Player Matchup

Izanami
Izanami
Dream_SwEaTy_
Izanami
Level 47
God Stats
4W - 5L
1,492 SR
Queue Stats
93W - 111L
1,466 Elo+
Solo
Sol
Sol
Vinrell
Sol
Level 109
God Stats
6W - 2L
1,222 SR
Queue Stats
56W - 50L
1,342 Elo+
Party 1
Bacchus
Bacchus
Vycery
Bacchus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,251 Elo+
Party 1
Team Averages
Level 53
1,405 SR
1,353 Elo+

VS

Team Averages
Level 98
1,499 SR
1,415 Elo+
Martichoras
Martichoras
BANZA1-CRUSAD3R
Martichoras
Level 103
God Stats
35W - 33L
1,519 SR
Queue Stats
44W - 51L
1,482 Elo+
Party 2
Tiamat
Tiamat
OBSID13N
Tiamat
Level 126
God Stats
28W - 34L
1,478 SR
Queue Stats
41W - 47L
1,411 Elo+
Party 2
Fenrir
Fenrir
The-WOLFPACK-24
Fenrir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
7 / 5 / 5
12,626
902
13,979
12,222
5,363
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
14
2 / 3 / 11
11,109
794
12,283
11,525
4,298
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Vycery
Bacchus
14
4 / 3 / 6
11,165
798
9,288
12,454
14,843
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
BANZA1-CRUSAD3R
Martichoras
15
4 / 4 / 7
11,569
826
11,297
14,017
6,018
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
OBSID13N
Tiamat
14
5 / 3 / 3
10,821
773
8,384
11,163
8,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 6 / 6
10,685
763
3,216
16,066
7,068
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
13
Kills
11
11
Deaths
13
22
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Martichoras
BANZA1-CRUSAD3R
Martichoras
4
4
7
1.88
W
Izanami
7
5
5
1.9
L
Tiamat
OBSID13N
Tiamat
5
3
3
2.17
L
2
6
6
0.83
W
Sol
2
3
11
2.5
W
Bacchus
Vycery
Bacchus
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,550
Damage
22,897
36,201
Taken
41,246
24,504
Mitigated
21,388
8,301
Healing
4,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
BANZA1-CRUSAD3R
Martichoras
11,297
2,728
0
2,648
14,017
6,018
330
7,250
6,483
0
60,282
W
Izanami
13,979
10,524
129
2,145
12,222
5,363
1,850
2,707
9,515
0
74,509
L
Tiamat
OBSID13N
Tiamat
8,384
319
0
923
11,163
8,302
415
5,626
5,416
28,132
518
L
3,216
485
0
764
16,066
7,068
1,092
9,227
6,839
0
15,794
W
Sol
12,283
3,831
0
4,495
11,525
4,298
982
2,374
9,083
43,968
0
W
Bacchus
Vycery
Bacchus
9,288
788
0
1,532
12,454
14,843
97
2,857
9,385
20,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,900
Gold Earned
33,075
179
Minions Killed
131
0
Camps Cleared
0
737,299
Distance Traveled
762,066
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
11,569
826
89
6
0
242,560
0
W
Izanami
12,626
902
115
8
0
231,562
0
L
Tiamat
10,821
773
28
2
0
277,872
3
L
Fenrir
10,685
763
14
1
0
241,634
3
W
Sol
11,109
794
43
3
0
240,539
0
W
Bacchus
11,165
798
21
2
0
265,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role