 83
God Stats
1W - 2L
1,192 SR
Queue Stats
98W - 86L
1,542 Elo+
Party 1
Thanatos
Thanatos
Dylffen
Thanatos
Level 94
God Stats
27W - 17L
1,725 SR
Queue Stats
277W - 247L
1,547 Elo+
Solo
Scylla
Scylla
FidelCashFl0w420
Scylla
Level 64
God Stats
2W - 5L
1,253 SR
Queue Stats
195W - 189L
1,527 Elo+
Party 1
Nu Wa
Nu Wa
marcus_2122
Nu Wa
Level 104
God Stats
204W - 175L
1,564 SR
Queue Stats
300W - 316L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
6 / 1 / 0
6,858
623
5,917
9,191
3,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 1
5,973
543
4,290
7,178
5,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
REDSALTxxx
Vulcan
11
1 / 2 / 0
5,777
525
3,221
4,980
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
RinsakiOuO
Jing Wei
11
1 / 1 / 6
6,480
589
4,411
7,649
3,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atlas
10
2 / 0 / 5
6,225
566
5,592
7,496
5,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
B1oHaZaRD_PUrg3
Charybdis
9
0 / 5 / 0
5,109
464
3,149
9,145
2,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
D3athEatEr465
Sun Wukong
11
0 / 2 / 1
6,402
582
3,797
9,064
6,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Dylffen
Thanatos
10
2 / 2 / 1
6,005
546
4,138
8,219
3,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 1 / 0
6,630
603
3,087
3,632
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 2 / 0
5,041
458
6,450
7,269
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
12
Kills
4
4
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
6
1
0
6
L
Charybdis
B1oHaZaRD_PUrg3
Charybdis
0
5
0
0
L
Sun Wukong
D3athEatEr465
Sun Wukong
0
2
1
0.25
L
Thanatos
Dylffen
Thanatos
2
2
1
1.25
L
2
1
0
2
W
2
0
1
2.5
W
Vulcan
REDSALTxxx
Vulcan
1
2
0
0.5
W
Jing Wei
RinsakiOuO
Jing Wei
1
1
6
4
W
Atlas
2
0
5
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,431
Damage
20,621
36,494
Taken
37,329
18,801
Mitigated
15,924
9,713
Healing
13,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,917
2,119
0
908
9,191
3,030
0
1,293
7,726
0
52,199
L
Charybdis
B1oHaZaRD_PUrg3
Charybdis
3,149
1,806
162
2,195
9,145
2,878
92
1,456
7,689
0
27,874
L
Sun Wukong
D3athEatEr465
Sun Wukong
3,797
953
0
417
9,064
6,405
0
1,733
7,331
0
44,807
L
Thanatos
Dylffen
Thanatos
4,138
1,197
0
7,591
8,219
3,117
0
1,117
7,080
0
34,560
L
3,087
264
0
1,000
3,632
1,312
0
1,140
2,388
53,066
0
W
4,290
1,255
161
2,381
7,178
5,250
0
1,094
5,925
0
34,908
W
Vulcan
REDSALTxxx
Vulcan
3,221
1,212
163
861
4,980
1,934
0
1,941
2,931
36,223
0
W
Jing Wei
RinsakiOuO
Jing Wei
4,411
3,109
210
2,203
7,649
3,275
510
1,378
6,065
0
46,298
W
Atlas
5,592
1,956
0
2,826
7,496
5,312
0
3,012
4,254
25,246
0
L
6,450
1,862
230
2,384
7,269
2,212
72
3,248
3,985
33,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,313
Gold Earned
29,187
295
Minions Killed
344
0
Camps Cleared
0
1,161,476
Distance Traveled
1,057,365
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,858
623
73
7
0
297,034
2
L
Charybdis
5,109
464
32
3
0
174,950
0
L
Sun Wukong
6,402
582
84
8
0
226,801
1
L
Thanatos
6,005
546
64
6
0
245,098
1
L
Scylla
6,630
603
104
9
0
206,958
2
W
Ravana
5,973
543
54
5
0
199,727
2
W
Vulcan
5,777
525
62
6
0
228,095
0
W
Jing Wei
6,480
589
80
7
0
201,143
0
W
Atlas
6,225
566
26
2
0
235,477
4
L
Nu Wa
5,041
458
60
5
0
203,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role