Player Matchup

Hercules
Hercules
Fatninja951
Hercules
Level 45
God Stats
5W - 1L
1,786 SR
Queue Stats
203W - 174L
1,556 Elo+
Party 1
Ymir
Ymir
Glumsie
Ymir
Level 29
God Stats
8W - 6L
1,661 SR
Queue Stats
182W - 174L
1,456 Elo+
Party 3
Jormungandr
Jormungandr
Jtrout
Jormungandr
Level 44
God Stats
5W - 2L
1,621 SR
Queue Stats
302W - 299L
1,443 Elo+
Party 3
Ra
Ra
ReyBarragan
Ra
Level 27
God Stats
8W - 3L
1,711 SR
Queue Stats
299W - 302L
1,583 Elo+
Solo
Discordia
Discordia
SoLo231
Discordia
Level 24
God Stats
4W - 3L
1,432 SR
Queue Stats
114W - 95L
1,560 Elo+
Party 1
Team Averages
Level 34
1,642 SR
1,520 Elo+

VS

Team Averages
Level 47
1,580 SR
1,474 Elo+
Cerberus
Cerberus
 
Cerberus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
AudibleWinner20
Charon
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,434 Elo+
Solo
Cernunnos
Cernunnos
BossaNovaFlare
Cernunnos
Level 28
God Stats
1W - 1L
1,899 SR
Queue Stats
44W - 47L
1,621 Elo+
Party 2
Horus
Horus
DaledoTheErect
Horus
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 144L
1,537 Elo+
Party 2
King Arthur
King Arthur
ToxicDog214
King Arthur
Level 15
God Stats
0W - 4L
1,500 SR
Queue Stats
95W - 138L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fatninja951
Hercules
17
7 / 3 / 15
10,109
778
15,200
19,942
27,675
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Glumsie
Ymir
15
3 / 2 / 14
9,130
702
7,490
14,859
13,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Jtrout
Jormungandr
16
0 / 3 / 21
9,303
716
15,616
18,533
16,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
5 / 2 / 16
11,160
858
17,025
14,943
7,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
SoLo231
Discordia
18
8 / 3 / 14
10,463
805
23,808
11,001
5,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
5 / 3 / 6
9,917
763
15,653
21,274
34,739
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
2 / 1 / 8
9,296
715
18,729
16,768
12,399
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
BossaNovaFlare
Cernunnos
16
2 / 6 / 7
8,924
686
17,340
16,974
9,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
2 / 5 / 8
9,412
724
6,446
20,406
24,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
ToxicDog214
King Arthur
10
0 / 8 / 1
6,841
526
2,530
12,931
10,061
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
41
23
Kills
11
13
Deaths
23
80
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
5
3
6
2.67
L
2
1
8
6
L
Cernunnos
BossaNovaFlare
Cernunnos
2
6
7
0.92
L
2
5
8
1.2
W
Hercules
Fatninja951
Hercules
7
3
15
4.83
W
Ymir
Glumsie
Ymir
3
2
14
5
W
Jormungandr
Jtrout
Jormungandr
0
3
21
3.5
W
5
2
16
6.5
W
Discordia
SoLo231
Discordia
8
3
14
5
L
King Arthur
ToxicDog214
King Arthur
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,139
Damage
60,698
79,278
Taken
88,353
71,216
Mitigated
90,892
43,775
Healing
32,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
15,653
814
2,595
7,947
21,274
34,739
0
13,982
6,363
26,267
0
L
18,729
1,231
1,153
6,502
16,768
12,399
190
11,601
4,308
38,329
0
L
Cernunnos
BossaNovaFlare
Cernunnos
17,340
4,143
0
2,150
16,974
9,497
434
12,428
4,003
0
36,757
L
6,446
2,318
5,035
6,206
20,406
24,196
0
12,990
6,535
0
10,129
W
Hercules
Fatninja951
Hercules
15,200
5,632
1,727
7,190
19,942
27,675
653
6,869
12,383
0
22,295
W
Ymir
Glumsie
Ymir
7,490
384
1,112
1,180
14,859
13,249
460
7,592
7,032
11,287
0
W
Jormungandr
Jtrout
Jormungandr
15,616
1,904
2,096
4,503
18,533
16,495
1,396
7,516
10,913
26,791
435
W
17,025
1,077
15,303
8,497
14,943
7,845
1,770
7,674
6,867
39,561
0
W
Discordia
SoLo231
Discordia
23,808
1,177
1,640
527
11,001
5,952
2,339
4,335
6,584
39,473
0
L
King Arthur
ToxicDog214
King Arthur
2,530
0
198
214
12,931
10,061
0
9,451
3,412
0
4,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,165
Gold Earned
44,390
138
Minions Killed
133
0
Camps Cleared
0
1,166,439
Distance Traveled
1,155,299
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,917
763
34
3
0
240,612
0
L
Charon
9,296
715
41
3
0
257,992
0
L
Cernunnos
8,924
686
43
3
0
222,529
0
L
Horus
9,412
724
5
0
0
253,256
0
W
Hercules
10,109
778
16
1
0
244,078
0
W
Ymir
9,130
702
7
1
0
238,025
0
W
Jormungandr
9,303
716
32
2
0
205,863
0
W
Ra
11,160
858
55
4
0
263,158
0
W
Discordia
10,463
805
28
2
0
215,315
0
L
King Arthur
6,841
526
10
1
0
180,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role