Player Matchup

Jing Wei
Jing Wei
Alarionus
Jing Wei
Level 108
God Stats
3W - 2L
1,529 SR
Queue Stats
27W - 22L
1,553 Elo+
Solo
Ares
Ares
Imagika
Ares
Level 88
God Stats
0W - 5L
1,237 SR
Queue Stats
99W - 94L
1,514 Elo+
Solo
Thanatos
Thanatos
Ollvan
Thanatos
Level 81
God Stats
1W - 4L
1,620 SR
Queue Stats
33W - 35L
1,528 Elo+
Solo
Scylla
Scylla
PotatoNiinja
Scylla
Level 149
God Stats
7W - 4L
1,501 SR
Queue Stats
34W - 46L
1,427 Elo+
Solo
Nike
Nike
pVpCrack
Nike
Level 170
God Stats
0W - 2L
1,674 SR
Queue Stats
124W - 136L
1,500 Elo+
Solo
Team Averages
Level 119
1,512 SR
1,504 Elo+

VS

Team Averages
Level 126
1,700 SR
1,499 Elo+
Loki
Loki
Galactic_Side
Loki
Level 156
God Stats
38W - 13L
1,674 SR
Queue Stats
204W - 183L
1,550 Elo+
Solo
Hachiman
Hachiman
Ghost-avenged
Hachiman
Level 157
God Stats
5W - 4L
1,834 SR
Queue Stats
83W - 78L
1,513 Elo+
Solo
Nu Wa
Nu Wa
TrueTaylorSwift
Nu Wa
Level 126
God Stats
66W - 33L
1,744 SR
Queue Stats
767W - 774L
1,476 Elo+
Solo
Cerberus
Cerberus
lshmitl
Cerberus
Level 65
God Stats
5W - 6L
1,423 SR
Queue Stats
111W - 130L
1,481 Elo+
Solo
Ra
Ra
zafirlight
Ra
Level 128
God Stats
2W - 1L
1,826 SR
Queue Stats
13W - 18L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Alarionus
Jing Wei
13
1 / 3 / 2
7,032
703
5,233
8,666
3,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ares
Imagika
Ares
12
1 / 4 / 2
6,864
686
7,577
12,467
6,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Ollvan
Thanatos
13
2 / 3 / 2
6,841
684
4,679
7,102
2,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
14
1 / 4 / 2
7,470
747
5,228
8,063
2,696
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nike
14
1 / 1 / 2
7,461
746
7,565
7,935
6,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 6
8,149
815
6,422
6,490
3,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Ghost-avenged
Hachiman
15
3 / 0 / 5
8,041
804
7,451
6,266
2,444
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 3 / 6
7,427
743
8,957
5,184
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
lshmitl
Cerberus
13
1 / 2 / 9
7,406
741
3,912
14,494
10,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 0 / 7
8,132
813
9,917
5,615
2,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
6
Kills
15
15
Deaths
6
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Alarionus
Jing Wei
1
3
2
0.67
W
4
1
6
7
W
Hachiman
Ghost-avenged
Hachiman
3
0
5
5.5
L
Ares
Imagika
Ares
1
4
2
0.5
L
Thanatos
Ollvan
Thanatos
2
3
2
1
L
Scylla
1
4
2
0.5
W
2
3
6
1.67
W
Cerberus
lshmitl
Cerberus
1
2
9
2.75
L
Nike
1
1
2
2
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,282
Damage
36,659
44,233
Taken
38,049
22,221
Mitigated
20,165
6,405
Healing
11,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Alarionus
Jing Wei
5,233
3,668
0
821
8,666
3,462
0
2,801
5,503
0
22,529
W
6,422
1,428
0
250
6,490
3,022
0
1,650
4,612
0
23,940
W
Hachiman
Ghost-avenged
Hachiman
7,451
3,974
0
2,911
6,266
2,444
1,313
1,482
4,524
0
33,207
L
Ares
Imagika
Ares
7,577
354
0
660
12,467
6,632
0
7,387
4,373
12,593
0
L
Thanatos
Ollvan
Thanatos
4,679
218
0
2,312
7,102
2,767
0
4,206
2,727
0
12,416
L
Scylla
5,228
588
0
1,496
8,063
2,696
0
3,889
3,049
36,927
0
W
8,957
2,173
0
266
5,184
1,829
0
2,014
3,083
26,334
0
W
Cerberus
lshmitl
Cerberus
3,912
203
0
4,136
14,494
10,458
64
5,567
8,208
10,691
0
L
Nike
7,565
412
0
1,116
7,935
6,664
0
3,396
4,179
0
30,765
W
9,917
847
1,728
2,220
5,615
2,412
0
1,693
3,694
32,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,668
Gold Earned
39,155
221
Minions Killed
248
0
Camps Cleared
0
1,031,563
Distance Traveled
1,006,483
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,032
703
40
4
0
204,570
0
W
Loki
8,149
815
44
4
0
209,758
0
W
Hachiman
8,041
804
53
5
0
187,619
0
L
Ares
6,864
686
14
1
0
208,004
0
L
Thanatos
6,841
684
22
2
0
208,808
0
L
Scylla
7,470
747
90
9
0
199,243
0
W
Nu Wa
7,427
743
52
5
0
179,801
0
W
Cerberus
7,406
741
31
3
0
218,785
0
L
Nike
7,461
746
55
6
0
210,938
5
W
Ra
8,132
813
68
7
0
210,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role