Player Matchup

Odin
Odin
AstroDT
Odin
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 69L
1,501 Elo+
Party 1
Hachiman
Hachiman
BUTCHDOG54
Hachiman
Level 123
God Stats
1W - 2L
1,679 SR
Queue Stats
72W - 70L
1,504 Elo+
Party 1
Jormungandr
Jormungandr
BillSlithers
Jormungandr
Level 71
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 61L
1,493 Elo+
Party 1
Yu Huang
Yu Huang
RabbitRH
Yu Huang
Level 127
God Stats
2W - 3L
1,609 SR
Queue Stats
51W - 53L
1,502 Elo+
Party 1
Eset
Eset
UmaPurrman
Eset
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 61L
1,524 Elo+
Party 1
Team Averages
Level 122
1,558 SR
1,505 Elo+

VS

Team Averages
Level 129
1,429 SR
1,513 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
LIMIchan
Ix Chel
Level 129
God Stats
1W - 4L
1,191 SR
Queue Stats
785W - 796L
1,498 Elo+
Solo
He Bo
He Bo
OfMercyWeFall
He Bo
Level 217
God Stats
7W - 4L
1,452 SR
Queue Stats
696W - 752L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
TheSaintOfGods
Sun Wukong
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 13L
1,550 Elo+
Party 2
Yu Huang
Yu Huang
XixShockerxiX
Yu Huang
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
AstroDT
Odin
18
1 / 5 / 11
10,178
599
20,342
17,954
22,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
BUTCHDOG54
Hachiman
18
7 / 6 / 3
11,095
653
14,675
20,191
10,238
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
BillSlithers
Jormungandr
16
0 / 6 / 7
9,471
557
7,049
20,078
27,117
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yu Huang
RabbitRH
Yu Huang
19
3 / 2 / 8
10,591
623
18,502
12,602
5,872
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 5 / 7
10,580
622
13,207
14,346
6,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
13 / 2 / 5
13,751
809
30,414
20,089
10,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
LIMIchan
Ix Chel
19
1 / 2 / 13
11,293
664
12,962
16,266
11,275
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 6 / 13
11,075
651
9,568
13,475
6,567
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TheSaintOfGods
Sun Wukong
20
6 / 2 / 14
13,956
821
13,426
23,230
29,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
XixShockerxiX
Yu Huang
20
2 / 2 / 16
12,322
725
13,120
13,852
8,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
85
13
Kills
24
24
Deaths
14
36
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
13
2
5
7.75
L
Odin
AstroDT
Odin
1
5
11
1.3
L
Hachiman
BUTCHDOG54
Hachiman
7
6
3
1.42
L
Jormungandr
BillSlithers
Jormungandr
0
6
7
0.58
W
Ix Chel
LIMIchan
Ix Chel
1
2
13
3.75
W
2
6
13
1.42
L
Yu Huang
RabbitRH
Yu Huang
3
2
8
3.5
W
Sun Wukong
TheSaintOfGods
Sun Wukong
6
2
14
6.5
L
2
5
7
1.1
W
Yu Huang
XixShockerxiX
Yu Huang
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,775
Damage
79,490
85,171
Taken
86,912
72,165
Mitigated
65,989
20,995
Healing
37,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
30,414
9,836
1,121
6,771
20,089
10,533
5,543
7,421
11,932
75,426
0
L
Odin
AstroDT
Odin
20,342
1,230
1,908
3,392
17,954
22,340
0
12,537
5,165
2,731
27,808
L
Hachiman
BUTCHDOG54
Hachiman
14,675
7,616
3,151
4,609
20,191
10,238
36
15,693
4,214
0
39,229
L
Jormungandr
BillSlithers
Jormungandr
7,049
1,453
685
1,580
20,078
27,117
0
15,376
4,547
14,110
0
W
Ix Chel
LIMIchan
Ix Chel
12,962
1,419
11,759
6,719
16,266
11,275
306
6,457
9,535
25,919
0
W
9,568
121
467
994
13,475
6,567
0
5,363
7,898
18,200
0
L
Yu Huang
RabbitRH
Yu Huang
18,502
1,223
463
876
12,602
5,872
0
10,984
1,566
31,606
0
W
Sun Wukong
TheSaintOfGods
Sun Wukong
13,426
1,838
3,012
6,000
23,230
29,603
139
14,102
8,617
0
27,584
L
13,207
533
1,757
2,574
14,346
6,598
0
11,433
2,773
38,243
0
W
Yu Huang
XixShockerxiX
Yu Huang
13,120
869
0
476
13,852
8,011
1,997
5,881
7,614
30,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,915
Gold Earned
62,397
163
Minions Killed
203
0
Camps Cleared
0
1,505,807
Distance Traveled
1,642,887
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,751
809
88
5
0
325,350
0
L
Odin
10,178
599
21
1
0
306,003
0
L
Hachiman
11,095
653
52
3
0
283,176
0
L
Jormungandr
9,471
557
16
1
0
261,810
0
W
Ix Chel
11,293
664
31
2
0
368,060
0
W
He Bo
11,075
651
16
1
0
232,367
0
L
Yu Huang
10,591
623
28
2
0
335,952
0
W
Sun Wukong
13,956
821
30
2
0
370,527
0
L
Eset
10,580
622
46
3
0
318,866
0
W
Yu Huang
12,322
725
38
2
0
346,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role