Player Matchup

Anhur
Anhur
JokerKB24
Anhur
Level 66
God Stats
11W - 10L
1,247 SR
Queue Stats
184W - 208L
1,389 Elo+
Party 1
Mulan
Mulan
KarismaVoxa
Mulan
Level 148
God Stats
6W - 0L
1,835 SR
Queue Stats
417W - 120L
1,830 Elo+
Party 2
Shiva
Shiva
MalkumoSan
Shiva
Level 126
God Stats
8W - 2L
1,703 SR
Queue Stats
319W - 83L
1,820 Elo+
Party 2
Kuzenbo
Kuzenbo
TheUnkn0wn1065
Kuzenbo
Level 125
God Stats
17W - 5L
1,898 SR
Queue Stats
306W - 79L
1,801 Elo+
Party 2
Kukulkan
Kukulkan
XxDestroyerxX_46
Kukulkan
Level 48
God Stats
28W - 13L
1,288 SR
Queue Stats
94W - 119L
1,263 Elo+
Party 1
Team Averages
Level 103
1,594 SR
1,620 Elo+

VS

Team Averages
Level 93
1,578 SR
1,488 Elo+
Ah Muzen Cab
Ah Muzen Cab
Be_Serious7
Ah Muzen Cab
Level 141
God Stats
38W - 36L
1,573 SR
Queue Stats
506W - 562L
1,501 Elo+
Solo
Thanatos
Thanatos
Darth-Family_12
Thanatos
Level 21
God Stats
6W - 2L
1,942 SR
Queue Stats
63W - 58L
1,492 Elo+
Party 3
Agni
Agni
DeathNotе
Agni
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,464 Elo+
Solo
Poseidon
Poseidon
MichaelJ72
Poseidon
Level 153
God Stats
139W - 140L
1,499 SR
Queue Stats
1,124W - 1,199L
1,480 Elo+
Solo
Cthulhu
Cthulhu
joschalatelekiv
Cthulhu
Level 50
God Stats
1W - 3L
1,377 SR
Queue Stats
87W - 77L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JokerKB24
Anhur
13
1 / 0 / 5
7,590
1,084
3,959
4,013
1,293
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 0 / 7
8,065
1,152
7,167
7,937
7,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
13
5 / 0 / 3
8,399
1,200
7,494
6,818
6,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 1 / 9
8,414
1,202
7,432
9,914
11,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 3
7,383
1,055
6,115
3,834
1,899
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

354

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Be_Serious7
Ah Muzen Cab
12
1 / 1 / 1
7,327
1,047
6,135
6,402
2,820
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
12
1 / 6 / 0
7,108
1,015
4,245
9,267
4,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 1 / 1
7,471
1,067
7,183
6,891
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
MichaelJ72
Poseidon
12
0 / 1 / 1
6,798
971
5,114
3,212
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 2
6,999
1,000
6,121
8,237
6,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
11
Kills
3
3
Deaths
11
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Be_Serious7
Ah Muzen Cab
1
1
1
1.5
L
Thanatos
1
6
0
0.17
L
1
1
1
1.5
W
Anhur
JokerKB24
Anhur
1
0
5
3.5
W
3
0
7
6.5
W
Shiva
5
0
3
6.5
L
Poseidon
MichaelJ72
Poseidon
0
1
1
0.5
W
1
1
9
5.5
W
1
2
3
1.25
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,167
Damage
28,798
32,516
Taken
34,009
27,802
Mitigated
17,941
4,114
Healing
2,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Be_Serious7
Ah Muzen Cab
6,135
4,065
0
324
6,402
2,820
0
3,596
2,721
0
19,150
L
Thanatos
4,245
1,584
0
1,528
9,267
4,324
0
2,539
6,225
0
11,925
L
7,183
343
0
120
6,891
2,858
0
3,086
3,256
28,821
0
W
Anhur
JokerKB24
Anhur
3,959
1,773
0
107
4,013
1,293
0
1,324
2,641
0
17,671
W
7,167
749
0
896
7,937
7,373
0
4,124
3,805
293
10,929
W
Shiva
7,494
390
140
995
6,818
6,034
0
4,443
2,085
0
14,119
L
Poseidon
MichaelJ72
Poseidon
5,114
415
0
0
3,212
1,269
0
1,776
1,211
13,575
0
W
7,432
2,249
0
1,976
9,914
11,203
0
6,540
2,782
15,684
0
W
6,115
454
0
0
3,834
1,899
0
1,336
2,498
24,765
0
L
6,121
324
0
522
8,237
6,670
0
2,391
5,275
9,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,851
Gold Earned
35,703
142
Minions Killed
138
5
Camps Cleared
7
682,211
Distance Traveled
674,233
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,327
1,047
21
3
4
143,292
0
L
Thanatos
7,108
1,015
16
2
1
141,335
0
L
Agni
7,471
1,067
57
8
0
142,020
0
W
Anhur
7,590
1,084
40
6
1
134,980
0
W
Mulan
8,065
1,152
13
2
2
142,212
0
W
Shiva
8,399
1,200
7
1
1
164,894
0
L
Poseidon
6,798
971
25
4
1
107,513
0
W
Kuzenbo
8,414
1,202
23
3
0
130,545
0
W
Kukulkan
7,383
1,055
59
8
1
109,580
0
L
Cthulhu
6,999
1,000
19
3
1
140,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role