Player Matchup

Kali
Kali
Silver III
 
Kali
Silver III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver III
 
Hercules
Silver III
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver III
SassyKillSquad
Medusa
Silver III
Level 104
God Stats
9W - 4L
1,610 SR
Queue Stats
277W - 286L
779 MMR
Solo
Bacchus
Bacchus
Silver IV
iiTzCooley
Bacchus
Silver IV
Level 48
God Stats
4W - 1L
1,643 SR
Queue Stats
47W - 63L
768 MMR
Solo
Anubis
Anubis
Silver V
jelly-003
Anubis
Silver V
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
112W - 128L
705 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,551 SR
1,050 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 112
1,510 SR
1,041 MMR
Bellona
Bellona
Bronze II
 
Bellona
Bronze II
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver III
DweebMachine-TTV
Chronos
Silver III
Level 127
God Stats
8W - 4L
1,591 SR
Queue Stats
178W - 192L
923 MMR
Party 1
Janus
Janus
Bronze I
Jay_3004
Janus
Bronze I
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 22L
924 MMR
Solo
Horus
Horus
Silver III
TTV_nightxinvder
Horus
Silver III
Level 97
God Stats
6W - 6L
1,501 SR
Queue Stats
32W - 45L
923 MMR
Party 1
Awilix
Awilix
Silver IV
Thanatos Is Bae
Awilix
Silver IV
Level 156
God Stats
2W - 3L
1,457 SR
Queue Stats
26W - 43L
939 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
12 / 1 / 4
10,129
675
14,705
16,318
7,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
 
Hercules
14
4 / 1 / 4
9,095
606
8,112
14,575
10,299
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
1 / 2 / 3
8,295
553
5,966
9,031
4,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
iiTzCooley
Bacchus
11
1 / 2 / 8
7,454
497
5,049
11,520
11,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
jelly-003
Anubis
14
9 / 2 / 7
9,442
629
11,529
11,238
4,962
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
LancelotHeraRavanaNu Wa

VS

Bans
HachimanMartichorasSusanoSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
1 / 4 / 0
6,568
438
5,907
12,583
10,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 3
6,691
446
6,065
7,356
2,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
Jay_3004
Janus
12
2 / 7 / 1
7,776
518
7,783
14,011
4,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 5 / 1
6,111
407
2,578
11,153
8,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
4 / 8 / 1
7,583
506
11,149
16,505
5,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
27
Kills
8
8
Deaths
27
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
12
1
4
14
W
Hercules
 
Hercules
4
1
4
6
L
Bellona
 
Bellona
1
4
0
0.25
L
0
3
3
0.5
L
Janus
Jay_3004
Janus
2
7
1
0.36
W
1
2
3
1.25
L
1
5
1
0.3
L
4
8
1
0.56
W
Bacchus
iiTzCooley
Bacchus
1
2
8
2.5
W
Anubis
jelly-003
Anubis
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,361
Damage
33,482
62,682
Taken
61,608
38,113
Mitigated
31,758
24,563
Healing
9,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
14,705
6,754
0
5,967
16,318
7,252
283
1,958
14,282
0
70,747
W
Hercules
 
Hercules
8,112
2,550
0
7,596
14,575
10,299
0
2,138
12,333
0
60,953
L
Bellona
 
Bellona
5,907
1,527
0
1,643
12,583
10,994
0
1,648
10,935
0
31,728
L
6,065
2,370
0
1,446
7,356
2,546
0
1,943
5,413
43,439
0
L
Janus
Jay_3004
Janus
7,783
386
0
2,372
14,011
4,476
1,134
4,908
9,103
53,910
0
W
5,966
3,210
0
3,746
9,031
4,029
1,144
2,385
6,602
0
74,791
L
2,578
1,292
380
1,223
11,153
8,004
92
4,034
7,119
0
20,596
L
11,149
4,378
0
2,489
16,505
5,738
0
4,131
12,374
0
45,464
W
Bacchus
iiTzCooley
Bacchus
5,049
778
0
2,228
11,520
11,571
0
4,097
7,333
23,731
0
W
Anubis
jelly-003
Anubis
11,529
719
0
5,026
11,238
4,962
156
3,501
7,527
65,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,415
Gold Earned
34,729
437
Minions Killed
309
0
Camps Cleared
0
1,466,238
Distance Traveled
1,419,865
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,129
675
89
6
0
347,323
0
W
Hercules
9,095
606
102
7
0
287,757
0
L
Bellona
6,568
438
49
3
0
286,990
1
L
Chronos
6,691
446
85
6
0
266,984
0
L
Janus
7,776
518
80
5
0
266,969
2
W
Medusa
8,295
553
126
8
0
269,395
0
L
Horus
6,111
407
36
2
0
278,943
4
L
Awilix
7,583
506
59
4
0
319,979
1
W
Bacchus
7,454
497
31
2
0
288,776
1
W
Anubis
9,442
629
89
6
0
272,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role