Player Matchup

Janus
Janus
ASquiggs40
Janus
Level 121
God Stats
5W - 1L
1,715 SR
Queue Stats
265W - 247L
1,517 Elo+
Solo
Chaac
Chaac
DankTank20
Chaac
Level 128
God Stats
6W - 2L
1,502 SR
Queue Stats
210W - 194L
1,447 Elo+
Solo
Vulcan
Vulcan
JEFE WARRIOR
Vulcan
Level 167
God Stats
10W - 9L
1,630 SR
Queue Stats
542W - 519L
1,531 Elo+
Solo
Ares
Ares
Mandrakai
Ares
Level 141
God Stats
6W - 4L
1,601 SR
Queue Stats
655W - 665L
1,490 Elo+
Solo
Fenrir
Fenrir
SSTenshiUchiha
Fenrir
Level 157
God Stats
6W - 2L
1,342 SR
Queue Stats
295W - 284L
1,486 Elo+
Solo
Team Averages
Level 143
1,558 SR
1,494 Elo+

VS

Team Averages
Level 146
1,601 SR
1,512 Elo+
Hades
Hades
 
Hades
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
BEATNGU4LOLZ
Mulan
Level 147
God Stats
1W - 1L
1,467 SR
Queue Stats
129W - 122L
1,536 Elo+
Solo
Susano
Susano
Oldman_Leo74
Susano
Level 158
God Stats
4W - 8L
1,472 SR
Queue Stats
567W - 584L
1,455 Elo+
Solo
Xing Tian
Xing Tian
ShamrockAlva763
Xing Tian
Level 157
God Stats
4W - 6L
1,809 SR
Queue Stats
412W - 418L
1,550 Elo+
Party 1
Neith
Neith
Tonyphobia
Neith
Level 128
God Stats
9W - 6L
1,759 SR
Queue Stats
409W - 430L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
2 / 1 / 5
6,274
1,255
5,719
2,993
1,588
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
12
5 / 1 / 6
6,602
1,320
6,590
5,675
5,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
11
2 / 1 / 5
5,847
1,169
9,512
3,229
1,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
9
1 / 2 / 4
5,583
1,117
1,867
5,932
5,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 0 / 5
5,628
1,126
1,361
4,194
2,342
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
9
1 / 4 / 4
5,027
1,005
3,209
6,400
3,225
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 1 / 4
5,157
1,031
3,420
7,087
5,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
8
1 / 0 / 3
5,053
1,011
1,966
1,225
431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
ShamrockAlva763
Xing Tian
10
1 / 2 / 3
5,450
1,090
2,592
7,261
6,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
7
1 / 4 / 4
5,009
1,002
2,231
5,599
2,104
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
11
Kills
5
5
Deaths
11
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
4
4
0.75
W
Janus
2
1
5
4.5
L
1
1
4
3
W
Chaac
5
1
6
8
W
Vulcan
2
1
5
4.5
W
Ares
1
2
4
1.5
L
Susano
1
0
3
2.5
W
1
0
5
3.5
L
Xing Tian
ShamrockAlva763
Xing Tian
1
2
3
1.25
L
Neith
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,049
Damage
13,418
22,023
Taken
27,572
16,593
Mitigated
17,762
6,943
Healing
7,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
3,209
140
644
764
6,400
3,225
0
4,768
1,632
7,261
0
W
Janus
5,719
101
0
0
2,993
1,588
657
1,626
1,367
17,378
0
L
3,420
674
271
2,287
7,087
5,660
0
4,948
2,075
0
8,771
W
Chaac
6,590
442
267
2,432
5,675
5,651
0
1,060
4,615
1,662
11,840
W
Vulcan
9,512
2,998
657
348
3,229
1,330
272
178
3,051
14,169
0
W
Ares
1,867
343
438
1,037
5,932
5,682
207
2,284
3,648
2,729
0
L
Susano
1,966
352
68
294
1,225
431
0
802
423
0
3,394
W
1,361
288
0
1,764
4,194
2,342
320
873
3,321
0
1,655
L
Xing Tian
ShamrockAlva763
Xing Tian
2,592
231
1,206
1,465
7,261
6,342
0
4,014
3,247
6,721
0
L
Neith
2,231
229
0
232
5,599
2,104
0
3,617
1,982
0
5,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,934
Gold Earned
25,696
61
Minions Killed
36
0
Camps Cleared
0
522,440
Distance Traveled
486,998
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,027
1,005
12
2
0
87,141
0
W
Janus
6,274
1,255
27
5
0
106,549
0
L
Mulan
5,157
1,031
8
2
0
118,620
0
W
Chaac
6,602
1,320
10
2
0
127,991
0
W
Vulcan
5,847
1,169
23
5
0
127,203
0
W
Ares
5,583
1,117
1
0
0
91,253
0
L
Susano
5,053
1,011
3
1
0
74,836
0
W
Fenrir
5,628
1,126
0
0
0
69,444
0
L
Xing Tian
5,450
1,090
6
1
0
110,998
0
L
Neith
5,009
1,002
7
1
0
95,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role