Player Matchup

Merlin
Merlin
Eleahr
Merlin
Level 153
God Stats
61W - 58L
1,470 SR
Queue Stats
367W - 351L
1,442 Elo+
Solo
Izanami
Izanami
JakeXIVoulQxual
Izanami
Level 102
God Stats
23W - 10L
1,660 SR
Queue Stats
512W - 484L
1,502 Elo+
Solo
Hercules
Hercules
Juolaus
Hercules
Level 109
God Stats
1W - 4L
1,310 SR
Queue Stats
5W - 10L
1,252 Elo+
Solo
Da Ji
Da Ji
TheFurian
Da Ji
Level 125
God Stats
2W - 7L
1,227 SR
Queue Stats
255W - 246L
1,462 Elo+
Solo
Ra
Ra
krille_85
Ra
Level 141
God Stats
2W - 4L
1,765 SR
Queue Stats
198W - 190L
1,521 Elo+
Solo
Team Averages
Level 126
1,486 SR
1,436 Elo+

VS

Team Averages
Level 130
1,602 SR
1,418 Elo+
Skadi
Skadi
Mrmaxx_-
Skadi
Level 147
God Stats
3W - 1L
1,851 SR
Queue Stats
56W - 53L
1,441 Elo+
Party 1
Mercury
Mercury
SneKaYz__
Mercury
Level 158
God Stats
2W - 0L
1,783 SR
Queue Stats
45W - 39L
1,438 Elo+
Party 1
King Arthur
King Arthur
Z0DIACKE
King Arthur
Level 122
God Stats
6W - 15L
1,254 SR
Queue Stats
138W - 163L
1,328 Elo+
Solo
Kukulkan
Kukulkan
barbosatf
Kukulkan
Level 124
God Stats
67W - 64L
1,563 SR
Queue Stats
283W - 272L
1,450 Elo+
Solo
Charon
Charon
juulien2106
Charon
Level 97
God Stats
7W - 3L
1,557 SR
Queue Stats
253W - 270L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Eleahr
Merlin
15
3 / 3 / 2
8,696
544
11,601
10,475
4,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 6 / 4
7,005
438
4,817
11,140
4,568
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hercules
Juolaus
Hercules
14
1 / 1 / 4
7,377
461
3,593
15,860
12,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Da Ji
TheFurian
Da Ji
14
7 / 3 / 2
8,686
543
7,544
15,882
7,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 8 / 3
6,125
383
7,671
12,984
5,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Mrmaxx_-
Skadi
14
10 / 3 / 3
9,307
582
13,146
12,236
4,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
SneKaYz__
Mercury
13
5 / 3 / 4
8,355
522
6,794
15,266
5,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Z0DIACKE
King Arthur
15
1 / 1 / 5
9,126
570
10,132
8,121
7,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
barbosatf
Kukulkan
14
4 / 2 / 2
9,010
563
7,467
7,376
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
12
1 / 2 / 14
8,356
522
6,604
11,581
9,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
11
Kills
21
21
Deaths
11
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
Eleahr
Merlin
3
3
2
1.33
L
0
6
4
0.33
L
Hercules
Juolaus
Hercules
1
1
4
3
W
Skadi
Mrmaxx_-
Skadi
10
3
3
3.83
W
Mercury
SneKaYz__
Mercury
5
3
4
2.33
L
Da Ji
TheFurian
Da Ji
7
3
2
2.67
W
King Arthur
Z0DIACKE
King Arthur
1
1
5
3.5
W
Kukulkan
barbosatf
Kukulkan
4
2
2
2.5
W
Charon
1
2
14
4
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,226
Damage
44,143
66,341
Taken
54,580
33,878
Mitigated
30,070
18,938
Healing
10,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Eleahr
Merlin
11,601
294
0
1,282
10,475
4,629
0
4,014
6,461
84,318
0
L
4,817
3,150
0
627
11,140
4,568
145
1,372
9,768
0
40,330
L
Hercules
Juolaus
Hercules
3,593
1,003
0
6,232
15,860
12,159
0
1,516
14,344
0
42,800
W
Skadi
Mrmaxx_-
Skadi
13,146
4,513
0
1,986
12,236
4,464
112
2,779
9,114
0
60,892
W
Mercury
SneKaYz__
Mercury
6,794
3,093
0
2,474
15,266
5,960
0
4,427
10,473
0
61,931
L
Da Ji
TheFurian
Da Ji
7,544
1,698
0
5,754
15,882
7,383
0
2,508
13,374
0
54,742
W
King Arthur
Z0DIACKE
King Arthur
10,132
796
0
770
8,121
7,512
176
404
7,687
0
72,310
W
Kukulkan
barbosatf
Kukulkan
7,467
692
0
2,014
7,376
3,130
60
3,948
3,358
66,171
0
W
Charon
6,604
480
201
2,646
11,581
9,004
0
6,626
4,481
24,595
0
L
7,671
532
1,794
3,249
12,984
5,139
66
4,663
8,245
31,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,889
Gold Earned
44,154
439
Minions Killed
419
0
Camps Cleared
0
1,523,331
Distance Traveled
1,677,962
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,696
544
138
9
0
288,748
1
L
Izanami
7,005
438
81
5
0
292,388
2
L
Hercules
7,377
461
78
5
0
322,660
7
W
Skadi
9,307
582
79
5
0
282,873
3
W
Mercury
8,355
522
75
5
0
394,521
0
L
Da Ji
8,686
543
83
5
0
321,472
0
W
King Arthur
9,126
570
112
7
0
345,483
2
W
Kukulkan
9,010
563
124
8
0
312,729
2
W
Charon
8,356
522
29
2
0
342,356
3
L
Ra
6,125
383
59
4
0
298,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role