Player Matchup

Chaac
Chaac
IAm_Cl3v4
Chaac
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,059 Elo+
Party 2
Fenrir
Fenrir
Norn_Frs
Fenrir
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,310 Elo+
Party 2
Medusa
Medusa
O he killing
Medusa
Level 30
God Stats
13W - 7L
1,500 SR
Queue Stats
53W - 63L
1,440 Elo+
Party 1
Bacchus
Bacchus
TheLethalDawn
Bacchus
Level 116
God Stats
0W - 4L
1,273 SR
Queue Stats
23W - 26L
1,434 Elo+
Party 1
Anubis
Anubis
xANBHASIx
Anubis
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Team Averages
Level 59
1,455 SR
1,349 Elo+

VS

Team Averages
Level 41
1,334 SR
1,366 Elo+
Ymir
Ymir
Echo x Creed
Ymir
Level 26
God Stats
12W - 20L
1,234 SR
Queue Stats
38W - 49L
1,303 Elo+
Party 3
Ah Puch
Ah Puch
Mary J Wana
Ah Puch
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 48L
1,361 Elo+
Party 3
Da Ji
Da Ji
OxbowBridge260
Da Ji
Level 37
God Stats
1W - 4L
1,500 SR
Queue Stats
72W - 88L
1,332 Elo+
Solo
Horus
Horus
PeepedUrDaD
Horus
Level 31
God Stats
1W - 0L
1,249 SR
Queue Stats
13W - 16L
1,511 Elo+
Solo
Apollo
Apollo
SirMikloDon
Apollo
Level 44
God Stats
2W - 2L
1,189 SR
Queue Stats
56W - 67L
1,324 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
IAm_Cl3v4
Chaac
9
0 / 1 / 0
5,281
480
2,601
5,555
5,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
Norn_Frs
Fenrir
11
4 / 3 / 0
6,872
625
3,367
8,524
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
10
1 / 2 / 0
5,706
519
6,327
6,081
1,992
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
9
0 / 3 / 2
5,412
492
4,195
7,694
6,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
xANBHASIx
Anubis
9
0 / 9 / 0
4,602
418
1,456
9,033
3,189
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 5
6,462
587
2,362
7,032
5,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
Mary J Wana
Ah Puch
13
12 / 1 / 3
8,702
791
13,072
5,506
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 3
6,302
573
2,526
8,045
3,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 1 / 1
5,778
525
2,034
6,212
3,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
11
2 / 1 / 3
6,308
573
2,212
6,770
2,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
5
Kills
18
18
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
Chaac
IAm_Cl3v4
Chaac
0
1
0
0
W
Ah Puch
Mary J Wana
Ah Puch
12
1
3
13.5
L
Fenrir
Norn_Frs
Fenrir
4
3
0
1.33
L
Medusa
1
2
0
0.5
W
1
2
3
1.25
W
0
1
1
0.5
W
Apollo
2
1
3
3.5
L
Bacchus
0
3
2
0.33
L
Anubis
xANBHASIx
Anubis
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,946
Damage
22,206
36,887
Taken
33,565
19,805
Mitigated
17,430
8,243
Healing
8,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,362
700
0
1,268
7,032
5,845
0
1,723
5,175
21,294
0
L
Chaac
IAm_Cl3v4
Chaac
2,601
223
0
1,581
5,555
5,093
0
0
5,122
0
22,344
W
Ah Puch
Mary J Wana
Ah Puch
13,072
1,148
0
1,866
5,506
2,054
284
2,347
3,090
68,734
0
L
Fenrir
Norn_Frs
Fenrir
3,367
1,199
0
2,874
8,524
3,334
0
3,063
5,461
0
31,719
L
Medusa
6,327
2,178
0
2,064
6,081
1,992
576
1,059
5,022
0
42,521
W
2,526
603
0
1,075
8,045
3,122
0
133
7,756
0
44,513
W
2,034
859
70
2,218
6,212
3,925
0
0
5,680
0
25,441
W
Apollo
2,212
1,679
0
2,010
6,770
2,484
770
1,228
5,542
0
38,204
L
Bacchus
4,195
220
0
1,151
7,694
6,197
0
4,321
3,373
19,343
0
L
Anubis
xANBHASIx
Anubis
1,456
43
0
573
9,033
3,189
0
7,060
1,973
11,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,873
Gold Earned
33,552
213
Minions Killed
330
0
Camps Cleared
0
1,025,658
Distance Traveled
1,142,780
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,462
587
36
3
0
236,295
0
L
Chaac
5,281
480
35
3
0
167,216
2
W
Ah Puch
8,702
791
105
10
0
220,016
1
L
Fenrir
6,872
625
55
5
0
214,067
3
L
Medusa
5,706
519
63
6
0
206,277
0
W
Da Ji
6,302
573
74
7
0
246,276
0
W
Horus
5,778
525
34
3
0
231,232
0
W
Apollo
6,308
573
81
7
0
208,961
0
L
Bacchus
5,412
492
37
3
0
242,601
2
L
Anubis
4,602
418
23
2
0
195,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role