Player Matchup

Set
Set
AmusedGod
Set
Level 122
God Stats
3W - 3L
1,624 SR
Queue Stats
51W - 34L
1,732 Elo+
Party 1
Athena
Athena
LazyRiver
Athena
Level 17
God Stats
9W - 10L
1,563 SR
Queue Stats
21W - 23L
1,480 Elo+
Party 3
Danzaburou
Danzaburou
jd_striker_14
Danzaburou
Level 101
God Stats
9W - 11L
1,491 SR
Queue Stats
16W - 27L
1,363 Elo+
Party 3
Sun Wukong
Sun Wukong
whatskin
Sun Wukong
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
166W - 141L
1,621 Elo+
Party 1
Hel
Hel
xTheSolarFlarex
Hel
Level 152
God Stats
4W - 2L
1,582 SR
Queue Stats
166W - 141L
1,598 Elo+
Party 3
Team Averages
Level 93
1,552 SR
1,559 Elo+

VS

Team Averages
Level 100
1,555 SR
1,550 Elo+
Hachiman
Hachiman
GurglingRabbit
Hachiman
Level 123
God Stats
10W - 12L
1,616 SR
Queue Stats
126W - 88L
1,590 Elo+
Party 2
Ymir
Ymir
MagnaPhotonic
Ymir
Level 108
God Stats
7W - 7L
1,641 SR
Queue Stats
82W - 70L
1,553 Elo+
Party 2
Kuzenbo
Kuzenbo
Ramosua
Kuzenbo
Level 133
God Stats
14W - 10L
1,665 SR
Queue Stats
343W - 332L
1,502 Elo+
Solo
Janus
Janus
WittyColt18364
Janus
Level 87
God Stats
2W - 6L
1,264 SR
Queue Stats
75W - 62L
1,534 Elo+
Party 2
Bastet
Bastet
womarshall12
Bastet
Level 49
God Stats
6W - 4L
1,590 SR
Queue Stats
91W - 68L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 2
7,960
498
8,538
14,143
6,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
LazyRiver
Athena
11
0 / 3 / 2
7,441
465
3,492
12,799
9,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
jd_striker_14
Danzaburou
13
1 / 3 / 0
7,989
499
1,696
7,600
2,612
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
whatskin
Sun Wukong
15
2 / 0 / 0
9,317
582
6,520
14,060
9,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 2 / 2
9,177
574
10,556
9,101
3,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
6 / 1 / 1
8,858
554
9,684
10,681
4,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 6
7,514
470
6,717
9,651
8,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kuzenbo
Ramosua
Kuzenbo
14
0 / 0 / 1
7,356
460
10,016
13,053
17,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 1 / 3
7,573
473
2,614
6,484
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
14
3 / 3 / 1
7,990
499
8,897
15,354
6,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
10
10
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
L
Hachiman
6
1
1
6.5
W
Athena
LazyRiver
Athena
0
3
2
0.33
L
0
0
6
3
L
Kuzenbo
Ramosua
Kuzenbo
0
0
1
0.5
L
1
1
3
2.5
W
Danzaburou
jd_striker_14
Danzaburou
1
3
0
0.33
W
Sun Wukong
whatskin
Sun Wukong
2
0
0
2
L
Bastet
3
3
1
1.17
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,802
Damage
37,928
57,703
Taken
55,223
31,821
Mitigated
38,450
19,067
Healing
16,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,538
3,654
0
1,764
14,143
6,833
0
3,903
9,932
0
75,278
L
Hachiman
9,684
5,204
0
6,218
10,681
4,035
595
3,225
7,456
0
70,462
W
Athena
LazyRiver
Athena
3,492
919
272
2,517
12,799
9,894
0
4,276
8,433
16,874
0
L
6,717
1,517
0
2,527
9,651
8,034
20
2,830
6,821
26,945
0
L
Kuzenbo
Ramosua
Kuzenbo
10,016
3,666
0
2,616
13,053
17,861
0
1,291
11,762
48,667
423
L
2,614
137
0
660
6,484
2,339
0
3,789
2,695
49,640
0
W
Danzaburou
jd_striker_14
Danzaburou
1,696
833
0
1,362
7,600
2,612
1,052
657
6,943
0
53,129
W
Sun Wukong
whatskin
Sun Wukong
6,520
1,064
0
6,098
14,060
9,107
189
6,759
6,420
0
74,878
L
Bastet
8,897
2,562
0
4,706
15,354
6,181
0
3,054
12,300
0
68,449
W
10,556
462
3,016
4,038
9,101
3,375
156
1,953
6,961
92,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,884
Gold Earned
39,291
501
Minions Killed
425
0
Camps Cleared
0
1,608,437
Distance Traveled
1,563,236
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,960
498
108
7
0
330,029
0
L
Hachiman
8,858
554
111
7
0
284,969
2
W
Athena
7,441
465
29
2
0
346,829
2
L
Ymir
7,514
470
43
3
0
295,135
0
L
Kuzenbo
7,356
460
67
4
0
300,319
0
L
Janus
7,573
473
118
7
0
327,661
0
W
Danzaburou
7,989
499
90
6
0
266,992
5
W
Sun Wukong
9,317
582
125
8
0
338,246
0
L
Bastet
7,990
499
86
5
0
355,152
0
W
Hel
9,177
574
149
9
0
326,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role