Player Matchup

Izanami
Izanami
Kevo0611
Izanami
Level 108
God Stats
10W - 7L
1,641 SR
Queue Stats
92W - 90L
1,481 Elo+
Solo
Hun Batz
Hun Batz
SafaraBarian
Hun Batz
Level 65
God Stats
3W - 0L
1,736 SR
Queue Stats
15W - 15L
1,400 Elo+
Solo
Anubis
Anubis
Starrbuck11
Anubis
Level 156
God Stats
12W - 3L
1,697 SR
Queue Stats
239W - 248L
1,510 Elo+
Solo
Da Ji
Da Ji
Wolfenstein927
Da Ji
Level 89
God Stats
2W - 1L
1,302 SR
Queue Stats
191W - 174L
1,481 Elo+
Solo
Khepri
Khepri
efrenz1689
Khepri
Level 159
God Stats
10W - 12L
1,343 SR
Queue Stats
281W - 278L
1,491 Elo+
Solo
Team Averages
Level 115
1,544 SR
1,472 Elo+

VS

Team Averages
Level 118
1,547 SR
1,493 Elo+
Charon
Charon
Agrainor
Charon
Level 129
God Stats
1W - 2L
1,558 SR
Queue Stats
72W - 73L
1,489 Elo+
Solo
Zeus
Zeus
GC778
Zeus
Level 110
God Stats
1W - 2L
1,755 SR
Queue Stats
331W - 319L
1,450 Elo+
Party 1
Hun Batz
Hun Batz
MyKoxieWrecked
Hun Batz
Level 120
God Stats
0W - 4L
1,297 SR
Queue Stats
306W - 307L
1,465 Elo+
Party 1
Chaac
Chaac
Yungvelly2
Chaac
Level 105
God Stats
5W - 5L
1,695 SR
Queue Stats
28W - 28L
1,499 Elo+
Party 2
Hachiman
Hachiman
minotar685
Hachiman
Level 127
God Stats
6W - 9L
1,432 SR
Queue Stats
90W - 84L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kevo0611
Izanami
13
4 / 1 / 2
7,596
584
8,140
6,067
3,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hun Batz
SafaraBarian
Hun Batz
13
3 / 2 / 5
7,279
560
3,112
9,023
3,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
13
2 / 1 / 5
7,628
587
5,999
9,498
4,148
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 0
8,430
648
6,750
8,330
10,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Khepri
efrenz1689
Khepri
12
3 / 1 / 3
6,913
532
6,396
8,050
6,765
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Agrainor
Charon
10
1 / 3 / 0
6,227
479
3,743
11,503
8,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zeus
GC778
Zeus
11
1 / 3 / 0
6,515
501
4,304
5,961
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
12
2 / 4 / 2
7,187
553
10,352
11,897
3,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
12
0 / 3 / 0
6,655
512
4,188
11,890
9,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
minotar685
Hachiman
11
1 / 2 / 0
5,843
449
4,133
8,011
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
15
Kills
5
5
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charon
Agrainor
Charon
1
3
0
0.33
L
Zeus
GC778
Zeus
1
3
0
0.33
W
Izanami
Kevo0611
Izanami
4
1
2
5
L
Hun Batz
2
4
2
0.75
W
Hun Batz
SafaraBarian
Hun Batz
3
2
5
2.75
W
Anubis
2
1
5
4.5
W
3
0
0
3
L
Chaac
0
3
0
0
W
Khepri
efrenz1689
Khepri
3
1
3
4.5
L
Hachiman
minotar685
Hachiman
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,397
Damage
26,720
40,968
Taken
49,262
27,307
Mitigated
26,369
15,491
Healing
9,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
Agrainor
Charon
3,743
619
0
2,487
11,503
8,548
0
2,375
9,128
21,066
0
L
Zeus
GC778
Zeus
4,304
387
0
1,070
5,961
1,598
407
2,597
3,364
40,111
0
W
Izanami
Kevo0611
Izanami
8,140
5,702
0
2,156
6,067
3,008
794
1,686
4,367
0
64,557
L
Hun Batz
10,352
3,809
0
574
11,897
3,982
539
3,895
8,002
0
58,145
W
Hun Batz
SafaraBarian
Hun Batz
3,112
1,030
0
3,046
9,023
3,158
471
1,307
7,432
0
42,046
W
Anubis
5,999
326
0
4,885
9,498
4,148
470
2,713
6,469
60,261
0
W
6,750
2,149
0
2,878
8,330
10,228
0
6
8,324
39
57,729
L
Chaac
4,188
1,095
0
2,444
11,890
9,331
0
797
11,093
0
42,863
W
Khepri
efrenz1689
Khepri
6,396
837
181
2,345
8,050
6,765
330
2,003
6,047
31,306
0
L
Hachiman
minotar685
Hachiman
4,133
2,982
0
3,358
8,011
2,910
0
2,875
5,136
0
41,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,846
Gold Earned
32,427
438
Minions Killed
327
0
Camps Cleared
0
1,268,414
Distance Traveled
1,158,633
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,227
479
22
2
0
214,277
0
L
Zeus
6,515
501
62
5
0
227,278
3
W
Izanami
7,596
584
118
9
0
230,372
3
L
Hun Batz
7,187
553
79
6
0
282,069
0
W
Hun Batz
7,279
560
64
5
0
288,227
2
W
Anubis
7,628
587
111
9
0
242,063
0
W
Da Ji
8,430
648
110
8
0
255,117
2
L
Chaac
6,655
512
91
7
0
216,495
0
W
Khepri
6,913
532
35
3
0
252,635
5
L
Hachiman
5,843
449
73
6
0
218,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role