Player Matchup

Merlin
Merlin
Gold III
Bolvergh
Merlin
Gold III
Level 92
God Stats
18W - 18L
1,533 SR
Queue Stats
70W - 73L
1,392 MMR
Solo
Jing Wei
Jing Wei
Gold IV
Latsche
Jing Wei
Gold IV
Level 129
God Stats
39W - 36L
1,640 SR
Queue Stats
232W - 231L
1,405 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
StanSkyWarrior
Ao Kuang
Gold IV
Level 89
God Stats
4W - 3L
1,398 SR
Queue Stats
82W - 86L
1,405 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
VarettaEU
Sun Wukong
Bronze III
Level 124
God Stats
2W - 0L
1,719 SR
Queue Stats
24W - 26L
1,361 MMR
Solo
Khepri
Khepri
Gold IV
salchichoni
Khepri
Gold IV
Level 97
God Stats
56W - 56L
1,520 SR
Queue Stats
225W - 227L
1,381 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,562 SR
1,388 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 111
1,519 SR
1,388 MMR
Ra
Ra
Bronze III
Carlitrus84
Ra
Bronze III
Level 107
God Stats
1W - 3L
1,620 SR
Queue Stats
94W - 112L
1,508 MMR
Party 1
Ymir
Ymir
Bronze IV
Giminho
Ymir
Bronze IV
Level 146
God Stats
2W - 1L
1,613 SR
Queue Stats
182W - 200L
1,262 MMR
Party 1
Hercules
Hercules
Gold IV
VeapZz
Hercules
Gold IV
Level 129
God Stats
1W - 3L
1,608 SR
Queue Stats
32W - 35L
1,358 MMR
Solo
Neith
Neith
Bronze V
coolkoc34
Neith
Bronze V
Level 65
God Stats
1W - 1L
1,463 SR
Queue Stats
2W - 9L
1,407 MMR
Solo
Bastet
Bastet
Bronze III
iTwiizyEU
Bastet
Bronze III
Level 106
God Stats
1W - 2L
1,291 SR
Queue Stats
7W - 10L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bolvergh
Merlin
11
1 / 0 / 0
6,107
611
3,401
3,451
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Latsche
Jing Wei
11
0 / 1 / 3
6,075
608
2,557
3,536
1,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
11
5 / 1 / 0
6,172
617
3,642
7,240
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
VarettaEU
Sun Wukong
11
0 / 0 / 1
5,898
590
6,849
8,958
5,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
9
0 / 0 / 2
5,299
530
1,347
5,290
3,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
KaliJanusSusanoAnubis

VS

Bans
NemesisChronosArachneThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
5,826
583
1,677
4,656
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Giminho
Ymir
8
0 / 2 / 1
4,963
496
755
5,597
3,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
VeapZz
Hercules
9
1 / 0 / 0
4,980
498
4,006
6,959
6,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
coolkoc34
Neith
8
0 / 2 / 1
4,469
447
2,137
5,082
1,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
iTwiizyEU
Bastet
9
1 / 1 / 0
5,404
540
3,220
8,171
2,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
6
Kills
2
2
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bolvergh
Merlin
1
0
0
1
L
0
1
0
0
L
Ymir
Giminho
Ymir
0
2
1
0.25
W
Jing Wei
Latsche
Jing Wei
0
1
3
1.5
W
Ao Kuang
5
1
0
5
W
Sun Wukong
VarettaEU
Sun Wukong
0
0
1
0.5
L
Hercules
VeapZz
Hercules
1
0
0
1
L
Neith
coolkoc34
Neith
0
2
1
0.25
L
Bastet
iTwiizyEU
Bastet
1
1
0
1
W
Khepri
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,796
Damage
11,795
28,475
Taken
30,465
13,679
Mitigated
16,765
11,770
Healing
7,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bolvergh
Merlin
3,401
135
0
750
3,451
1,186
0
359
3,092
57,420
0
L
1,677
184
168
1,728
4,656
1,732
0
2,629
2,027
49,082
0
L
Ymir
Giminho
Ymir
755
434
0
1,446
5,597
3,800
0
1,674
3,923
16,349
0
W
Jing Wei
Latsche
Jing Wei
2,557
2,132
0
2,035
3,536
1,146
191
728
2,708
0
43,374
W
Ao Kuang
3,642
788
0
4,797
7,240
2,538
0
257
6,983
36,858
0
W
Sun Wukong
VarettaEU
Sun Wukong
6,849
1,791
0
2,225
8,958
5,116
0
0
8,958
0
50,290
L
Hercules
VeapZz
Hercules
4,006
1,555
0
2,144
6,959
6,578
0
398
6,561
0
31,559
L
Neith
coolkoc34
Neith
2,137
1,003
0
444
5,082
1,811
0
874
4,208
0
17,975
L
Bastet
iTwiizyEU
Bastet
3,220
1,228
0
2,005
8,171
2,844
0
2,961
5,210
0
39,045
W
Khepri
1,347
85
0
1,963
5,290
3,693
440
1,040
4,084
13,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,551
Gold Earned
25,642
345
Minions Killed
258
0
Camps Cleared
0
984,711
Distance Traveled
946,196
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,107
611
92
9
0
180,313
2
L
Ra
5,826
583
90
9
0
218,642
1
L
Ymir
4,963
496
23
2
0
143,311
2
W
Jing Wei
6,075
608
87
9
0
181,704
2
W
Ao Kuang
6,172
617
65
7
0
226,921
1
W
Sun Wukong
5,898
590
86
9
0
212,082
2
L
Hercules
4,980
498
50
5
0
178,665
3
L
Neith
4,469
447
25
3
0
164,034
0
L
Bastet
5,404
540
70
7
0
241,544
0
W
Khepri
5,299
530
15
2
0
183,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role