Player Matchup

Bellona
Bellona
BluJayx
Bellona
Level 120
God Stats
10W - 9L
1,557 SR
Queue Stats
201W - 167L
1,500 Elo+
Solo
Nemesis
Nemesis
CancelledTbh
Nemesis
Level 128
God Stats
1W - 1L
1,271 SR
Queue Stats
57W - 126L
1,341 Elo+
Party 2
Chang'e
Chang'e
Lymantri
Chang'e
Level 109
God Stats
6W - 6L
1,541 SR
Queue Stats
61W - 111L
1,394 Elo+
Party 2
Yemoja
Yemoja
Tae Omg
Yemoja
Level 96
God Stats
2W - 6L
1,280 SR
Queue Stats
39W - 88L
1,315 Elo+
Party 2
Danzaburou
Danzaburou
Tsunderite
Danzaburou
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 33L
1,358 Elo+
Party 2
Team Averages
Level 110
1,430 SR
1,382 Elo+

VS

Team Averages
Level 108
1,479 SR
1,499 Elo+
Sylvanus
Sylvanus
AguasFrescas69
Sylvanus
Level 129
God Stats
7W - 8L
1,472 SR
Queue Stats
294W - 302L
1,555 Elo+
Party 1
Chang'e
Chang'e
MrsFrescas
Chang'e
Level 92
God Stats
17W - 14L
1,513 SR
Queue Stats
297W - 313L
1,535 Elo+
Party 1
Thanatos
Thanatos
Nepsao
Thanatos
Level 122
God Stats
34W - 38L
1,574 SR
Queue Stats
264W - 246L
1,530 Elo+
Party 3
Ishtar
Ishtar
SOULREAPER8
Ishtar
Level 79
God Stats
4W - 6L
1,438 SR
Queue Stats
27W - 41L
1,387 Elo+
Solo
Shiva
Shiva
SyndicateSloth
Shiva
Level 120
God Stats
1W - 3L
1,397 SR
Queue Stats
231W - 206L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BluJayx
Bellona
17
6 / 1 / 3
10,949
644
18,616
21,097
22,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
CancelledTbh
Nemesis
16
3 / 1 / 4
8,960
527
6,526
13,840
5,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Lymantri
Chang'e
18
6 / 2 / 1
11,005
647
13,333
12,575
4,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
Tae Omg
Yemoja
14
1 / 0 / 5
8,731
514
7,070
13,206
10,238
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Tsunderite
Danzaburou
14
1 / 0 / 2
8,555
503
5,898
9,129
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 3 / 0
7,064
416
8,147
13,572
8,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chang'e
MrsFrescas
Chang'e
15
1 / 2 / 1
8,730
514
7,157
11,207
4,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Nepsao
Thanatos
15
2 / 3 / 2
8,928
525
8,618
16,902
7,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
13
0 / 4 / 2
7,536
443
8,789
14,402
7,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 1
8,526
502
12,687
20,955
20,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
17
Kills
4
4
Deaths
17
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
3
0
0
W
Bellona
BluJayx
Bellona
6
1
3
7.5
W
Nemesis
CancelledTbh
Nemesis
3
1
4
5
W
Chang'e
Lymantri
Chang'e
6
2
1
3.25
L
Chang'e
MrsFrescas
Chang'e
1
2
1
0.75
L
Thanatos
Nepsao
Thanatos
2
3
2
1
L
Ishtar
0
4
2
0.25
L
1
5
1
0.3
W
Yemoja
Tae Omg
Yemoja
1
0
5
3.5
W
Danzaburou
Tsunderite
Danzaburou
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,443
Damage
45,398
69,847
Taken
77,038
45,674
Mitigated
48,409
31,978
Healing
30,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
8,147
2,648
2,262
4,606
13,572
8,859
0
5,547
8,025
40,537
11,415
W
Bellona
BluJayx
Bellona
18,616
7,209
0
9,850
21,097
22,096
755
1,260
19,819
0
104,469
W
Nemesis
CancelledTbh
Nemesis
6,526
2,715
0
3,789
13,840
5,536
0
1,228
12,392
0
75,237
W
Chang'e
Lymantri
Chang'e
13,333
478
915
6,194
12,575
4,430
600
5,946
6,193
104,810
0
L
Chang'e
MrsFrescas
Chang'e
7,157
329
508
3,134
11,207
4,335
0
6,032
5,175
65,577
0
L
Thanatos
Nepsao
Thanatos
8,618
1,261
0
13,694
16,902
7,443
0
3,543
13,251
0
58,826
L
Ishtar
8,789
5,250
253
2,232
14,402
7,001
976
1,546
12,856
0
44,278
L
12,687
864
0
3,528
20,955
20,771
0
3,868
17,087
1,952
66,658
W
Yemoja
Tae Omg
Yemoja
7,070
1,996
3,946
3,901
13,206
10,238
0
4,438
8,648
38,076
0
W
Danzaburou
Tsunderite
Danzaburou
5,898
1,721
0
3,383
9,129
3,374
0
2,113
6,912
0
62,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,200
Gold Earned
40,784
632
Minions Killed
459
0
Camps Cleared
0
1,759,968
Distance Traveled
1,716,956
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,064
416
77
5
0
307,236
0
W
Bellona
10,949
644
169
10
0
357,740
0
W
Nemesis
8,960
527
101
6
0
401,304
0
W
Chang'e
11,005
647
190
11
0
357,794
0
L
Chang'e
8,730
514
129
8
0
354,416
3
L
Thanatos
8,928
525
87
5
0
398,710
0
L
Ishtar
7,536
443
71
4
0
309,266
0
L
Shiva
8,526
502
95
6
0
347,328
0
W
Yemoja
8,731
514
55
3
0
310,677
4
W
Danzaburou
8,555
503
117
7
0
332,453
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role