Player Matchup

Raijin
Raijin
 
Raijin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
FattyBlack
Ne Zha
Level 67
God Stats
4W - 3L
1,848 SR
Queue Stats
5W - 6L
1,804 Elo+
Solo
Cthulhu
Cthulhu
Gibgibsss
Cthulhu
Level 77
God Stats
16W - 41L
1,373 SR
Queue Stats
44W - 107L
1,278 Elo+
Party 1
Xbalanque
Xbalanque
RockTheBoat
Xbalanque
Level 86
God Stats
6W - 7L
1,563 SR
Queue Stats
16W - 24L
1,400 Elo+
Party 1
Cerberus
Cerberus
imnotbadure
Cerberus
Level 80
God Stats
1W - 2L
1,621 SR
Queue Stats
228W - 235L
1,499 Elo+
Solo
Team Averages
Level 83
1,581 SR
1,496 Elo+

VS

Team Averages
Level 98
1,479 SR
1,418 Elo+
Lancelot
Lancelot
 
Lancelot
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
EvenStrider
Surtr
Level 74
God Stats
5W - 9L
1,378 SR
Queue Stats
36W - 37L
1,378 Elo+
Solo
Charon
Charon
Nietops19
Charon
Level 57
God Stats
28W - 28L
1,477 SR
Queue Stats
92W - 90L
1,391 Elo+
Solo
Chernobog
Chernobog
OThatsTyeSoWave
Chernobog
Level 106
God Stats
9W - 5L
1,822 SR
Queue Stats
182W - 202L
1,380 Elo+
Solo
Janus
Janus
PrimalSangoma
Janus
Level 156
God Stats
5W - 6L
1,218 SR
Queue Stats
70W - 64L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 3 / 0
5,982
544
2,125
4,769
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
FattyBlack
Ne Zha
9
0 / 1 / 0
5,332
485
3,281
6,011
2,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Gibgibsss
Cthulhu
9
0 / 3 / 0
4,923
448
4,518
9,389
7,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
RockTheBoat
Xbalanque
9
1 / 3 / 0
5,312
483
4,707
8,046
2,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
imnotbadure
Cerberus
8
0 / 2 / 1
5,367
488
4,187
11,095
5,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
6 / 0 / 3
6,799
618
3,683
6,666
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
4 / 0 / 0
7,451
677
6,164
8,766
5,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charon
Nietops19
Charon
7
0 / 0 / 4
5,092
463
4,642
7,707
3,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
OThatsTyeSoWave
Chernobog
8
1 / 1 / 2
5,119
465
3,988
7,360
2,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 0 / 3
6,369
579
3,734
4,031
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
12
12
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
3
0
0
W
Lancelot
 
Lancelot
6
0
3
7.5
W
4
0
0
4
L
Ne Zha
FattyBlack
Ne Zha
0
1
0
0
L
Cthulhu
Gibgibsss
Cthulhu
0
3
0
0
W
Charon
Nietops19
Charon
0
0
4
2
W
Chernobog
OThatsTyeSoWave
Chernobog
1
1
2
2
W
1
0
3
2.5
L
Xbalanque
RockTheBoat
Xbalanque
1
3
0
0.33
L
Cerberus
imnotbadure
Cerberus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,818
Damage
22,211
39,310
Taken
34,530
18,759
Mitigated
16,524
12,096
Healing
11,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,125
92
0
500
4,769
1,432
154
2,446
2,323
40,095
0
W
Lancelot
 
Lancelot
3,683
538
0
4,429
6,666
3,186
0
211
6,455
0
45,993
W
6,164
2,677
0
2,447
8,766
5,799
21
3,910
4,224
1,058
55,234
L
Ne Zha
FattyBlack
Ne Zha
3,281
1,096
0
834
6,011
2,164
0
171
5,840
0
35,113
L
Cthulhu
Gibgibsss
Cthulhu
4,518
469
0
2,440
9,389
7,080
0
179
9,210
24,515
88
W
Charon
Nietops19
Charon
4,642
861
0
715
7,707
3,974
0
1,855
5,852
11,580
0
W
Chernobog
OThatsTyeSoWave
Chernobog
3,988
2,352
104
3,265
7,360
2,152
0
2,121
5,239
0
35,199
W
3,734
44
0
750
4,031
1,413
0
1,923
1,906
56,686
0
L
Xbalanque
RockTheBoat
Xbalanque
4,707
2,509
0
3,343
8,046
2,619
1,237
2,733
5,313
0
36,875
L
Cerberus
imnotbadure
Cerberus
4,187
74
0
4,979
11,095
5,464
0
3,066
8,029
20,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,916
Gold Earned
30,830
310
Minions Killed
322
0
Camps Cleared
0
1,016,151
Distance Traveled
1,143,004
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,982
544
79
7
0
178,325
0
W
Lancelot
6,799
618
76
7
0
264,969
0
W
Surtr
7,451
677
91
8
0
216,045
0
L
Ne Zha
5,332
485
63
6
0
263,382
0
L
Cthulhu
4,923
448
55
5
0
185,725
0
W
Charon
5,092
463
11
1
0
231,452
0
W
Chernobog
5,119
465
56
5
0
209,463
1
W
Janus
6,369
579
88
8
0
221,075
3
L
Xbalanque
5,312
483
64
6
0
177,803
0
L
Cerberus
5,367
488
49
4
0
210,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role