Player Matchup

Hachiman
Hachiman
AugustoHung
Hachiman
Level 128
God Stats
9W - 9L
1,568 SR
Queue Stats
75W - 88L
1,392 Elo+
Party 3
Charon
Charon
Je_Force
Charon
Level 166
God Stats
61W - 52L
1,564 SR
Queue Stats
543W - 587L
1,471 Elo+
Party 3
Nu Wa
Nu Wa
KindaHigh729
Nu Wa
Level 156
God Stats
29W - 13L
1,673 SR
Queue Stats
471W - 456L
1,523 Elo+
Solo
Cliodhna
Cliodhna
XxBr_GamersxX
Cliodhna
Level 158
God Stats
3W - 1L
1,707 SR
Queue Stats
156W - 181L
1,443 Elo+
Party 3
Pele
Pele
zoneemecee
Pele
Level 108
God Stats
4W - 1L
1,680 SR
Queue Stats
84W - 100L
1,396 Elo+
Party 3
Team Averages
Level 143
1,639 SR
1,445 Elo+

VS

Team Averages
Level 110
1,524 SR
1,434 Elo+
Charon
Charon
ENRAGED_AGENDA
Charon
Level 86
God Stats
15W - 14L
1,493 SR
Queue Stats
35W - 44L
1,396 Elo+
Party 2
Tiamat
Tiamat
Sir_Rapture_
Tiamat
Level 129
God Stats
3W - 3L
1,425 SR
Queue Stats
84W - 86L
1,453 Elo+
Party 1
Ullr
Ullr
XxNacho1209xX
Ullr
Level 108
God Stats
0W - 1L
1,711 SR
Queue Stats
55W - 49L
1,432 Elo+
Party 1
Vamana
Vamana
Zuri-Kitani
Vamana
Level 123
God Stats
3W - 2L
1,769 SR
Queue Stats
85W - 80L
1,476 Elo+
Party 2
Thor
Thor
chupapa1323
Thor
Level 105
God Stats
1W - 4L
1,220 SR
Queue Stats
262W - 254L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AugustoHung
Hachiman
13
2 / 3 / 3
8,146
509
5,562
10,532
4,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
Je_Force
Charon
12
0 / 1 / 9
8,075
505
5,794
12,328
10,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 2 / 6
8,850
553
11,721
6,874
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
XxBr_GamersxX
Cliodhna
13
3 / 1 / 6
8,254
516
8,424
9,801
4,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 1 / 5
9,095
568
13,229
14,612
8,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
7,183
449
5,136
16,028
12,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
12
1 / 3 / 3
7,568
473
8,421
12,332
6,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 1
7,894
493
5,561
11,266
4,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
14
2 / 3 / 0
7,809
488
9,886
16,072
12,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 3 / 1
6,429
402
4,435
10,655
3,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
14
Kills
8
8
Deaths
14
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AugustoHung
Hachiman
2
3
3
1.17
L
1
5
3
0.5
W
Charon
Je_Force
Charon
0
1
9
4.5
W
2
2
6
2.5
L
Tiamat
1
3
3
0.83
W
Cliodhna
XxBr_GamersxX
Cliodhna
3
1
6
6
L
3
0
1
3.5
L
Vamana
2
3
0
0.67
L
1
3
1
0.5
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,730
Damage
33,439
54,147
Taken
66,353
30,069
Mitigated
38,989
12,775
Healing
13,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AugustoHung
Hachiman
5,562
2,924
0
3,926
10,532
4,488
1,615
2,173
8,359
0
54,499
L
5,136
835
454
2,610
16,028
12,309
448
3,541
12,287
23,939
0
W
Charon
Je_Force
Charon
5,794
319
0
1,709
12,328
10,729
591
3,200
9,128
21,275
0
W
11,721
2,237
0
1,000
6,874
2,629
965
3,365
3,509
75,025
0
L
Tiamat
8,421
68
0
2,316
12,332
6,330
594
5,368
6,652
65,863
0
W
Cliodhna
XxBr_GamersxX
Cliodhna
8,424
535
0
983
9,801
4,078
0
2,119
7,682
0
48,230
L
5,561
2,862
0
4,184
11,266
4,855
0
2,302
8,762
0
61,192
L
Vamana
9,886
4,972
0
3,064
16,072
12,027
623
2,380
13,320
0
68,028
L
4,435
1,050
141
1,171
10,655
3,468
0
2,798
7,629
0
31,453
W
13,229
2,556
0
5,157
14,612
8,145
1,614
2,917
11,695
0
65,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,420
Gold Earned
36,883
405
Minions Killed
397
0
Camps Cleared
0
1,568,007
Distance Traveled
1,459,423
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,146
509
95
6
0
249,261
1
L
Charon
7,183
449
28
2
0
284,678
0
W
Charon
8,075
505
24
2
0
323,724
3
W
Nu Wa
8,850
553
125
8
0
312,306
2
L
Tiamat
7,568
473
120
8
0
309,519
2
W
Cliodhna
8,254
516
67
4
0
352,042
3
L
Ullr
7,894
493
100
6
0
299,314
1
L
Vamana
7,809
488
100
6
0
315,787
0
L
Thor
6,429
402
49
3
0
250,125
0
W
Pele
9,095
568
94
6
0
330,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role