Player Matchup

Thor
Thor
ImTiBen45
Thor
Level 49
God Stats
5W - 9L
1,486 SR
Queue Stats
120W - 111L
1,470 Elo+
Party 2
Kuzenbo
Kuzenbo
K inG x NeymaR
Kuzenbo
Level 106
God Stats
19W - 21L
1,514 SR
Queue Stats
248W - 229L
1,447 Elo+
Party 2
Apollo
Apollo
POP313
Apollo
Level 16
God Stats
2W - 3L
1,530 SR
Queue Stats
6W - 12L
1,419 Elo+
Party 1
Thanatos
Thanatos
XxL1oNxX5K
Thanatos
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 56L
1,395 Elo+
Party 1
Discordia
Discordia
itsTatee
Discordia
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
223W - 233L
1,301 Elo+
Party 1
Team Averages
Level 47
1,506 SR
1,406 Elo+

VS

Team Averages
Level 48
1,446 SR
1,460 Elo+
Sol
Sol
HansJorgenstein
Sol
Level 37
God Stats
10W - 10L
1,496 SR
Queue Stats
74W - 60L
1,322 Elo+
Solo
Sun Wukong
Sun Wukong
HeROic GaLAxYz
Sun Wukong
Level 31
God Stats
6W - 2L
1,508 SR
Queue Stats
75W - 61L
1,476 Elo+
Party 3
Athena
Athena
OnyxPredator
Athena
Level 84
God Stats
2W - 3L
1,542 SR
Queue Stats
114W - 87L
1,498 Elo+
Party 3
Danzaburou
Danzaburou
Pbflam
Danzaburou
Level 48
God Stats
3W - 5L
1,290 SR
Queue Stats
134W - 147L
1,445 Elo+
Solo
Thanatos
Thanatos
RUUHROOH
Thanatos
Level 42
God Stats
6W - 6L
1,393 SR
Queue Stats
101W - 79L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
1 / 3 / 2
7,371
491
9,026
14,386
11,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 3 / 1
6,362
424
5,486
10,187
7,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apollo
POP313
Apollo
11
0 / 3 / 0
6,439
429
3,806
9,456
2,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
XxL1oNxX5K
Thanatos
13
3 / 2 / 1
7,480
499
5,458
12,089
4,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
itsTatee
Discordia
13
2 / 3 / 1
7,444
496
7,138
6,360
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,389
493
3,134
9,460
3,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
HeROic GaLAxYz
Sun Wukong
13
1 / 2 / 2
7,811
521
6,792
12,670
7,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
13
2 / 0 / 8
8,179
545
4,566
11,895
11,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Pbflam
Danzaburou
14
5 / 0 / 1
8,889
593
8,266
8,493
3,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
RUUHROOH
Thanatos
15
6 / 2 / 3
8,909
594
9,595
12,100
5,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
14
14
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
W
Sun Wukong
HeROic GaLAxYz
Sun Wukong
1
2
2
1
L
Thor
1
3
2
0.67
L
0
3
1
0.17
W
Athena
2
0
8
6
L
Apollo
POP313
Apollo
0
3
0
0
W
Danzaburou
Pbflam
Danzaburou
5
0
1
5.5
W
Thanatos
RUUHROOH
Thanatos
6
2
3
3.75
L
Thanatos
XxL1oNxX5K
Thanatos
3
2
1
1.75
L
Discordia
itsTatee
Discordia
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,914
Damage
32,353
52,478
Taken
54,618
27,816
Mitigated
30,501
14,180
Healing
28,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,134
333
0
3,507
9,460
3,001
2,953
3,561
5,507
52,888
0
W
Sun Wukong
HeROic GaLAxYz
Sun Wukong
6,792
2,137
0
4,810
12,670
7,413
58
1,793
10,877
0
54,265
L
Thor
9,026
1,019
0
1,330
14,386
11,208
0
1,449
12,937
159
52,874
L
5,486
1,607
0
2,222
10,187
7,275
66
1,170
9,017
29,528
0
W
Athena
4,566
1,759
0
2,476
11,895
11,009
15
1,867
9,984
26,955
0
L
Apollo
POP313
Apollo
3,806
2,929
45
2,180
9,456
2,809
0
783
8,673
0
35,649
W
Danzaburou
Pbflam
Danzaburou
8,266
3,786
0
5,580
8,493
3,741
3,776
1,193
7,300
0
71,031
W
Thanatos
RUUHROOH
Thanatos
9,595
1,806
0
12,126
12,100
5,337
0
3,798
8,106
0
67,611
L
Thanatos
XxL1oNxX5K
Thanatos
5,458
1,137
0
7,653
12,089
4,783
0
2,735
9,262
0
60,611
L
Discordia
itsTatee
Discordia
7,138
222
0
750
6,360
1,741
0
1,555
4,805
47,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,096
Gold Earned
41,177
366
Minions Killed
440
0
Camps Cleared
0
1,453,770
Distance Traveled
1,491,346
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,389
493
89
6
0
282,871
5
W
Sun Wukong
7,811
521
94
6
0
285,324
4
L
Thor
7,371
491
80
5
0
254,506
0
L
Kuzenbo
6,362
424
32
2
0
247,089
0
W
Athena
8,179
545
37
2
0
326,066
4
L
Apollo
6,439
429
59
4
0
308,033
0
W
Danzaburou
8,889
593
123
8
0
273,018
0
W
Thanatos
8,909
594
97
6
0
324,067
0
L
Thanatos
7,480
499
97
6
0
339,042
0
L
Discordia
7,444
496
98
7
0
305,100
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role