Player Matchup

Bakasura
Bakasura
AbuesmentPark
Bakasura
Level 37
God Stats
30W - 34L
1,430 SR
Queue Stats
49W - 79L
1,303 Elo+
Party 1
Shiva
Shiva
GagReflexStimuli
Shiva
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,347 Elo+
Party 1
Danzaburou
Danzaburou
InfiniteLight28
Danzaburou
Level 49
God Stats
12W - 19L
1,381 SR
Queue Stats
56W - 85L
1,311 Elo+
Party 1
Raijin
Raijin
SheMissPrime
Raijin
Level 44
God Stats
4W - 9L
1,324 SR
Queue Stats
60W - 79L
1,395 Elo+
Solo
Jormungandr
Jormungandr
mifflin3
Jormungandr
Level 27
God Stats
1W - 3L
1,375 SR
Queue Stats
20W - 41L
1,207 Elo+
Party 1
Team Averages
Level 33
1,402 SR
1,313 Elo+

VS

Team Averages
Level 48
1,527 SR
1,350 Elo+
Cernunnos
Cernunnos
ChrisOGz19
Cernunnos
Level 42
God Stats
6W - 8L
1,500 SR
Queue Stats
59W - 88L
1,297 Elo+
Party 3
Arachne
Arachne
IssaB0T
Arachne
Level 34
God Stats
4W - 5L
1,500 SR
Queue Stats
95W - 100L
1,214 Elo+
Solo
Terra
Terra
Obliterate-JR
Terra
Level 47
God Stats
9W - 9L
1,504 SR
Queue Stats
142W - 196L
1,352 Elo+
Party 2
Danzaburou
Danzaburou
Obliterate4Q
Danzaburou
Level 69
God Stats
131W - 92L
1,520 SR
Queue Stats
414W - 407L
1,452 Elo+
Party 2
Ra
Ra
RedSkull OGz
Ra
Level 49
God Stats
4W - 5L
1,609 SR
Queue Stats
94W - 106L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AbuesmentPark
Bakasura
13
4 / 3 / 2
8,415
468
8,764
18,609
7,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 5 / 1
8,147
453
5,463
15,857
10,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
InfiniteLight28
Danzaburou
13
1 / 4 / 3
7,936
441
7,535
14,334
5,827
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
14
1 / 5 / 1
8,441
469
6,988
10,991
3,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
mifflin3
Jormungandr
9
0 / 5 / 2
6,919
384
4,241
18,054
13,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ChrisOGz19
Cernunnos
14
4 / 4 / 2
9,339
519
12,192
14,652
5,850
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
IssaB0T
Arachne
17
8 / 1 / 2
10,565
587
11,117
12,051
5,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 1 / 7
8,684
482
3,645
13,013
10,722
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Obliterate4Q
Danzaburou
16
4 / 1 / 5
9,905
550
14,757
9,144
5,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 1 / 3
10,437
580
15,478
10,482
4,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
8
Kills
22
22
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AbuesmentPark
Bakasura
4
3
2
1.67
W
Cernunnos
ChrisOGz19
Cernunnos
4
4
2
1.25
L
2
5
1
0.5
L
Danzaburou
InfiniteLight28
Danzaburou
1
4
3
0.63
W
Arachne
IssaB0T
Arachne
8
1
2
9
W
0
1
7
3.5
W
Danzaburou
Obliterate4Q
Danzaburou
4
1
5
6.5
W
6
1
3
7.5
L
Raijin
1
5
1
0.3
L
Jormungandr
mifflin3
Jormungandr
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,991
Damage
57,189
77,845
Taken
59,342
40,510
Mitigated
31,944
13,138
Healing
22,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AbuesmentPark
Bakasura
8,764
6,484
0
3,329
18,609
7,474
504
4,881
13,183
0
47,446
W
Cernunnos
ChrisOGz19
Cernunnos
12,192
6,127
0
3,858
14,652
5,850
490
1,333
13,130
0
57,628
L
5,463
744
76
2,198
15,857
10,296
371
1,703
14,033
0
44,676
L
Danzaburou
InfiniteLight28
Danzaburou
7,535
3,857
0
5,222
14,334
5,827
0
646
13,217
0
61,771
W
Arachne
IssaB0T
Arachne
11,117
7,996
0
3,352
12,051
5,505
0
1,067
10,677
0
97,986
W
3,645
215
2,345
3,457
13,013
10,722
446
1,377
11,024
20,478
0
W
Danzaburou
Obliterate4Q
Danzaburou
14,757
5,831
683
3,381
9,144
5,014
4,607
1,772
7,051
0
77,991
W
15,478
2,337
434
4,576
10,482
4,853
856
4,965
4,863
91,072
0
L
Raijin
6,988
403
0
1,750
10,991
3,631
0
5,398
5,242
56,740
0
L
Jormungandr
mifflin3
Jormungandr
4,241
1,464
0
563
18,054
13,282
0
5,532
11,605
23,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,858
Gold Earned
48,930
438
Minions Killed
489
0
Camps Cleared
0
1,669,725
Distance Traveled
1,790,485
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,415
468
96
5
0
385,667
0
W
Cernunnos
9,339
519
75
4
0
321,230
0
L
Shiva
8,147
453
75
4
0
323,857
0
L
Danzaburou
7,936
441
106
6
0
321,440
0
W
Arachne
10,565
587
125
7
0
434,633
0
W
Terra
8,684
482
30
2
0
370,320
4
W
Danzaburou
9,905
550
109
6
0
303,567
0
W
Ra
10,437
580
150
8
0
360,735
0
L
Raijin
8,441
469
123
7
0
315,266
0
L
Jormungandr
6,919
384
38
2
0
323,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role