Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Axmau5
Rama
Level 132
God Stats
1W - 3L
1,605 SR
Queue Stats
209W - 187L
1,561 Elo+
Party 1
King Arthur
King Arthur
Foxtrot701
King Arthur
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 144L
1,405 Elo+
Party 1
Nemesis
Nemesis
Këida
Nemesis
Level 109
God Stats
3W - 3L
1,527 SR
Queue Stats
184W - 160L
1,558 Elo+
Party 1
Nu Wa
Nu Wa
axsketch
Nu Wa
Level 53
God Stats
36W - 20L
1,660 SR
Queue Stats
177W - 166L
1,570 Elo+
Party 1
Team Averages
Level 87
1,558 SR
1,519 Elo+

VS

Team Averages
Level 96
1,584 SR
1,632 Elo+
Set
Set
AmusedGod
Set
Level 122
God Stats
3W - 3L
1,491 SR
Queue Stats
51W - 34L
1,718 Elo+
Party 3
Cernunnos
Cernunnos
F34R CREE
Cernunnos
Level 120
God Stats
1W - 0L
1,417 SR
Queue Stats
21W - 29L
1,435 Elo+
Party 2
Arachne
Arachne
Onfoenem2217
Arachne
Level 26
God Stats
3W - 1L
1,712 SR
Queue Stats
5W - 10L
1,827 Elo+
Party 2
Agni
Agni
RodOfYabooty
Agni
Level 135
God Stats
1W - 2L
1,572 SR
Queue Stats
28W - 30L
1,567 Elo+
Party 2
Sylvanus
Sylvanus
whatskin
Sylvanus
Level 75
God Stats
3W - 1L
1,728 SR
Queue Stats
166W - 141L
1,613 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 1 / 2
5,565
557
3,423
6,818
5,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
Axmau5
Rama
9
2 / 2 / 0
5,328
533
5,659
7,811
2,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Foxtrot701
King Arthur
6
0 / 4 / 1
4,358
436
2,200
6,317
4,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Këida
Nemesis
11
2 / 2 / 0
5,975
598
3,821
8,177
2,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
axsketch
Nu Wa
9
0 / 2 / 1
5,339
534
3,603
4,338
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 0
7,910
791
6,003
6,807
3,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
F34R CREE
Cernunnos
9
0 / 1 / 1
5,131
513
3,296
6,831
2,405
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Onfoenem2217
Arachne
10
3 / 2 / 2
6,027
603
3,691
10,348
3,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 4
6,637
664
4,338
4,276
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
whatskin
Sylvanus
9
1 / 1 / 4
6,137
614
3,702
9,171
5,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
11
11
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
2
2
W
6
1
0
6
L
Rama
Axmau5
Rama
2
2
0
1
W
Cernunnos
F34R CREE
Cernunnos
0
1
1
0.5
L
King Arthur
Foxtrot701
King Arthur
0
4
1
0.13
L
Nemesis
Këida
Nemesis
2
2
0
1
W
Arachne
Onfoenem2217
Arachne
3
2
2
2
W
1
0
4
3
L
Nu Wa
axsketch
Nu Wa
0
2
1
0.25
W
Sylvanus
whatskin
Sylvanus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,706
Damage
21,030
33,461
Taken
37,433
16,163
Mitigated
15,837
7,388
Healing
12,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,423
135
0
1,746
6,818
5,581
0
1,944
4,855
17,588
0
W
6,003
2,329
0
1,440
6,807
3,092
130
1,122
5,685
0
59,280
L
Rama
Axmau5
Rama
5,659
4,461
0
3,337
7,811
2,377
0
1,130
6,681
0
36,265
W
Cernunnos
F34R CREE
Cernunnos
3,296
1,886
0
1,475
6,831
2,405
864
940
5,891
0
34,282
L
King Arthur
Foxtrot701
King Arthur
2,200
300
0
90
6,317
4,035
0
42
6,275
0
13,704
L
Nemesis
Këida
Nemesis
3,821
1,041
0
1,600
8,177
2,794
0
3,179
4,908
0
45,430
W
Arachne
Onfoenem2217
Arachne
3,691
2,347
0
2,804
10,348
3,573
28
1,232
9,116
0
29,425
W
4,338
497
0
520
4,276
1,380
45
1,050
3,226
56,315
0
L
Nu Wa
axsketch
Nu Wa
3,603
591
0
615
4,338
1,376
0
1,607
2,625
34,734
0
W
Sylvanus
whatskin
Sylvanus
3,702
1,103
2,333
3,798
9,171
5,387
27
2,773
6,398
16,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,565
Gold Earned
31,842
247
Minions Killed
343
0
Camps Cleared
0
980,965
Distance Traveled
1,050,911
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,565
557
26
3
0
220,123
3
W
Set
7,910
791
104
10
0
187,830
0
L
Rama
5,328
533
59
6
0
183,872
0
W
Cernunnos
5,131
513
52
5
0
212,617
0
L
King Arthur
4,358
436
18
2
0
152,032
0
L
Nemesis
5,975
598
76
8
0
269,935
0
W
Arachne
6,027
603
49
5
0
244,010
3
W
Agni
6,637
664
114
11
0
219,657
3
L
Nu Wa
5,339
534
68
7
0
155,003
0
W
Sylvanus
6,137
614
24
2
0
186,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role