Player Matchup

Neith
Neith
DarkWeaken
Neith
Level 37
God Stats
1W - 2L
1,752 SR
Queue Stats
99W - 87L
1,604 Elo+
Party 3
Martichoras
Martichoras
Sproatum
Martichoras
Level 102
God Stats
0W - 2L
1,285 SR
Queue Stats
72W - 59L
1,547 Elo+
Party 2
Hel
Hel
WolfyGhoul
Hel
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,601 Elo+
Solo
Janus
Janus
boxshoe
Janus
Level 59
God Stats
3W - 7L
1,334 SR
Queue Stats
127W - 115L
1,575 Elo+
Party 3
Osiris
Osiris
xboxNOlife987
Osiris
Level 125
God Stats
2W - 4L
1,629 SR
Queue Stats
155W - 144L
1,538 Elo+
Party 2
Team Averages
Level 88
1,500 SR
1,573 Elo+

VS

Team Averages
Level 127
1,383 SR
1,508 Elo+
Yemoja
Yemoja
 
Yemoja
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
EsGrizzz
Chiron
Level 143
God Stats
1W - 0L
1,246 SR
Queue Stats
63W - 63L
1,508 Elo+
Party 1
Chronos
Chronos
KoomPo
Chronos
Level 86
God Stats
3W - 4L
1,190 SR
Queue Stats
140W - 135L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
MEXlBOY
Cthulhu
Level 158
God Stats
9W - 9L
1,475 SR
Queue Stats
619W - 627L
1,502 Elo+
Solo
Ganesha
Ganesha
MrBonzo77
Ganesha
Level 124
God Stats
1W - 1L
1,501 SR
Queue Stats
24W - 18L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
2 / 1 / 6
7,626
763
19,855
10,459
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Martichoras
Sproatum
Martichoras
13
2 / 3 / 1
7,201
720
14,283
11,489
5,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
0 / 1 / 5
6,726
673
3,131
6,201
2,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Janus
boxshoe
Janus
16
4 / 1 / 4
8,737
874
13,478
8,196
3,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 1 / 2
6,915
692
8,725
9,912
10,028
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 0 / 6
7,655
766
2,298
9,156
6,508
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chiron
EsGrizzz
Chiron
15
5 / 2 / 1
8,196
820
15,302
12,843
6,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
KoomPo
Chronos
14
1 / 1 / 6
7,118
712
9,342
11,591
5,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
MEXlBOY
Cthulhu
14
1 / 1 / 6
7,327
733
9,420
16,809
12,476
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ganesha
MrBonzo77
Ganesha
12
0 / 4 / 6
7,265
727
5,474
14,786
15,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
8
Kills
7
7
Deaths
8
18
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
6
3
L
Neith
2
1
6
5
W
Chiron
EsGrizzz
Chiron
5
2
1
2.75
W
Chronos
KoomPo
Chronos
1
1
6
4
W
Cthulhu
MEXlBOY
Cthulhu
1
1
6
4
W
Ganesha
MrBonzo77
Ganesha
0
4
6
0.75
L
Martichoras
Sproatum
Martichoras
2
3
1
0.83
L
0
1
5
2.5
L
Janus
boxshoe
Janus
4
1
4
6
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,472
Damage
41,836
46,257
Taken
65,185
26,245
Mitigated
46,969
24,150
Healing
34,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,298
832
13,807
4,453
9,156
6,508
25
2,705
6,451
7,304
0
L
Neith
19,855
12,561
0
3,887
10,459
4,353
197
5,161
5,010
0
35,656
W
Chiron
EsGrizzz
Chiron
15,302
3,958
2,153
2,650
12,843
6,589
49
2,704
10,139
0
25,682
W
Chronos
KoomPo
Chronos
9,342
4,491
1,343
1,393
11,591
5,650
0
1,706
9,805
15,837
0
W
Cthulhu
MEXlBOY
Cthulhu
9,420
192
1,945
5,531
16,809
12,476
0
4,935
11,498
22,799
0
W
Ganesha
MrBonzo77
Ganesha
5,474
281
106
849
14,786
15,746
0
4,849
9,732
12,264
0
L
Martichoras
Sproatum
Martichoras
14,283
4,744
297
1,829
11,489
5,147
0
6,790
4,603
0
18,981
L
3,131
282
6,983
3,878
6,201
2,962
0
3,604
2,597
4,969
0
L
Janus
boxshoe
Janus
13,478
393
1,842
2,761
8,196
3,755
74
5,314
2,794
34,370
0
L
8,725
1,368
649
2,024
9,912
10,028
0
5,380
4,532
138
12,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,205
Gold Earned
37,561
116
Minions Killed
98
0
Camps Cleared
0
992,963
Distance Traveled
968,082
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,655
766
20
2
0
173,391
0
L
Neith
7,626
763
32
3
0
161,724
0
W
Chiron
8,196
820
27
3
0
185,018
0
W
Chronos
7,118
712
14
1
0
202,439
0
W
Cthulhu
7,327
733
37
4
0
219,401
4
W
Ganesha
7,265
727
0
0
0
187,833
0
L
Martichoras
7,201
720
14
1
0
174,061
0
L
Hel
6,726
673
5
1
0
210,950
0
L
Janus
8,737
874
59
6
0
226,130
0
L
Osiris
6,915
692
6
1
0
220,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role