Player Matchup

Raijin
Raijin
Platinum II
 
Raijin
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond III
AlCev
Sun Wukong
Diamond III
Level 159
God Stats
71W - 49L
1,671 SR
Queue Stats
245W - 239L
2,200 MMR
Party 1
Thor
Thor
Diamond IV
Kímg
Thor
Diamond IV
Level 180
God Stats
30W - 23L
1,605 SR
Queue Stats
534W - 522L
2,047 MMR
Party 1
Janus
Janus
Diamond V
Sgt-IcedTeaMix-
Janus
Diamond V
Level 177
God Stats
14W - 16L
1,512 SR
Queue Stats
265W - 261L
1,975 MMR
Solo
Artemis
Artemis
Platinum II
SpriteFormula
Artemis
Platinum II
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 11L
1,980 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,558 SR
1,940 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 167
1,706 SR
2,077 MMR
Fenrir
Fenrir
Platinum IV
ASneakyAtheist
Fenrir
Platinum IV
Level 187
God Stats
3W - 2L
1,756 SR
Queue Stats
78W - 68L
1,940 MMR
Solo
Tiamat
Tiamat
Diamond III
Armando77__
Tiamat
Diamond III
Level 192
God Stats
138W - 89L
1,708 SR
Queue Stats
617W - 581L
2,124 MMR
Party 4
Sylvanus
Sylvanus
Diamond III
Cοsmic
Sylvanus
Diamond III
Level 172
God Stats
3W - 5L
1,752 SR
Queue Stats
84W - 52L
2,244 MMR
Party 3
Tyr
Tyr
Diamond V
GreenyyyBeanyyyy
Tyr
Diamond V
Level 156
God Stats
3W - 1L
1,812 SR
Queue Stats
56W - 39L
2,053 MMR
Party 3
Neith
Neith
Diamond IV
yamir_jajaja
Neith
Diamond IV
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
236W - 223L
2,023 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
3 / 1 / 5
7,376
567
8,612
10,574
5,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
AlCev
Sun Wukong
14
1 / 1 / 0
8,116
624
8,929
10,273
7,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
Kímg
Thor
14
2 / 2 / 4
7,942
611
6,230
9,742
3,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 3 / 2
7,702
592
8,537
7,192
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Artemis
15
4 / 1 / 3
8,703
669
10,109
8,253
3,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
Baba YagaKuzenboAo KuangSet

VS

Bans
SusanoKaliMartichorasGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
6,921
532
5,748
13,817
5,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
13
3 / 3 / 2
7,290
561
6,812
8,057
5,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Cοsmic
Sylvanus
12
4 / 0 / 2
7,798
600
3,325
12,131
9,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 0 / 2
7,516
578
5,550
15,055
12,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
0 / 4 / 2
5,553
427
2,488
11,323
3,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
13
Kills
8
8
Deaths
13
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
1
5
5.5
L
1
6
1
0.25
W
Sun Wukong
AlCev
Sun Wukong
1
1
0
1
L
Tiamat
3
3
2
1.33
L
Sylvanus
Cοsmic
Sylvanus
4
0
2
5
L
0
0
2
1
W
Thor
Kímg
Thor
2
2
4
2
W
3
3
2
1.33
W
Artemis
4
1
3
5.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,417
Damage
23,923
46,034
Taken
60,383
22,090
Mitigated
36,453
11,252
Healing
18,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,612
1,616
103
2,268
10,574
5,486
0
2,413
8,103
38,264
0
L
5,748
2,351
0
1,366
13,817
5,449
0
2,646
10,951
0
60,154
W
Sun Wukong
AlCev
Sun Wukong
8,929
1,879
0
3,524
10,273
7,024
0
340
9,897
0
71,033
L
Tiamat
6,812
383
0
1,566
8,057
5,017
0
4,078
3,856
58,328
0
L
Sylvanus
Cοsmic
Sylvanus
3,325
680
2,366
4,125
12,131
9,380
0
4,821
7,128
19,303
0
L
5,550
539
0
5,950
15,055
12,944
0
645
14,340
0
64,111
W
Thor
Kímg
Thor
6,230
1,705
0
750
9,742
3,709
0
3,239
6,243
0
68,906
W
8,537
1,001
0
612
7,192
2,501
0
3,196
3,688
55,925
0
W
Artemis
10,109
3,849
0
3,995
8,253
3,370
0
402
7,817
0
78,661
L
2,488
445
0
2,650
11,323
3,663
0
4,622
6,657
0
28,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,839
Gold Earned
35,078
499
Minions Killed
407
0
Camps Cleared
0
1,361,346
Distance Traveled
1,400,504
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,376
567
33
3
0
261,639
0
L
Fenrir
6,921
532
86
7
0
303,525
0
W
Sun Wukong
8,116
624
122
9
0
299,741
0
L
Tiamat
7,290
561
120
9
0
293,963
0
L
Sylvanus
7,798
600
28
2
0
295,339
2
L
Tyr
7,516
578
129
10
0
282,917
0
W
Thor
7,942
611
104
8
0
287,576
2
W
Janus
7,702
592
104
8
0
276,588
2
W
Artemis
8,703
669
136
10
0
235,802
0
L
Neith
5,553
427
44
3
0
224,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role