Player Matchup

Chaac
Chaac
Shooterking1994
Chaac
Level 108
God Stats
159W - 130L
1,554 SR
Queue Stats
198W - 175L
1,518 Elo+
Solo
Janus
Janus
THE4DCHESSER
Janus
Level 36
God Stats
6W - 3L
1,533 SR
Queue Stats
55W - 54L
1,453 Elo+
Solo
Medusa
Medusa
mRfutschi897756
Medusa
Level 145
God Stats
0W - 2L
1,530 SR
Queue Stats
8W - 13L
1,388 Elo+
Party 3
Atlas
Atlas
mr futschie
Atlas
Level 154
God Stats
0W - 1L
1,361 SR
Queue Stats
4W - 6L
1,402 Elo+
Party 3
Erlang Shen
Erlang Shen
phoenixfires_
Erlang Shen
Level 252
God Stats
2W - 1L
1,805 SR
Queue Stats
261W - 255L
1,460 Elo+
Solo
Team Averages
Level 139
1,556 SR
1,444 Elo+

VS

Team Averages
Level 137
1,533 SR
1,502 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Clarky117
Mercury
Level 162
God Stats
3W - 0L
1,500 SR
Queue Stats
158W - 152L
1,486 Elo+
Party 1
Anubis
Anubis
Cyberdisc
Anubis
Level 95
God Stats
213W - 161L
1,525 SR
Queue Stats
295W - 268L
1,471 Elo+
Solo
Pele
Pele
Frostkick
Pele
Level 158
God Stats
4W - 2L
1,598 SR
Queue Stats
60W - 64L
1,509 Elo+
Party 2
Janus
Janus
SunnyVain_207
Janus
Level 117
God Stats
7W - 2L
1,544 SR
Queue Stats
153W - 126L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
8,766
516
9,186
15,543
10,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
1 / 4 / 0
8,724
513
6,313
10,114
3,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 4
7,439
438
7,345
12,541
5,372
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 4 / 3
8,247
485
9,875
17,315
16,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
phoenixfires_
Erlang Shen
13
2 / 2 / 2
7,978
469
6,006
18,794
8,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 1 / 6
8,184
481
11,503
7,653
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
Clarky117
Mercury
14
3 / 2 / 5
8,230
484
8,115
11,322
4,799
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Cyberdisc
Anubis
17
5 / 2 / 0
10,406
612
13,196
15,031
8,359
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
17
6 / 1 / 6
9,703
571
15,058
14,990
6,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 3 / 2
8,921
525
6,329
9,154
3,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
9
Kills
19
19
Deaths
9
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
1
6
5
W
Mercury
Clarky117
Mercury
3
2
5
2.75
W
Anubis
Cyberdisc
Anubis
5
2
0
2.5
W
Pele
6
1
6
9
L
2
5
0
0.4
W
3
3
2
1.33
L
1
4
0
0.25
L
1
4
4
0.75
L
3
4
3
1.13
L
Erlang Shen
phoenixfires_
Erlang Shen
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,725
Damage
54,201
74,307
Taken
58,150
45,376
Mitigated
25,902
16,179
Healing
22,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,503
2,198
0
874
7,653
2,777
377
2,935
4,622
63,843
0
W
Mercury
Clarky117
Mercury
8,115
3,134
0
4,166
11,322
4,799
0
3,927
7,294
0
50,724
W
Anubis
Cyberdisc
Anubis
13,196
679
0
9,589
15,031
8,359
60
758
14,213
93,471
0
W
Pele
15,058
3,030
0
6,355
14,990
6,347
0
3,290
11,419
0
86,608
L
9,186
1,126
0
3,341
15,543
10,890
0
10,933
4,530
0
63,002
W
6,329
174
0
1,390
9,154
3,620
0
4,591
4,329
61,115
0
L
6,313
276
0
1,140
10,114
3,656
0
4,254
5,546
65,798
0
L
7,345
2,350
0
3,665
12,541
5,372
0
4,404
8,125
0
54,567
L
9,875
2,986
0
2,956
17,315
16,926
0
6,451
10,758
35,520
0
L
Erlang Shen
phoenixfires_
Erlang Shen
6,006
2,533
0
5,077
18,794
8,532
0
4,383
14,289
0
62,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,154
Gold Earned
45,444
445
Minions Killed
564
0
Camps Cleared
0
1,687,006
Distance Traveled
1,734,891
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,184
481
85
5
0
320,650
0
W
Mercury
8,230
484
101
6
0
383,398
4
W
Anubis
10,406
612
165
10
0
309,250
6
W
Pele
9,703
571
104
6
0
412,033
3
L
Chaac
8,766
516
81
5
0
336,250
0
W
Janus
8,921
525
109
6
0
309,560
6
L
Janus
8,724
513
135
8
0
325,036
4
L
Medusa
7,439
438
95
6
0
326,458
0
L
Atlas
8,247
485
35
2
0
322,044
3
L
Erlang Shen
7,978
469
99
6
0
377,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role