Player Matchup

Ao Kuang
Ao Kuang
Bimpleboots
Ao Kuang
Level 39
God Stats
4W - 6L
1,496 SR
Queue Stats
19W - 21L
1,482 Elo+
Party 3
Chaac
Chaac
DatDarnCat
Chaac
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,486 Elo+
Party 3
Cupid
Cupid
MadnessOfMany
Cupid
Level 141
God Stats
4W - 1L
1,890 SR
Queue Stats
277W - 219L
1,621 Elo+
Party 2
Cerberus
Cerberus
ManOnFrigginMars
Cerberus
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Vulcan
Vulcan
Octoladon
Vulcan
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 29L
1,490 Elo+
Party 3
Team Averages
Level 73
1,577 SR
1,516 Elo+

VS

Team Averages
Level 74
1,588 SR
1,489 Elo+
Ullr
Ullr
Chudsug
Ullr
Level 112
God Stats
2W - 2L
1,484 SR
Queue Stats
179W - 160L
1,524 Elo+
Party 1
Hercules
Hercules
DeadlyDisorder
Hercules
Level 45
God Stats
4W - 1L
1,574 SR
Queue Stats
70W - 72L
1,414 Elo+
Party 1
Ra
Ra
DonkeyMan4565
Ra
Level 106
God Stats
20W - 12L
1,616 SR
Queue Stats
228W - 193L
1,542 Elo+
Party 1
Sun Wukong
Sun Wukong
Harry3418
Sun Wukong
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 24L
1,546 Elo+
Solo
Anhur
Anhur
Snapls69
Anhur
Level 63
God Stats
7W - 2L
1,766 SR
Queue Stats
67W - 76L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bimpleboots
Ao Kuang
13
1 / 3 / 0
7,402
493
4,388
14,841
6,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
12
0 / 4 / 0
6,867
458
4,499
10,966
7,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
2 / 4 / 3
7,115
474
7,251
13,436
5,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
0 / 3 / 3
6,810
454
4,168
14,558
13,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
Octoladon
Vulcan
13
1 / 3 / 2
7,282
485
5,248
5,517
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Chudsug
Ullr
12
3 / 2 / 2
7,602
507
12,383
10,641
4,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
11
0 / 1 / 5
7,326
488
5,304
10,171
6,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 0 / 6
10,039
669
5,092
5,640
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Harry3418
Sun Wukong
16
9 / 0 / 0
10,037
669
11,526
13,315
11,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Anhur
Snapls69
Anhur
13
3 / 2 / 9
8,271
551
5,459
11,058
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
4
Kills
17
17
Deaths
5
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Bimpleboots
Ao Kuang
1
3
0
0.33
W
Ullr
Chudsug
Ullr
3
2
2
2
L
Chaac
0
4
0
0
W
Hercules
0
1
5
2.5
W
2
0
6
5
W
Sun Wukong
Harry3418
Sun Wukong
9
0
0
9
L
2
4
3
0.88
L
0
3
3
0.5
L
Vulcan
Octoladon
Vulcan
1
3
2
0.67
W
Anhur
Snapls69
Anhur
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,554
Damage
39,764
59,318
Taken
50,825
34,755
Mitigated
29,546
15,209
Healing
18,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Bimpleboots
Ao Kuang
4,388
1,359
0
1,398
14,841
6,400
0
2,939
11,831
64,196
0
W
Ullr
Chudsug
Ullr
12,383
4,668
0
1,706
10,641
4,635
0
1,729
8,912
0
66,891
L
Chaac
4,499
856
0
1,514
10,966
7,157
0
327
10,639
0
43,079
W
Hercules
5,304
977
1,582
2,927
10,171
6,806
93
4,280
5,891
0
18,464
W
5,092
178
480
2,583
5,640
2,401
385
2,354
3,286
104,963
0
W
Sun Wukong
Harry3418
Sun Wukong
11,526
2,536
0
4,192
13,315
11,643
1,043
3,665
9,650
0
74,029
L
7,251
4,259
29
6,817
13,436
5,208
600
188
13,248
0
50,346
L
4,168
722
0
5,068
14,558
13,787
0
0
14,558
12,896
0
L
Vulcan
Octoladon
Vulcan
5,248
1,908
0
383
5,517
2,203
0
1,602
3,807
57,034
0
W
Anhur
Snapls69
Anhur
5,459
2,252
0
4,862
11,058
4,061
0
1,832
9,226
0
53,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,476
Gold Earned
43,275
414
Minions Killed
501
0
Camps Cleared
0
1,452,361
Distance Traveled
1,497,566
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,402
493
100
7
0
328,947
0
W
Ullr
7,602
507
93
6
0
262,100
0
L
Chaac
6,867
458
86
6
0
277,850
0
W
Hercules
7,326
488
20
1
0
293,856
0
W
Ra
10,039
669
200
13
0
348,083
0
W
Sun Wukong
10,037
669
104
7
0
296,551
5
L
Cupid
7,115
474
89
6
0
245,687
1
L
Cerberus
6,810
454
25
2
0
278,231
0
L
Vulcan
7,282
485
114
8
0
321,646
0
W
Anhur
8,271
551
84
6
0
296,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role