Player Matchup

Kali
Kali
AGUSTINGS2630
Kali
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
77W - 87L
1,362 Elo+
Solo
Medusa
Medusa
BeardedTwinkie
Medusa
Level 16
God Stats
1W - 5L
1,500 SR
Queue Stats
63W - 61L
1,373 Elo+
Party 1
Guan Yu
Guan Yu
Hamiepanda
Guan Yu
Level 108
God Stats
1W - 2L
1,512 SR
Queue Stats
111W - 111L
1,440 Elo+
Party 1
Loki
Loki
Locoskull
Loki
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 76L
1,440 Elo+
Party 1
Cerberus
Cerberus
SRT-Heem
Cerberus
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 80L
1,446 Elo+
Solo
Team Averages
Level 57
1,502 SR
1,412 Elo+

VS

Team Averages
Level 22
1,498 SR
1,506 Elo+
Hades
Hades
Noobslikemerock
Hades
Level 27
God Stats
8W - 0L
1,705 SR
Queue Stats
127W - 131L
1,474 Elo+
Solo
Ne Zha
Ne Zha
RedPenguin1220
Ne Zha
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,788 Elo+
Solo
Terra
Terra
datdude1337
Terra
Level 18
God Stats
1W - 1L
1,287 SR
Queue Stats
15W - 37L
1,318 Elo+
Solo
Fenrir
Fenrir
fatdaddy10222
Fenrir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
323W - 341L
1,447 Elo+
Solo
Atlas
Atlas
juanfer296
Atlas
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 6
6,619
662
3,826
5,679
2,383
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 6 / 6
7,951
795
8,560
9,484
3,920
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Guan Yu
Hamiepanda
Guan Yu
16
4 / 3 / 7
9,087
909
7,300
11,304
10,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
15
6 / 4 / 2
8,685
869
12,506
10,582
4,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
SRT-Heem
Cerberus
12
0 / 5 / 9
7,440
744
9,841
16,302
14,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 11
10,109
1,011
19,082
10,767
6,560
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
1 / 2 / 14
8,222
822
10,258
13,721
13,036
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
2 / 4 / 10
8,731
873
3,958
13,732
15,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
10 / 3 / 4
9,535
954
8,259
10,380
12,567
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
10
0 / 3 / 3
6,892
689
2,895
6,691
3,670
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
63
13
Kills
21
21
Deaths
14
30
Assists
42
Player
Kills
Deaths
Assists
KDA
L
1
3
6
1.33
L
2
6
6
0.83
L
Guan Yu
Hamiepanda
Guan Yu
4
3
7
2.5
L
Loki
6
4
2
1.75
W
8
2
11
6.75
W
1
2
14
4
L
Cerberus
SRT-Heem
Cerberus
0
5
9
0.9
W
2
4
10
1.75
W
10
3
4
4
W
Atlas
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,033
Damage
44,452
53,351
Taken
55,291
35,629
Mitigated
51,032
14,550
Healing
18,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,826
1,566
0
380
5,679
2,383
0
3,336
2,187
0
5,581
L
8,560
3,829
118
0
9,484
3,920
135
5,185
4,199
0
14,031
L
Guan Yu
Hamiepanda
Guan Yu
7,300
980
2,261
3,465
11,304
10,780
100
4,423
6,310
0
17,309
L
Loki
12,506
2,409
786
1,425
10,582
4,386
0
4,887
5,433
0
25,472
W
19,082
2,418
1,204
5,934
10,767
6,560
449
2,411
8,226
34,148
0
W
10,258
2,618
1,256
3,974
13,721
13,036
391
2,505
10,914
148
23,028
L
Cerberus
SRT-Heem
Cerberus
9,841
877
133
5,982
16,302
14,160
82
7,939
8,309
16,775
579
W
3,958
1,053
1,530
2,085
13,732
15,199
325
2,010
11,427
6,945
0
W
8,259
2,499
1,106
1,267
10,380
12,567
260
1,772
8,608
25
14,951
W
Atlas
2,895
983
0
576
6,691
3,670
112
695
5,996
6,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,782
Gold Earned
43,489
94
Minions Killed
88
0
Camps Cleared
0
818,794
Distance Traveled
850,121
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,619
662
6
1
0
135,121
0
L
Medusa
7,951
795
17
2
0
130,394
0
L
Guan Yu
9,087
909
19
2
0
214,643
0
L
Loki
8,685
869
32
3
0
200,951
0
W
Hades
10,109
1,011
35
4
0
162,995
0
W
Ne Zha
8,222
822
26
3
0
191,331
0
L
Cerberus
7,440
744
20
2
0
137,685
0
W
Terra
8,731
873
12
1
0
187,733
0
W
Fenrir
9,535
954
9
1
0
182,056
0
W
Atlas
6,892
689
6
1
0
126,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role