Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
FreakyMan777
Terra
Level 95
God Stats
2W - 2L
1,626 SR
Queue Stats
18W - 14L
1,597 Elo+
Party 1
Fenrir
Fenrir
Hanako
Fenrir
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,576 Elo+
Party 1
Neith
Neith
HercsHugeWeiner
Neith
Level 136
God Stats
1W - 0L
1,451 SR
Queue Stats
5W - 5L
1,650 Elo+
Party 1
Team Averages
Level 131
1,515 SR
1,565 Elo+

VS

Team Averages
Level 132
1,566 SR
1,497 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Arrondiep300
Ares
Level 124
God Stats
5W - 1L
1,894 SR
Queue Stats
724W - 722L
1,482 Elo+
Solo
Camazotz
Camazotz
Suarez9Uruguay97
Camazotz
Level 154
God Stats
19W - 16L
1,502 SR
Queue Stats
543W - 540L
1,485 Elo+
Solo
Terra
Terra
YOUNGSIR36
Terra
Level 127
God Stats
0W - 2L
1,232 SR
Queue Stats
152W - 160L
1,498 Elo+
Solo
Agni
Agni
ρeeρ
Agni
Level 140
God Stats
1W - 1L
1,704 SR
Queue Stats
8W - 10L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 0 / 2
5,050
1,010
2,464
2,353
870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
 
Kumbhakarna
9
0 / 1 / 2
4,854
971
1,358
3,913
3,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 0 / 1
4,944
989
2,717
3,631
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fenrir
Hanako
Fenrir
10
1 / 0 / 2
5,459
1,092
3,063
4,171
3,196
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 0 / 0
5,701
1,140
4,743
3,837
1,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
0 / 0 / 1
4,753
951
3,794
4,328
4,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

1
0 / 0 / 0
1,236
247
0
0
0
9
1 / 2 / 0
4,840
968
1,929
4,675
1,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Terra
9
0 / 1 / 1
4,945
989
1,672
4,515
2,766
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Agni
ρeeρ
Agni
11
0 / 0 / 1
5,039
1,008
5,896
3,084
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
3
Kills
1
1
Deaths
3
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
2
1
W
Kumbhakarna
 
Kumbhakarna
0
1
2
1
L
Erlang Shen
 
Erlang Shen
0
0
1
0.5
L
0
0
0
0
W
0
0
1
0.5
W
Fenrir
Hanako
Fenrir
1
0
2
2
W
2
0
0
2
L
1
2
0
0.5
L
Terra
0
1
1
0.5
L
Agni
ρeeρ
Agni
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,345
Damage
13,291
17,905
Taken
16,602
11,775
Mitigated
9,985
9,900
Healing
7,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,464
627
183
882
2,353
870
0
942
1,232
0
11,526
W
Kumbhakarna
 
Kumbhakarna
1,358
44
355
421
3,913
3,805
0
1,429
2,234
4,263
0
L
Erlang Shen
 
Erlang Shen
3,794
423
711
1,018
4,328
4,366
0
1,313
2,755
0
7,799
L
0
0
0
0
0
0
0
0
0
0
0
W
2,717
56
2,294
957
3,631
2,342
0
779
2,699
3,467
0
W
Fenrir
Hanako
Fenrir
3,063
962
2,257
1,661
4,171
3,196
52
1,999
1,830
0
5,283
W
4,743
1,689
260
630
3,837
1,562
0
1,834
1,705
0
12,199
L
1,929
180
579
822
4,675
1,710
0
838
3,759
0
5,216
L
Terra
1,672
93
2,122
1,380
4,515
2,766
0
875
3,421
4,376
0
L
Agni
ρeeρ
Agni
5,896
917
0
500
3,084
1,143
0
414
2,564
13,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,008
Gold Earned
20,813
56
Minions Killed
35
0
Camps Cleared
0
556,082
Distance Traveled
439,494
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,050
1,010
14
3
0
110,504
0
W
Kumbhakarna
4,854
971
4
1
0
108,174
0
L
Erlang Shen
4,753
951
6
1
0
116,831
0
L
Ares
1,236
247
0
0
0
0
0
W
Terra
4,944
989
6
1
0
123,544
0
W
Fenrir
5,459
1,092
12
2
0
121,916
0
W
Neith
5,701
1,140
20
4
0
91,944
0
L
Camazotz
4,840
968
9
2
0
105,047
0
L
Terra
4,945
989
8
2
0
112,190
0
L
Agni
5,039
1,008
12
2
0
105,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role